So this is my go-to competitive auto-win list (well, it's the easiest list I can win with and has few weaknesses):
Fenn Rau , Concord Dawn Protector (1), Autothrusters (2), Attani Mindlink (1)
JumpMaster 5000 , Proton Torpedoes (4), Extra Munitions (2), Boba Fett (1), R4 Agromech (2), Attanni Mindlink (1), Guidance Chips (0)
JumpMaster 5000 , Plasma Torpedoes (3), Extra Munitions (2), R4 Agromech (2), Attanni Mindlink (1), Guidance Chips (0)
I want to add in the "bomblet generator" to the list as pooping **** loads of bombs for little squad cost seems good, but I'm not sure how it fits in best. Anyone thought about the Experimental Interface Jumpmaster Bomber? I guess with Cad Bane and some bombs she'd be pretty wicked?
Fenn Rau (32) , Protectorate Starfighter (28), Concord Dawn Protector (1), Autothrusters (2), Adaptability +1 (0)
Contracted Scout (35), JumpMaster 5000 (25), Proton Torpedoes (4), Extra Munitions (2), R4 Agromech (2), Adaptability +1 (0), Guidance Chips (0)
Contracted Scout (37), JumpMaster 5000 (25), Cluster Mines (4), Cad Bane (2), Extra Munitions (2), Experimental Interface (3), Adaptability +1 (0)
100 Points
Am I even thinking clearly?
Edited by clanofwolvesfix due to ignorance of Scum ships