Target Lock game effects

By Whackamatt, in X-Wing Rules Questions

My question is concerning TLs and the game effects that can (possibly) stack off of each other. I have Colonel Jendon in his Lambda Shuttle, Fire Control System (FCS), Weapons Engineer, and the ST-321 title. Is my understanding correct as follows? :

Colonel is up for attack, and has no current TLs. He attacks and the defender survives. FCS gives him a TL on the defender.

1) Does Weapons Engineer trigger from this, and he can lock onto a second ship other than the one he was attacking? Putting the text pieces together, it reads (FCS) “You may acquire a target lock on the defender” and WpnE “When you acquire a target lock, you may lock onto 2 different ships”.

2) If yes to that, then I imagine the same would go for the title card “When acquiring a target lock, you may lock onto any enemy in the play area.”

So with every attack, Colonel Jendon could acquire two TLs, one on the defender, and a second anywhere in the play area?

Then at the start of the next Combat Phase, hand a blue TL off to someone else within range 1?

Follow up question, Can Colonel Jendon hand off his blue TL to ships that cannot acquire TLs themselves? Say hand them off to a basic Tie Interceptor, or would you need to mod the Interceptor with a Targeting Computer?

Edited by Whackamatt

1. Yes.

2. Yes

1 minute ago, Whackamatt said:

So with every attack, Colonel Jendon could acquire two TLs, one on the defender, and a second anywhere in the play area?

Yup.

1 minute ago, Whackamatt said:

Then at the start of the next Combat Phase, hand a blue TL off to someone else within range 1?

Yup.

The interaction between Weapons Engineer and Fire-Control System is clarified in the FAQ: https://images-cdn.fantasyflightgames.com/filer_public/6e/96/6e96c3c3-85e1-4138-97f6-5b31cef1bee7/x-wing_faq_v433_low.pdf ST-321 isn't explicitly called out, but the general rules for it follow common sense - when an effect instructs you to TL a specific ship (such as the defender when using FCS), then ST-321 doesn't change that. But when an effect gives you free choice of who to TL (like Weapons Engineer does), then ST-321 applies.

Thanks!

Follow up question, Can Colonel Jendon hand off his blue TL to ships that cannot acquire TLs themselves? Say hand them off to a basic Tie Interceptor, or would you need to mod the Interceptor with a Targeting Computer?

2 minutes ago, Whackamatt said:

Thanks!

Follow up question, Can Colonel Jendon hand off his blue TL to ships that cannot acquire TLs themselves? Say hand them off to a basic Tie Interceptor, or would you need to mod the Interceptor with a Targeting Computer?

also yes, the ship not having the target lock action does not prevent it from having a blue target lock token, it just means it can't initiate the action. In the same way that certain cards and combinations may result in a ship having an evade token despite not being able to take the evade action.

Edited by xbeaker
1 minute ago, Whackamatt said:

Thanks!

Follow up question, Can Colonel Jendon hand off his blue TL to ships that cannot acquire TLs themselves? Say hand them off to a basic Tie Interceptor, or would you need to mod the Interceptor with a Targeting Computer?

Yes, he can do that. In fact, there is no such thing as a ship that "can't acquire target locks". There are merely ships that don't have the Target Lock Action on their action bar. As a general rule, even if a ship doesn't have a specific action type on its action bar, it can still perform that action type or acquire and use that type of token IF some other other game effect triggers to give it to them. For example, X-Wings don't have the Barrel Roll action in their bar, but they can still perform barrel rolls when upgrades like Expert Handling or BB-8 tell them to.

Drive-by citation: Rules Reference p3 "Acquire a Target Lock" contains support for many of the answers in this thread.

I also discovered that my Colonel Jendon question has been answered in the erratta. doh!

Back to the rules!

1 hour ago, Whackamatt said:

He attacks and the defender survives. FCS gives him a TL on the defender.

Also, as an additional point, FCS triggers during Step 8 of an attack (check the attack timing flow chart in the FAQ) while a defender is not destroyed and removed from the field until step 10.

Usually this isn't very important, but what it means here is that even if Jendon destroys his target with the attack, he can still acquire a target lock on them since they are still on the field, allowing Weapons Engineer to trigger, allowing him to acquire another target lock on a different ship. Thus, even if Jendon kills his target, he still gets the second target lock.