Okay. I've had 2 games so far with 5 scarif defenders that faced Miranda Doni with Bombs, Twin Laser Turret, and Sabine (not necessarily on board, but on the field). In both cases, the squad has been unceremoniously murdered by a combination of a cluster mine kill and range 3 TLT shots.
I'm not going to change the squad (so "add this card/pilot in" advice may be nice, but isn't going to help), but I know I do need to change tactics .
Thoughts:
- When I used to play against Dash all the time with TIE fighters, I tended to deploy in a "Dragnet" so he'd have ships coming from behind and ahead wherever he went. Might be worth it here - I wouldn't want to break down into much less than pairs, though
- Miranda is both incredibly manoeuvrable and a shield regenerating ship. I therefore must pick on her first, whilst I still have my full squad. The problem is, she's a lot harder to pin down than the other elements (I've seen Leebo in one squad, and TLT Y-wing/Ashoka in another).
- How do I plan deployment of asteroids (my default is "as loose as possible" to allow for the TIE striker's high minimum speed and lack of really tight, slow turns) and initial approach. A big problem is that I can't afford to 'chase' Miranda as a pack, because a single seismic charge can easily do three or more damage across the squad?
- One trick might be to close on the 'other' elements, then do a mass turn towards Miranda just before contact. I used to do this with TIE fighters against aces quite often - line up on Palpatine's shuttle, and head towards it, then do an en masse speed 1 turn towards one of the aces as they came in to attack. It's surprising how often that seems to work, and a striker has the bank 1/speed 1 turn to 'hook round' even more so, if there's obstacle space (using small rocks may be good!)
Anyone with experience on recommended deployment/approach with wisdom to share is welcome!