For starting + 500xp build Kao Cen Darach

By TheShard, in Star Wars: Force and Destiny RPG

13 minutes ago, TheShard said:

Because ataru doesn't give you a bonus for multiple sabers, it's really the scene where he's fighting with a double and single saber I'm trying to capture.

I think that fight was a cool scene.

I wanna do it.

I guess what I'm saying is, start with Ataru and mod that rather than trying to modify Gunslinger. Gunslinger isn't all about two-weapon combat, it only really has three talents that pander specifically to a dual-pistol-wielding type: Improved Quick Draw, Spitfire, and Guns Blazing. Why not just take those three, modify the latter two, and stick them all in Ataru Striker somewhere? Because otherwise you're creating a whole new Jar'kai specialization and the flavor of Gunslinger just doesn't do a lightsaber wielder any justice.

My off-the-cuff recommendations for an Ataru/Jar'kai hack:

  • Improved Quick Draw is really nice for two sabers, just replace the 15 XP Reflect with Improved Quick Draw.
  • Spitfire (hacked to "Rising Whirlwind") would synergize beautifully with Saber Swarm. Just change it to a Force talent and done. I might consider changing "within range of the weapon" to "engaged," but IMO it is not overpowered in the least to just keep it as is.
  • Guns Blazing is a little trickier. You might call it "Twin Strike." My initial thought was that you just require that 3 strain be suffered for similar effect, but it still seems too powerful for lightsabers. Looking at the Heavy specialization and the similar talent, Rain of Death, I postulate that a maneuver AND two strain suffered would be about right for this new/hacked talent. That would sit better with me, and it would mean that you'd essentially be spending a total of 2 maneuvers and 4 strain in order to pull off a "Twin Strike/Saber Swarm/Rising Whirlwind" combo. Which sounds about right :D

As for the other Gunslinger-specific talents (Call 'Em, Sorry About the Mess), they are far too Gunslinger-esque and speak more to precision rather than flurry of action. We already have the Precision Strike talent for Lightsabers, which is basically has the same flavor as "Call 'Em," and Sorry About the Mess is so Han Solo iconic that it doesn't feel right including it in a saber specialization. Quick Strike is good enough for that flavor, IMO.

There is also the option of talents gained through critical injuries (I forget the term).

32 minutes ago, Tramp Graphics said:

There is also the option of talents gained through critical injuries (I forget the term).

Yeah, Battle Scars, right? From Forged in Battle? I'm AFB right now but I think that's what they're called.

As for building Kao Cen Darach specifically, he's a Jedi, so there's some assumptions about what powers a Jedi should have.

Beyond the obvious Move and Protect that he utilizes in the battle scene, I agree that Ebb/Flow is pretty much iconic Jedi Knight. Sense, Influence, and Enhance are also powers that one would expect any Jedi worth his salt to have (at least the base powers). Satele Shan thought that he may have been a seer, so I'd throw a healthy dash of Foresight into the build for flavor.

32 minutes ago, awayputurwpn said:

Yeah, Battle Scars, right? From Forged in Battle? I'm AFB right now but I think that's what they're called.

Yep. That's the term I was looking for. Thanks.

Well the problem is how close do you get with 2 maybe 3 specs, because that's what 500xp well get you.

1 maybe 2 force powers

Really should be optional rules to get talents from Holocrons.

8 minutes ago, TheShard said:

Well the problem is how close do you get with 2 maybe 3 specs, because that's what 500xp well get you.

1 maybe 2 force powers

Pretty much. A Jedi Master should easily be a 1500+ build.

No a Jedi Knight is a 1500 Build.

Master is much higher.

So I need a close facsimile for 500xp

5 minutes ago, Decorus said:

No a Jedi Knight is a 1500 Build.

Master is much higher.

Nah. A Jedi Knight you can easily get with a 500-600 build.

24 minutes ago, TheShard said:

Well the problem is how close do you get with 2 maybe 3 specs, because that's what 500xp well get you.

1 maybe 2 force powers

I'm so glad you asked! I'll be right back.

Just remember, emphasize dual lightsaber usage... And the saberslinger was GM ok'd so that's available.

5 minutes ago, TheShard said:

Just remember, emphasize dual lightsaber usage... And the saberslinger was GM ok'd so that's available.

Do you have a Saberslinger specialization?

I can choose it. Its an option. Its gunslinger with lightsaber replacing ranged light.

Edited by TheShard
6 minutes ago, TheShard said:

I can choose it. Its an option. Its gunslinger with lightsaber replacing ranged light.

That is just really weird. Okay.

Well I purposed it to the GM as a possible work around if they thought it wouldn't unbalance things, they said ok. Not write if that's the best way to go but it's now an option I have.

This is how I would do it:

Hold 2 Sabers, the off hand is purely defensive and never used to actually attack. The primary Saber is purely offensive, low Crit with high damage, and used in conjunction with Saber Swarm. In this way you get multiple hits per turn but the cost is lower.

Saber Swarm is mechanically almost identical to Guns Blazing; both essentially cost 2 Strain allowing you to hit multiple times with base difficulty and a single attack roll. The weapons that hit are obviously different, 2 weapons hitting once vs 1 hitting multiple times. Saber Swarm is not limited to 2 hits though, and with Hawk Bat Swoop you can hopefully get enough Advantage.

So, perhaps 300xp in Ataru, you could skip a few dodges and perhaps reduce that to 255. Then what next? You have 3 really decent options:

Seer, 170 gets you FR 3 for Linked 3!

Or for 180 you can get Executioner for Lethal Blows 2, FR 2 and an extra Dedication.

The third choice is Unexpected Demise, 130xp gets all of it, leaving more to spend on skills and Force Powers

That leaves 75, 65, or 115xp for skills and Force Powers, probably Enhance Force Leap and Lightsaber 3, perhaps a few other skills. Although another power could fill gaps, such as Seek, Farsight, Foresee, or even Misdirect. You should have Agility 5 and potentially another Characteristic to 4 by the end, Willpower would be good with Executioner.

unexpected demise?

5 minutes ago, TheShard said:

unexpected demise?

It's one of the Seeker Signature abilities, the base ability reads as such:

Quote

Once per game session as an action, the character may spend two Destiny Points and make a HARD Perception check. If successful, for the next two rounds the character may spend one maneuver to add one automatic Triumph to his next combat check in that tum. In addition, for the next two rounds when the character inflicts a Critical lnjury on a Rival NPC, the target is immediately incapacitated in the same way as a Minion NPC.

It's one of the Seeker Signature Abilities. Fully upgraded it does this:

Flip a Destiny Point and make an Average Perception or Discipline check. If successful you can use a Manoeuvre each turn to add a Triumph (including the associated Success) to a combat check that same turn (I think you can even activate it twice per turn with 2 Manoeuvres but I'll need to check later). The power lasts 5 rounds. You also remove 2 Setback from all combat checks while it's active.

2 minutes ago, Tramp Graphics said:

It's one of the Seeker Signature abilities, the base ability reads as such:

Snap!

Does saber swarm replace a weapon's linked quality, or does it stack?

The talent doesn't say either way.

It replaces because of the way it's worded. The attack gains linked equal to your current Force Rating. The word specifically used is not "increases", its "gains", which is the same wording used for the way a character gains Force Rating 1 from the two Force Sensitive universal Specialisations. Sorry no stacking with a Double Bladed Saber.