Doom is at hand in the form of the end of the life boat, so just a couple of thoughts around flag ship options.
1) safely first, fun later........small light and out of the way. This is back to the pre flotilla life boat model, so you have a nice little raider or CR90 corvette pottering around the edge of the battle. Ok unless it gets cornered and a waste of a ship/points. In my mind the worst option, but it has a low chance of getting cornered and if it dies your points loss is minimal, but your fleet Is functionally down 40-50 points. Low risk-low reward. Only worth playing in Swarm fleets to my mind.
2) play it clever....A support type ship that you plan to keep at long range. If you are running something like salvation, a kitten or medium carrier with boosted comms/relay. These ships don't lose any function while being kept safe/ish and are in many cases tanky enough (can be tanked up a bit) to survive a small swift flag ship hunter coming after them and if you do loss it your points loss will not be an instant game loser. This is a very respectable option( in my mind the most sensible). but these ships tend to not be able to stay out of hurt range for the whole game. Medium risk-high reward. I would always take this option if my fleet has this type of ship as it's the best balance of risk vs reward.
3) The beast ....... If your going for the biggest baddass tankiest ship you can ( combat upgraded ISDs and MC80s) this may be the spot for your leader. This seems a good idea as your ship is not losing function/being wasted, but you are putting your leader in harms way and tanks can't run if they get in a bad spot. You are putting your all your money on red or black and spinning the wheel. If you loss your flag ship supper tank you have probably lost the game by giving almost half your fleet points away. in my mind this is not the best option if your fleet has a ship that supports option two,if not it's a goer. Meduim/high risk-high reward option.
4) The mad fool....this a a niche option, for the fast attack players, if you have an expensive fast attack ship that can get in and out and that you plan on keeping alive after its attack run you can potentially risk your leaders on it, so a tanky MC30 or full fat ( with blast doors) Demolisher. It's very high risk- high reward, you get max investment in fast attack combatants with all cheaper combatants becoming disposable, but you are putting your leader in harms way. The risk is you loss a 120+ point MC30 or Demo, one advantage over the "The beast"is that you can leg it if it all goes wrong. I have played this way in my earlier wave Gladiator/raider fleets, as I found demo was the only ship I really wanted to keep alive, putting the admiral on a second ship seemed intuitive at first but it just gave me a second ship I needed to keep alive. Again if I had a ship that supported option 2 in my fleet I would default to that.
Thats my thoughts on flag ships. I'm very pleased we have lost the flotilla life boat option, not because it's unbalanced ( as I don't think this was the real balance issue with flotillas) but because an admiral should be in a combat ship, even if that's speeding around the battle field in a cool little raider.
Edited by Jondavies72