Vader Strike force

By Darknet, in Star Wars: Armada Fleet Builds

Hey guys,

Can I get some feed back and suggestions on this list. First one I have built out. Thanks in advance!

Vader's Strike Force
Author: Darknet

Faction: Galactic Empire
Points: 399/400

Commander: Darth Vader

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields

[ flagship ] Arquitens-class Command Cruiser (59 points)
- Darth Vader ( 36 points)
- Hand of Justice ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Enhanced Armament ( 10 points)
= 114 total ship cost

Arquitens-class Light Cruiser (54 points)
- Reinforced Blast Doors ( 5 points)
- Enhanced Armament ( 10 points)
= 69 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 77 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 67 total ship cost

Gozanti-class Assault Carriers (28 points)
- Repair Crews ( 4 points)
= 32 total ship cost

1 "Howlrunner" ( 16 points)
3 TIE Fighter Squadrons ( 24 points)

Enhanced armaments are expensive and you won't get enemies in both flank arcs very often with Arquitens. Slaved turrets some people like but I think DTTs are the best choice. For your first Arquitens in a list I still think Needa and a TRC rock despite the recent changes.

I would change repair crews for suppressor and a comms net. This should increase your bid to 5 points. APTs instead of ACMs could take it to 9 and Zertek instead of Howlrunner makes it 10 but trades squadron hitting power for an extra turn surviving with a double brace escort.

Watch out for minefields when the enemy have strategic on their squadrons. I suppose you could just dump them in your own corner but wouldn't be getting any benefit.

I would think about beefing up Demo with blast doors also think about using a glad two on demo as this can really up your anti fighter output. I would go for APTs on demo....if you go the demo 2 think about sensor teams getting that red accuracy with a handful of blacks and APT is a great way to zap flotillas, Demo glad one can do nothing but ram them and pull sad faces.

Re the kittens, as mad cat suggests lose the enhanced armaments, DTT are a solid.

For your second glad think about insidious with engine tec.......burn at full speed and get those rear shots in.....