Never have I seen such a hopeful idea crushed so quickly (though everyone is right, this doesn't work at all as intended).
Snapshot on Backdraft is awesome.
Snap Shot on the Wookie Gunship is what might end up being amazing.
Wullffwarro when satisfying the pilot ability will be able to snap with 3 dice with a 180 degree firing arc. More damage from a snap, higher chance of a snap, and better chance of multiple snaps in the same round.
Edited by Joe Censoredand if you have jan ors ypu can get 4 dice for a snap shot.
so does the Special ops training title on a TIE SF add a die to snapshot?
Negative, ghostrider. Primary Weapon only.
1 hour ago, Joe Censored said:Snap Shot on the Wookie Gunship is what might end up being amazing.
Wullffwarro when satisfying the pilot ability will be able to snap with 3 dice with a 180 degree firing arc. More damage from a snap, higher chance of a snap, and better chance of multiple snaps in the same round.
Wullf's extra die would be applied to Snap Shot, but as a secondary weapon, it would still only fire out of the front 90 degree arc. Take a look at the picture of the ship tile. It has a printed normal primary arc like every ship does and a special Auxiliary Arc on either side that extends it to 180 degress.
51 minutes ago, Joe Censored said:Snap Shot on the Wookie Gunship is what might end up being amazing.
Wullffwarro when satisfying the pilot ability will be able to snap with 3 dice with a 180 degree firing arc. More damage from a snap, higher chance of a snap, and better chance of multiple snaps in the same round .
ATTACK: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase .
5 minutes ago, Incard said:
Wullf's extra die would be applied to Snap Shot, but as a secondary weapon, it would still only fire out of the front 90 degree arc. Take a look at the picture of the ship tile. It has a printed normal primary arc like every ship does and a special Auxiliary Arc on either side that extends it to 180 degress.
Interesting since throughout the preview article they phrase it as "Although the Auzituck gunship's primary weapon boasts a full 180-degree forward firing arc..." with no mention of aux arcs. I hope they make this clear then.
Just now, SEApocalypse said:ATTACK: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase .
Oops, good point
Just now, Joe Censored said:Interesting since throughout the preview article they phrase it as "Although the Auzituck gunship's primary weapon boasts a full 180-degree forward firing arc..." with no mention of aux arcs. I hope they make this clear then.
The primary weapon can fire in the aux arc as well, just like with the YV-666, secondary weapons can not fire outside of the primary weapon arc.
2 minutes ago, Joe Censored said:Interesting since throughout the preview article they phrase it as "Although the Auzituck gunship's primary weapon boasts a full 180-degree forward firing arc..." with no mention of aux arcs. I hope they make this clear then.
In the spread photo for the pack you can also see an Auxiliary F- reference card. There's no reason to expect this to be any different from the YV-666 in this regard.
7 hours ago, ficklegreendice said:mauler adds an additional die, Backdraft adds a result
check "modifying dice" or w.e section of the rules reference. They specifically define what "modifying dice" is, and adding results is a part of it.
snapshot cannot be modified, therefore cannot have results added to the roll
also a 2ndary weapon, so it cannot even be used out the auxiliary anyway
These statements are correct, although I'd argue that in order of precedence, the latter is probably the biggest one to keep in mind.
Oh, and welcome back, Fickle
(You might've been on other stuff first, but this is the first I noticed you...)
1 hour ago, Joe Censored said:Snap Shot on the Wookie Gunship is what might end up being amazing.
Wullffwarro when satisfying the pilot ability will be able to snap with 3 dice with a 180 degree firing arc. More damage from a snap, higher chance of a snap, and better chance of multiple snaps in the same round.
No 180 degree arc portion: Secondary weapons (And despite being an EPT, this is a secondary weapon) can only fire out of the primary firing arc unless explicitly stated otherwise (eg, Marolo Eval's special ability).
I like how this thread is a collection of ideas that don't actually work.
Hey at least people are experimenting!
1 hour ago, crusaders said:and if you have jan ors ypu can get 4 dice for a snap shot.
you mean 3 right?
5 minutes ago, Wiredin said:you mean 3 right?
He means the 2 from the base ship, +1 for Wullffwarro pilot ability, +1 for a nearby jan ors pilot ability.
10 minutes ago, Joe Censored said:He means the 2 from the base ship, +1 for Wullffwarro pilot ability, +1 for a nearby jan ors pilot ability.
there must be a way to swarm leader that for more fun in the combat phase!
3 hours ago, Sekac said:I like how this thread is a collection of ideas that don't actually work.
Hey at least people are experimenting!
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This thread is a collection of people demonstrating they don't actually know the rules to the game.... (And also a collection of people who do and are correcting them.)
Edited by Dr ZoidbergBut that's ok, cuz there are people here that are new and still learning, and even some veterans need a reminder from time to time ..
For sure. It's easy to lose track, sometimes, especially around rules that are technically correct but thematically unexpected: After seeing 'secondary weapon' mean 'cannon, torpedo, munitions, or (the barely used) Hotshot Blaster', it can be easy to overlook that it's a ruleset that's being invoked on an EPT.
And that's nothing to say of the fact the FAQ keeps changing the rulebook.
11 hours ago, Joe Censored said:Snap Shot on the Wookie Gunship is what might end up being amazing.
Wullffwarro when satisfying the pilot ability will be able to snap with 3 dice with a 180 degree firing arc. More damage from a snap, higher chance of a snap, and better chance of multiple snaps in the same round.
You can only snap shot out of your primary arc, not out of the side arcs. ANd you can only ever snap once per round.
Edited by thespaceinvaderif you use wulffwarro and he has no shields and 1 damage card you get an extra attack. jan ors givrs you 1 add attack so you get to 4 attacks.
tt