So this is my go-to competitive auto-win list (well, it's the easiest list I can win with and has few weaknesses):
Fenn Rau, Concord Dawn Protector (1), Autothrusters (2), Attani Mindlink (1)
JumpMaster 5000, Proton Torpedoes (4), Extra Munitions (2), Boba Fett (1), R4 Agromech (2), Attanni Mindlink (1), Guidance Chips (0)
JumpMaster 5000, Plasma Torpedoes (3), Extra Munitions (2), R4 Agromech (2), Attanni Mindlink (1), Guidance Chips (0)
I want to add in the "bomblet generator" to the list as pooping **** loads of bombs for little squad cost seems good, but I'm not sure how it fits in best. Anyone thought about the Experimental Interface Jumpmaster Bomber? I guess with Cad Bane and some bombs she'd be pretty wicked?
Fenn Rau (32), Protectorate Starfighter (28), Concord Dawn Protector (1), Autothrusters (2), Adaptability +1 (0)
Contracted Scout (35), JumpMaster 5000 (25), Proton Torpedoes (4), Extra Munitions (2), R4 Agromech (2), Adaptability +1 (0), Guidance Chips (0)
Contracted Scout (37), JumpMaster 5000 (25), Cluster Mines (4), Cad Bane (2), Extra Munitions (2), Experimental Interface (3), Adaptability +1 (0)
100 Points
Am I even thinking clearly?
Edited by clanofwolvesfix due to ignorance of Scum ships