3 "bats" just hanging out

By kyten44, in X-Wing Squad Lists

so I have been rattling this idea in my head all night.

starkiller base pilot w/ FCS x3 = 96 points (what to use these last 4 points on? 2x tacticion? fleet officer and inspiring recruit?)

the plan is to set up on one edge and fortress with the most arc coverage possible. make them come to me until the time is right, then disengage for 12+ red dice with TL and focus. ideally! if they stay away I am content to go to a final salvo with my 12 dice.

Amazingly fun? NO

Effective? IDK

Am I going to try it at the next local store tounament? Abso Fing lutely!

I apoligize in advance for the boring games!

Edited by kyten44

Upgrade one to Dormitz and bring 3 Hyperwave Comm Relays as well. Everyone deloys at PS12, and your front runners are somewhere around 2/3 of the way up the board, one with focus/evade, one with focus/focus/evade (or focus/evade/evade) before they move.

It's a mean alpha, but if you don't kill at least one target with it, you probably lose because they can't bloody turn.

1 hour ago, thespaceinvader said:

Upgrade one to Dormitz and bring 3 Hyperwave Comm Relays as well. Everyone deloys at PS12, and your front runners are somewhere around 2/3 of the way up the board, one with focus/evade, one with focus/focus/evade (or focus/evade/evade) before they move.

It's a mean alpha, but if you don't kill at least one target with it, you probably lose because they can't bloody turn.

This! It was amazing when I pulled it out at a weekly tournament. Turning it's actually not a problem with the white 2 hard.

You have too many tokens there though, you can only get two tokens on one and one token on the other Starkiller.

But three forward and you can target lock anything in range one of the opponents board, Dormitz comes up behind and coordinates one of the starkillers do you can have both SKs with TL+F+E for combat in the first turn of the game!

Special Delivery

Edited by Deffly