Need an idea - backup session for mainly non-combat characters

By Nytwyng, in Game Masters

I'm drawing a blank here, everyone, and can use some help.

Next session is Sunday, but I haven't gotten confirmation as to whether or not the group's main combat characters will be present or not. The next installment in the overall storyline has enough combat (and impacts the group enough) that they're almost necessary. Just in case they're not there to lead the proverbial charge, I'd like to have an alternative one-shot in my pocket to run.

The characters who would be present under these circumstances are: a human con artist in the mold of YoSaffBridge from Firefly, a Duros trader who's new to the group, the young Mon Cal mechanic/droid tech, and a Squib heavy. In between last session and this one were the events of ANH, so if a strengthened Imperial presence is a factor, that's gravy.

I'm just plain drawing a blank on a good scenario for that mix that's less shooty, and would appreciate a jump start to the creative machine.

Thanks!

I've posted three different "stock" adventures in this forum for review. Feel free to use them and change them however you want!

Nytwyng,

What is the story that your PC's are experiencing?

What did they do last session, who are the current adversaries, what is the relationship to the antagonists, where are the PC's and where are they going?

Last session closed out a "treasure hunt" storyline for the con artist and, timeline-wise, caught up with ANH. While there are a couple of subplots that are percolating in the background, this is actually perfect timing for a stand-alone session before I bring one of those to the fore.

When last seen, the PC's were on a long-lost world that they enabled to rebuild/repopulate (that ability was the "treasure," much to the con artist's dismay...she wanted valuables, not some touchy-feely altruistic rekindling of a long-lost civilization), but can be anywhere after leaving that planet.

The whole group has a bounty on their heads, secretly placed by a mid-level spice dealer they work with frequently; the dealer thinks they screwed her out of a lucrative new spice channel, but they didn't...that all ties into one of those percolating subplots.

I remember running an EotE game where the main plot was to steal a rare ancient sports memorabilia from a space stations commanding officer. I based the whole thing off of Star Trek Deep Space 9 (*gasp* cross-genre references!) Since I had watched all of those episodes since I was young, and none of my players did, I had free reign to copy almost all the personalities they would encounter. It was amazing!

The main goal was stealing Captain Sisko's baseball (aka the ancient sports memorabilia) and they had to figure out a way to get to the bridge, sneak in and steal it, and leave the station to deliver it. Since no weapons are allowed aboard the station, (for the most part) the one character that wouldn't give up his weapons was met by the head of security, an odd looking smooth-faced man named Oodoh (real creative right?), on the promenade and they took him off to the brig. He ended up using his concealed wrist rockets and blew a hole in the space station which threw the entire session on its' head and they had to figure out another way to get the baseball.

Once they finally did obtain the baseball ,they ended up swapped it for a hastily painted stun grenade. (They had 2 triumphs so I gave it to them) All in all, it was a fun time and was very memorable...even though there was not really any fighting (all social encounters, especially at (Kahwark's bar) we still talk about that mission and how they almost died by being sucked into space from that stupid wrist rocket!

Edited by Ender07

1. The group are in a casino/cantina/brothel/etc, and the con artist is engaged in a game of chance. The stakes go up, and at some point, the other player offers to "make things interesting", and offers up something really nice, but, to match the raise, the con artist has to agree to do a favor or something if he loses. If they lose, then they have to go steal something, or something along that line. Nothing violent, but risky, and high stakes.

2. The PC's are on some public form of transport with other people, and there is an accident. Some mechanical failure that leaves them trapped on a grav-beam or something, or falling out of control into the depths of Coruscant. Pick your favorite disaster movie and take any of the "innocent people in terrible situations" moments, and run with that.

3. The PC's have been asked by some middle to low level politico to help with a minor, but potentially embarrassing problem. A family heirloom has gone missing, right before the big unveiling by the clan head. The loss of face could spell disaster for their political career, and the person is a really good person who could bring about positive change to the society. Thus many a social and investigative checks are needed to figure out what's going on, and convincing people to give it back.

4. Something minor, but important to the PC's is stolen by a street urchin. They chase the person down to retrieve it, but find they were in desperate situations, and are in need of food/aid/etc. Possibly having to deal with some low level toughs that are bullying the children into working for them. They don't need to fight, they could involve the police, or perhaps dig up dirt on the group and blackmail them into finding greener pastures, etc.

I'm sure there are more I can think of, but I'm sleep deprived and at work atm, so I'll have to give you that much for now.

Those are some great starts to ideas, guys! Thanks!

It looks like my shooty people will be there after all, but I'm still going to work one of these out just in case. That way, I've got it in my back pocket should I need it.

(One of those percolating subplots is on hold, pending Ghosts of Dathomir finally seeing the light of day, so ya never know when I might need to stall with some stand-alones.)

Thanks again!

33 minutes ago, Nytwyng said:

Those are some great starts to ideas, guys! Thanks!

It looks like my shooty people will be there after all, but I'm still going to work one of these out just in case. That way, I've got it in my back pocket should I need it.

(One of those percolating subplots is on hold, pending Ghosts of Dathomir finally seeing the light of day, so ya never know when I might need to stall with some stand-alones.)

Thanks again!

Don't forget, you can always add some shooty bits into any of the ones I mentioned. So that way you can still have stuff for the non combatants to do, that makes them feel useful, and the shooty types can still smash a face or two. Like, the "stranded people in a damaged public transport device", have it be a sabotage/hostage thing. Or the gambling "now you owe me a favor" thing, have the item they go steal, be guarded by some people who would rather shoot them than give it, etc etc.

It's always very easy to introduce mook thugs into any type of scenario, with very little need to alter conditions :D

Oh, for sure.

The planned session is introducing a new large-scale occasional antagonist organization, so it's best to have most of the group, and there's a fair amount of shooty.