Hi there,
I have run a few games of Edge of the Empire now and my friends and I are having great fun! As a brand new GM, one of the main challenges I've found is making sure the encounters are challenging enough to create suspense for the PCs without being so tough that they lose interest. In combat I've noticed that my PCs are successfully making ranged and melee combat checks c.90-95% of the time which I am worried is too easy for them, particularly as in many cases they are able to cut through 3x5 minion groups with relative ease (there are 5 PCs in the party for reference).
I have tried to implement setback dice and tried to make sure that the combat takes place in an open space to increase the range (moving from short to at least medium range) but the hits keep on coming! Any advice on how to shape up combat to make it more challenging?
Apologies if this has been covered in another topic and happy to be redirected if possible.
Thanks in advance!