Crew idea

By Magnus Grendel, in X-Wing

Levels of damage control:

  1. Spend Action (which may be free) to turn face-up card down.
  2. Just turn a face-up card down. (Chewie Falcon-D)
  3. Discard damage card. (R5-D8)
  4. Never let damage card have an effect and discard immediately. (AI, Determination, others)

There may not be anything that uses level 1 damage control although that could be used to trigger either PtL or EI. The issue becomes is how great is the need for something that does that? I'd say 0 points and eating any upgrade slot is more than enough cost with crew or modification slots being the step behind the astromech slots if preference. If it's a free action to use with a damage card it's hard to justify if it's just one card per round when you are unstressed; I don't care about your timing but it should be better than that.

If you charged 1 point for this upgrade it should ALWAYS work against any card that an Action could turn face-down. I'll even say it should work immediately after getting the damage card. Even with this it may be over priced and justifying that cost may require moving it up to DC level 2 in some form.

Interesting thought: Action: take one damage card assigned to your ship and assign it face down to this card. When you are dealt a face up damage card you may assign it face down to this card, then all cards assigned to this card are turned face up and their effects resolved as if assigned to your ship. Cards assigned to this card do not count towards the damage required to destroy you.

You are super Chewie. Except when you're not...

9 hours ago, thespaceinvader said:

Interesting thought: Action: take one damage card assigned to your ship and assign it face down to this card. When you are dealt a face up damage card you may assign it face down to this card, then all cards assigned to this card are turned face up and their effects resolved as if assigned to your ship. Cards assigned to this card do not count towards the damage required to destroy you.

You are super Chewie. Except when you're not...

Now that is something that may be insanely powerful. Of course I don't know why you'd ever want to have a card being dealt to you assigned to that card if it means you then suffer its effects and the effects of all the other damage cards it seems you've pulled off the ship and into storage.

An odd thing here is that with that you could have an entire damage deck "in play" having been assigned to that card. Of course once the deck is gone you move to some other token and because those aren't cards they could accumulate enough to eventually kill you.

12 minutes ago, StevenO said:

Now that is something that may be insanely powerful. Of course I don't know why you'd ever want to have a card being dealt to you assigned to that card if it means you then suffer its effects and the effects of all the other damage cards it seems you've pulled off the ship and into storage.

An odd thing here is that with that you could have an entire damage deck "in play" having been assigned to that card. Of course once the deck is gone you move to some other token and because those aren't cards they could accumulate enough to eventually kill you.

Precisely because you don't want it permanently. Take a Direct Hit that would kill you? You can get rid of it. But at a potentially huge cost... It would be very powerful, but it would also be very high risk.

12 minutes ago, thespaceinvader said:

Precisely because you don't want it permanently. Take a Direct Hit that would kill you? You can get rid of it. But at a potentially huge cost... It would be very powerful, but it would also be very high risk.

I think you are understanding that to work VERY differently than I am. Here's how I see you have it working:

1. Perform Action - move damage card from ship to card. CARD NO LONGER COUNTS AS DAMAGE TO SHIP!
2. You choose One card when you take action so no reason you can't do the action again next turn to move another damage card from the ship to this upgrade.
3. If dealt a Face-up card you may choose to have it go directly to the upgrade; no Action required!
4. If that option is used however you turn ALL of the cards assigned to the upgrade card (INCLUDING THE ONE THAT TRIGGERED IT) and turn them face-up and then treat all of them as if assigned to the ship.

If you would be dealt a Direct Hit and it would kill you then YOU'RE ALREADY DEAD. Perhaps even more spectacularly if you already have damage cardS assigned to the upgrade but you would be dead just the same. Of course if a direct hit lands on the ship and it has an Action it may be able to use that action to pull the Direct Hit card onto the upgrade and thus give the ship room to take two more cards before being destroyed; assuming of course you don't keep pulling the damage off.

My guess is that you are thinking of some kind of card that can be used to pull a SINGLE damage card off of a ship and then hold that card and that card alone. If you're dealt a face-up card you may choose to have THAT card be transferred onto the upgrade while the card currently on the upgrade is then dealt to the ship in its face-up form. Of course this doesn't allow for what happens if you spend an action some other time to assign a card to the upgrade if it already has one; if it can be done then the old card is either assigned to the ship in place of the new card, the new card is placed on in addition to the card that was already there (so it can hold more than one), or it would discard the card that was already on it which would be even crazier.

Perhaps you see it as some mechanism which can take a face-up card off of a ship and unless it takes a face-up card as it is dealt it would then recycle the damage card back onto the ship in a face-down manner. Such a card is probably stronger than a Shield Upgrade as it removes a damage card from the ship but where to price such a thing.

12 hours ago, StevenO said:

I think you are understanding that to work VERY differently than I am. Here's how I see you have it working:

1. Perform Action - move damage card from ship to card. CARD NO LONGER COUNTS AS DAMAGE TO SHIP!
2. You choose One card when you take action so no reason you can't do the action again next turn to move another damage card from the ship to this upgrade.
3. If dealt a Face-up card you may choose to have it go directly to the upgrade; no Action required!
4. If that option is used however you turn ALL of the cards assigned to the upgrade card (INCLUDING THE ONE THAT TRIGGERED IT) and turn them face-up and then treat all of them as if assigned to the ship.

If you would be dealt a Direct Hit and it would kill you then YOU'RE ALREADY DEAD. Perhaps even more spectacularly if you already have damage cardS assigned to the upgrade but you would be dead just the same. Of course if a direct hit lands on the ship and it has an Action it may be able to use that action to pull the Direct Hit card onto the upgrade and thus give the ship room to take two more cards before being destroyed; assuming of course you don't keep pulling the damage off.

My guess is that you are thinking of some kind of card that can be used to pull a SINGLE damage card off of a ship and then hold that card and that card alone. If you're dealt a face-up card you may choose to have THAT card be transferred onto the upgrade while the card currently on the upgrade is then dealt to the ship in its face-up form. Of course this doesn't allow for what happens if you spend an action some other time to assign a card to the upgrade if it already has one; if it can be done then the old card is either assigned to the ship in place of the new card, the new card is placed on in addition to the card that was already there (so it can hold more than one), or it would discard the card that was already on it which would be even crazier.

Perhaps you see it as some mechanism which can take a face-up card off of a ship and unless it takes a face-up card as it is dealt it would then recycle the damage card back onto the ship in a face-down manner. Such a card is probably stronger than a Shield Upgrade as it removes a damage card from the ship but where to price such a thing.

Did you read the part where cards on the upgrade don't count as damage on the ship?

The idea is that the ship suffers the face up effects, but not the damage.

3 hours ago, thespaceinvader said:

Did you read the part where cards on the upgrade don't count as damage on the ship?

The idea is that the ship suffers the face up effects, but not the damage.

Guess there is a point of contention there as I'd certainly consider the "effect" to include it counting as damage. You turn up a Direct Hit and what's the effect of that? It counts as TWO cards when it comes to destroying the ship.

Now if all the non-Direct Damage cards on the upgrade still don't count against the ship's hull then you may have something interesting but once face-up on the upgrade there seems to be no way to turn them face down again.

6 minutes ago, StevenO said:

Guess there is a point of contention there as I'd certainly consider the "effect" to include it counting as damage. You turn up a Direct Hit and what's the effect of that? It counts as TWO cards when it comes to destroying the ship.

Now if all the non-Direct Damage cards on the upgrade still don't count against the ship's hull then you may have something interesting but once face-up on the upgrade there seems to be no way to turn them face down again.

Yeah, it would probably need to be written better. It was a half-baked offhand idea.