Scum bombing modification

By clanofwolves, in X-Wing Squad Lists

So this is my go-to competitive auto-win list (well, it's the easiest list I can win with and has few weaknesses):

Fenn Rau , Concord Dawn Protector (1), Autothrusters (2), Attani Mindlink (1)

JumpMaster 5000 , Proton Torpedoes (4), Extra Munitions (2), Boba Fett (1), R4 Agromech (2), Attanni Mindlink (1), Guidance Chips (0)

JumpMaster 5000 , Plasma Torpedoes (3), Extra Munitions (2), R4 Agromech (2), Attanni Mindlink (1), Guidance Chips (0)

I want to add in the "bomblet generator" to the list as pooping **** loads of bombs for little squad cost seems good, but I'm not sure how it fits in best. Anyone thought about the Experimental Interface Jumpmaster Bomber? I guess with Cad Bane and some bombs she'd be pretty wicked?

Fenn Rau (32) , Protectorate Starfighter (28), Concord Dawn Protector (1), Autothrusters (2), Adaptability +1 (0)

Contracted Scout (35), JumpMaster 5000 (25), Proton Torpedoes (4), Extra Munitions (2), R4 Agromech (2), Adaptability +1 (0), Guidance Chips (0)

Contracted Scout (37), JumpMaster 5000 (25), Cluster Mines (4), Cad Bane (2), Extra Munitions (2), Experimental Interface (3), Adaptability +1 (0)

100 Points

Am I even thinking clearly?

Edited by clanofwolves
fix due to ignorance of Scum ships

Bomblet generator takes up two bomb slots. Jumps have 2 torpedo slots, and no bomb slots. Cad Bane adds 1 bomb slot, but you need 2.

1 hour ago, Biggsy_boy said:

Bomblet generator takes up two bomb slots. Jumps have 2 torpedo slots, and no bomb slots. Cad Bane adds 1 bomb slot, but you need 2.

Corrected, thanks. My detail knowledge of Scum ships is still lacking. Perhaps because when I stare at them I throw up in my mouth a little still. But, when you want to play an imbalanced game with strangers, bring the biggest stick....they do.

To be honest, I still borrow a JK5 and the Protectorate from a friend who is simply a collector. I do own one Jumpmaster though; bought it new when they were fresh to add to my bounty hunter collection, before it was discovered as having the most OP chassis the game has ever known.

Edited by clanofwolves
29 minutes ago, clanofwolves said:

Corrected, thanks. My detail knowledge of Scum ships is still lacking. Perhaps because when I stare at them I throw up in my mouth a little still. But, when you want to play an imbalanced game with strangers, bring the biggest stick....they do.

To be honest, I still borrow a JK5 and the Protectorate from a friend who is simply a collector. I do own one Jumpmaster though; bought it new when they were fresh to add to my bounty hunter collection, before it was discovered as having the most OP chassis the game has ever known.

No prob. They are OP, expertise Dengar is just awful to go up against. And bombs isn't a bad idea, they are very maneuverable ships. When Cad Bane comes out, it's something to consider, but it would have to be a regular bomb and extra munitions. If you want something crazy with bombs, think about this.

Kavil Y-wing - VI, extra munitions, bomb loadout, proton bomb, autoblaster turret.

It's 34 points, but you could 4K infront of someone, drop a proton bomb (yes, it damages yourself too) than autoblaster with 3 dice(as long as they are out of your arc) It's a ridiculous ship, but it's sooooooo much fun to fly, and nobody is ever ready for it.