I need these astromechs

By Hawkstrike, in X-Wing

R5-D2 " Mynock " (Astromech, 0 points, unique)

You occupy an astromech slot.

R5-G8 " Gate " (Astromech, 1 point, unique)

When you equip this astromech, place an Extra Munitions token on each equipped torpedo upgrade. You may equip up to three zero-point modification upgrades.

Wedge Antilles was reportedly an expert at using proton torpedoes in dogfighting.

Don't know what happened for the thread but there was one for trade on here ;) Maybe someone may help plz?

9 minutes ago, Flyingbrick said:

Don't know what happened for the thread but there was one for trade on here ;) Maybe someone may help plz?

He's thinking up his own cards, rather than asking trades.

I also disagree strongly with both of them, but that's beside the point...

Doh, and tyvm lol.

1 hour ago, Reiver said:

He's thinking up his own cards, rather than asking trades.

I also disagree strongly with both of them, but that's beside the point...

I'm actually not seeing too much of an issue on these.

R5-D2 is effectively just fodder for IA. He gives you no other value other than tying up your astromech slot.

R5-G8 might be underpriced for all he adds. He effectively gives you an extra torpedo slot that can only be filled with Extra Munitions, plus Guidance Chips, Integrated Astromech, an extra slot for another future 0-point modification, and a freely discardable astromech for your IA needs. That's 2-3 points of value, easily, but otherwise seems fine.

Edited by PhantomFO

I'd prefer Thirteen, Vape and maybe Whistler.

though, extra munitions tokens have no meaning without the extra munitions upgrade itself

1 hour ago, PhantomFO said:

I'm actually not seeing too much of an issue on these.

R5-D2 is effectively just fodder for IA. He gives you no other value other than tying up your astromech slot.

R5-G8 might be underpriced for all he adds. He effectively gives you an extra torpedo slot that can only be filled with Extra Munitions, plus Guidance Chips, Integrated Astromech, an extra slot for another future 0-point modification, and a freely discardable astromech for your IA needs. That's 2-3 points of value, easily, but otherwise seems fine.

I'd prefer the X-wing be fixed in such a manner that you don't need a 0pt Astromech to be acceptable.

These are effectively balance patches as astromechs; I'd rather we kept astromechs widely viable and fixed it elsewhere. (Ironically, the Vaksai title would've done great: Free R2 units for everyone, and two more slots to play with after you staple IA to the ship to boot. This would include the option of doing a proper torpedo build, with GC, Munitions Failsafe (in place of Extra Munitions) and a discount torpedo in the slot to boot.)

Whistler and Mynock/Gate would be really good.

At the same time:

I don't want to see a zero point astromech, precisely because of integrated astromech. Other modifications should remain a choice, and if the X-wing gets free extra mods for some reason, you should still be wanting to take an astromech for what it does for you as an astromech .

Extra munitions as an astromech.....hmm. I get wanting to make torpedoes a better dogfighting weapon (because Wedge only has a single torp slot and if you use integrated astromech you're not using guidance chips), but having G8 on board doesn't make the ship able to carry more torps.

Thoughts:

R5-D2 - He was irritating and distracting...so maybe make him interact in some way with gaining stress tokens or losing focus tokens? I could see him being cheap, with a good ability, with a downside (Overclocked Astromech has a good example, as is Soontir Fel's ability - which is basically the same one in reverse).

R5-G8 - I understand the 'torpedo attack' idea, and something to make torpedo-armed X-wings good would be nice (hell, Y-wings don't use torps all that often) I'd give him a "when attacking with a [torpedo] secondary weapon....". Targeting Astromech is nice, but on an X-wing, the ability needs to be pretty powerful given that it's a one use ability. Given wedge's ability making the torps extra accurate, I'd suggest "after you hit with a [torpedo] attack", and give wedge a big bonus of actions/tokens/whatever - maybe even a free primary weapon attack (although you'd need to be careful not to give Corran Horn a means to make three attacks per turn!)

I'd like to see a Rogue Squadron expansion too. I remember seeing someone's thoughts on it, and largely agreed with them:

  • It'd be great to see the other Rogues in X-wings, along with their iconic droids
  • Rather than trying to balance the X-wing at the level it's at, I'd love to see 'ace' X-wings - essentially where you'd be looking at not merely 3 X-wings but 2 X-wings being badass enough to make up a squad (which is definitely not). Now, how to do that without going "have a million shield tokens", I'm less sure, but I'd be tempted to look at the Heroes of the Aturi Cluster type stuff. Preystalker is a fun scenario, which involves an ace pilot with multiple elite pilot talents. The problem is that it shouldn't feel like "the movie marines" (if anyone remember that list) - an X-wing is an X-wing, and its stats shouldn't change all that much, no matter what special rules it gets outside its pilot card.

Well spoken. Really, when people beg for a 0pt astromech, what they really wish for is if, eg, IA had reduced the price of astromechs by 1pt. Or the Vaksai title.

It's a discount via unique astromech, when what is really being asked for is a price discount in general.

I've posted before, but astromechs in general need to be looked at.

1) Astromech should NOT require an 'action'. 2) all named pilots should have their astromechs as an option.

Edited by Ccwebb
left off contraction n't

If there was a standard 0 point Astromech, it would have to be an effect which clearly harms you to use, like "Genius" or "Chopper" crew.

13 hours ago, Ccwebb said:

I've posted before, but astromechs in general need to be looked at.

1) Astromech should require an 'action'. 2) all named pilots should have their astromechs as an option.

Why should astromechs all require an action? R2 Astromech is clearly just a helpful little guy helping you fly better. R2D2 is the most iconic of all the astromechs, and he's fixing your shields so long as you're not throwing the ship around too hard.

Don't get me wrong, I'd love to see astromechs designed that required an action and were actually worth a ****, but that's a different complaint entirely.

37 minutes ago, Reiver said:

Why should astromechs all require an action? R2 Astromech is clearly just a helpful little guy helping you fly better. R2D2 is the most iconic of all the astromechs, and he's fixing your shields so long as you're not throwing the ship around too hard.

Don't get me wrong, I'd love to see astromechs designed that required an action and were actually worth a ****, but that's a different complaint entirely.

Nope, my bad. My stubby fingers didn't type out the n't in shouldn't. So:

Astromechs should NOT require an action.

15 hours ago, UnitOmega said:

If there was a standard 0 point Astromech, it would have to be an effect which clearly harms you to use, like "Genius" or "Chopper" crew.

There is a 0 point astromech. It's called R3 Astromech. FFG is just scared of their own shadow when it comes to X-wings, so they put 2 points in the corner.

It's seriously weird. They came out with IA, then they've wildly over-costed both generic astromechs since (targeting and R3).

Generic T-65s are never taken. So they create IA to make the platform more cost effective. Then they make 2 more generic astromechs that have extremely niche use, so aren't ideal for generics. Then they made them 1-2 points more than they ought to be—I guess to compensate for the fix???

It's the only ship in the game that has had this weirdly consistent "one step forward, one step back" design philosophy that's kept it behind the power curve since wave 1.

Biggs is the only X-wing with any staying power and FFG has made sure it stays that way. It's not some anti-T-65 conspiracy, they're just for some reason extremely conservative when it comes to fixing the T-65.

And no, before anyone says it, it has nothing to do with risking over-powering Biggs. That's a lazy cop-out excuse that the community has group-thinked into existence. It would be very, very easy to avoid Biggs, they just haven't bothered.

4 hours ago, Sekac said:

And no, before anyone says it, it has nothing to do with risking over-powering Biggs. That's a lazy cop-out excuse that the community has group-thinked into existence. It would be very, very easy to avoid Biggs, they just haven't bothered.

I believe it was on a Nova Squadron podcast that Alex Davy said that Biggs was the card he would change first because it's so limiting in their design philospohy. No group-think involved.

On 6/22/2017 at 7:38 PM, Hawkstrike said:

R5-G8 " Gate " (Astromech, 1 point, unique)

When you equip this astromech, place an Extra Munitions token on each equipped torpedo upgrade. You may equip up to three zero-point modification upgrades.

For "Gate" to work, you're going to have to include the "When you are instructed to discard..." as ordnance tokens have no effect by default. This also means IA will shut down your extra munitions.

11 minutes ago, Mattman7306 said:

For "Gate" to work, you're going to have to include the "When you are instructed to discard..." as ordnance tokens have no effect by default. This also means IA will shut down your extra munitions.

You get the idea. FFG can tweak the text.

1 hour ago, ThalanirIII said:

I believe it was on a Nova Squadron podcast that Alex Davy said that Biggs was the card he would change first because it's so limiting in their design philospohy. No group-think involved.

Okay. One extremely lazy excuse, then everyone ran with it.

Alex Davy also said at Worlds that if Nand lost to Dengar/Tel, he'd have nobody to blame but himself, since he popularized double jumpmaster builds at Worlds last year. My jaw about hit the floor when he said that. Then he said it a few more times.

That's right, it's not that the ship is too good, it's just too popular. It's Nand Torfs' fault, not FFG's, that the ship is everywhere. What an idiotic, and frankly insulting, theory,

Alex Davy seems like a cool guy, but he's also prone to make some bull excuses for the dev teams mistakes.

"Alex said it, so it must be true" is very poor logic.

55 minutes ago, Sekac said:

Okay. One extremely lazy excuse, then everyone ran with it.

Alex Davy also said at Worlds that if Nand lost to Dengar/Tel, he'd have nobody to blame but himself, since he popularized double jumpmaster builds at Worlds last year. My jaw about hit the floor when he said that. Then he said it a few more times.

That's right, it's not that the ship is too good, it's just too popular. It's Nand Torfs' fault, not FFG's, that the ship is everywhere. What an idiotic, and frankly insulting, theory,

Alex Davy seems like a cool guy, but he's also prone to make some bull excuses for the dev teams mistakes.

"Alex said it, so it must be true" is very poor logic.

He's part of the dev team (in fact, the leader I think?) so his opinion on which upgrades limit the game is clearly actually important, because he's the one making the game !

Even I can tell your quote from Alex was clearly sarcastic - I'd love to know how that 'insults' you in any way.

"Alex said <bit about X wing game design> therefore it must be true" is probably a true statement in most cases of what he says, barring jokes/sarcasm. He was asked 'what would you go back & change in X wing to make it better' and his number 1 answer was change Biggs. I don't know how much clearer an answer you can get.

10 hours ago, ThalanirIII said:

He's part of the dev team (in fact, the leader I think?) so his opinion on which upgrades limit the game is clearly actually important, because he's the one making the game !

Even I can tell your quote from Alex was clearly sarcastic - I'd love to know how that 'insults' you in any way.

"Alex said <bit about X wing game design> therefore it must be true" is probably a true statement in most cases of what he says, barring jokes/sarcasm. He was asked 'what would you go back & change in X wing to make it better' and his number 1 answer was change Biggs. I don't know how much clearer an answer you can get.

I'm not trying to turn this into some Anti-Davy issue. He was clearly joking about blaming Nand, but there's a lot of ways to joke about how good the jumpmaster is. He chose the route of blaming someone else for it multiple times, and took no responsibility. Hilarious. It doesn't insult me, but it could insult the person he blamed over and over.

I 'm just saying the idea that they are unable to fix the X-wing without over powering Biggs is factually untrue.

It doesn't matter if a game designer says it, or a monkey on a type writer. It is just as incorrect regardless. It is possible to fix the X-wing while avoiding Biggs. They just haven't bothered to.

I understand they regret Biggs and he can be tricky to balance the rebel faction around, but that's not what I'm talking about. I'm talking about people giving them an unlimited pass on fixing the X-wing because it would make Biggs too good.

It can be done, saying it can't be is stupid no matter who you are.