How do I make a Miraluka?

By Adran06, in Star Wars: Force and Destiny RPG

So, I'm completely new to the system, and a friend of mine is going to probably be running a game this Thursday (just a one-shot) using one of the Star Wars books, though he's not limiting us to using just one at the moment. I figured as the Miraluka are force sensitive, this would be the place to put this. I don't know really anything about character creation yet (I'm still reading through the book and trying to understand it), so help building a Miraluka would be appreciated.

I do know I'm going to be aiming to make a Mystic Seer (assuming I've figured out how Careers work right...), but the Miraluka are my favorite race, and thus I want to play one if at all possible. Can anyone help me?

Miraluka are not officially statted yet in SWRPG. As such, you'll have to work with your GM to homebrew something. I know the pain of favorite races not having official stats... Looking at you, Cathar.

Well, when a male and female Miraluka love each other very much...

Search this forum for "Miraluka." I've seen folks hash out unofficial stats for them at least a few times.

Edited by SavageBob

This inevitably turns in to a "should they get Force Rating 1 as a class feature" debate.

Since it's a one shot, I recommend you use the human stats and reflavor them as a Miraluka. Encourage your GM to give boosts and setbacks on sight-based tasks when and where applicable.

Alternatively:
Wisdom 3, Agility 1 (rest are 2's).
WT: 10+, ST: 10+
Free Rank in Discipline
Remove 1 setback to perception checks due to cover or concealment
XP: 100


The above is just a spitballing. I only have cursory knowledge of the species in question so update and modify as necessary.

Actually I'd use Arkanian Replace medicine with a free rank in Perception and your good to go.

So, why do people debate about the Force Rating 1? From what I can tell, you can't use Force Powers without it since you can't generate Force Points to spend to use the powers, and Force Sense is how Miraluka see. Literally everything that power does in this system is what they do. I'd say there's really nothing to debate. They'd NEED the power if you wanted to recreate the Miraluka accurately, or you'd need to give them something that is effectively the same thing anyway which means you might as well just give them the Force Power.

1 minute ago, Adran06 said:

So, why do people debate about the Force Rating 1? From what I can tell, you can't use Force Powers without it since you can't generate Force Points to spend to use the powers, and Force Sense is how Miraluka see. Literally everything that power does in this system is what they do. I'd say there's really nothing to debate. They'd NEED the power if you wanted to recreate the Miraluka accurately, or you'd need to give them something that is effectively the same thing anyway which means you might as well just give them the Force Power.

On the flip side, there is also another species that has a (near universal) latent connection to the Force (the Iktotchi), and they were designed in a way that doesn't start them with a Force rating. Looking at the way the game is designed, I suspect that any official stats for the species will not have a starting Force rating, if they ever appear.

4 hours ago, Blackbird888 said:

Well, when a male and female Miraluka love each other very much...

I came here to post this.

1 hour ago, Adran06 said:

So, why do people debate about the Force Rating 1? From what I can tell, you can't use Force Powers without it since you can't generate Force Points to spend to use the powers, and Force Sense is how Miraluka see. Literally everything that power does in this system is what they do. I'd say there's really nothing to debate. They'd NEED the power if you wanted to recreate the Miraluka accurately, or you'd need to give them something that is effectively the same thing anyway which means you might as well just give them the Force Power.

Seriously, this has been discussed a lot already. Do a search on these forums, and you'll get all the arguments for and against.

I've seen the arguments. None of the arguments really say anything other than "its OP" or "its necessary". Literally that's the entire argument I've seen so far.

15 minutes ago, Adran06 said:

I've seen the arguments. None of the arguments really say anything other than "its OP" or "its necessary". Literally that's the entire argument I've seen so far.

Part of the concern is that with many of the fan-attempts to create stats for the Miraluka, it's that the author provides Force Rating 1 and 100 starting XP, when having Force Rating 1 is, going by how FaD careers are structured with regards to starting skills ranks and number of career skills compared to EotE and AoR careers, worth approximately 20 XP (the cost to buy Exile or Emergent as a universal spec).

This means that a Miraluka PC can have the extra skill ranks and career skills that come with starting out in a EotE/AoR career and can purchase Force powers without having to invest in either Force Exile or Force Emergent. Compared to other EotE/AoR characters, that's a saving of 20xp that can go right into Force powers if they so choose.

And if they start in a FaD career, which provides Force Rating 1 anyway, then it's not really much of a species bonus since it wouldn't stack.

Someone else already mentioned the Iktoch which don't start with FR 1 but they do have a species ability tied to the force.

The Miraluka being a naturally force-sensitive species is narrative fluff. How can they see when they don't have any eyes? Wizards The Force did it!

In other words, in the setting they have a natural disadvantage (no eyes) but it's compensated for by a natural advantage (seeing through the force). It's just narrative stuff. This doesn't mean that your average Miraluka - who naturally used the Force to see - is also naturally tossing around air speeders or mind tricking storm troopers.

The system does have examples of narrative things like this having mechanical backing (like the Iktoch) but it doesn't mean something as potent as FR 1, it usually translates into something like a free skill rank or a boost die on a check or two or removing setback dice.

Okay, so since people can't seem to agree on it, how would you guys word their ability, and how much would it cost (that is, what would their final XP be)? Also, how strong would you make it?

If we make it the full Miraluka vision, then, to quote another post on the Miraluka from here, it would have the following:

On 11/26/2015 at 10:40 AM, Keyjos Levrus said:

According to what I could dig up from internet searches, Miraluka "force sight" has the following properties:

1. 360 degree vision: Miraluka "feel" their surroundings as opposed to seeing them.

2. Variable range: No solid numbers are given for how far their sight extends, but for the sake of game balance, I'd say it has a similar range to humans with 20/20 vision in well lit areas (except 360 degrees). Miralukans capable of "seeing" over greater distances is the result of using some kind of trained force power, which are beyond the scope of typical Miralukan force sight.

3. Miralukan vision is not impaired by darkness, but areas devoid of the force are effectively invisible to the miraluka. If a miraluka falls under an effect that separates them from the force, they are blind until the condition is removed or some alternative method of "sight" is provided.

4. Literacy: Miraluka can read datapads and handwriting using their force sight. No clear mechanics are provided for why this is the case, however.

5. Force Sensitivity: Miralukan force sight is unrelated to any stats used to dictate a creature's ability to use or perceive the force . Most miraluka, despite the race's ability to perceive the force, are not skilled wielders of the force. Regardless of this fact, Miralukans capable of wielding the force make up a sizable minority of their population in stark contrast to other humanoid races. So much so that members of other races familiar with the force would be forgiven for thinking the entire Miralukan race was capable of being Jedi.

6. Force Sight limitations: To an average miralukan, jedi, sith, and other force users positively radiate with the force to the point where the miralukan could easily pick them out in a crowd. This doesn't tell the miralukan anything about the force users abilities (or even moral disposition, per say). However, the light and dark side of the force are plain-as-day visible to miraluka. The darkside of places like the cave in dagoba are obvious to them, as are place of great light-side power. Whether they can tell a darkside user from a lightside one is a bit more questionable.

Edited by Adran06

Basically, I'd give them a special ability that is in essence the Basic Power of Farsight, and leave it at that. Something like:

Force-Sight : Miraluka are blind, but can see by way of the Force. They are immune to effects that would blind them and ignore penalties to checks due to darkness or visual impairment, but cannot see anything beyond medium range.

I'd probably have this be cost-neutral, so 100 xp if they have a 3 and a 1 in characteristics.

And that's it. If they want any of those other bits, they can get themselves a Force Rating and take the full Farsight power. As mentioned in the bit you quoted, just because they all have this ability doesn't mean they can all actually use the Force, which is what Force Rating represents.

To make a D&D analogy: don't confuse the racial ability to use detect magic at will as a spell-like ability with having levels in a spellcasting class. Yes, they're both magic, but one is innate and requires no training to use, while the other necessitates rare talent and a significant investment of skill.

Edited by Absol197

What is farsight? It's not in the books I have.

It's in the Seeker sourcebook, Savage Spirits . It gives you the ability to see in darkness (or while blind), see incredibly fine details on objects, see through objects, see 360 o , and with the Mastery even scry/astral project to distant places.

Part of the reason I don't give the Miraluka anything more than the basic power is because otherwise their starting xp needs to be reduced by the abilities they're getting, and it necessitates them buying those abilities again for no benefit to advance through the Farsight tree.

Edited by Absol197

Make a baseline human whose blind (the gm might give you bonus xp for that) start with a Fad spec and put xp into the farsight power absol mentioned, I think with a suitable upgrade you can commit a force die, so presuming that'she true wait until you roll double white pips and leave your one force die committed. If I were the gm who of a player who was willing to sacrifice the use of one of their force die to play a míraluka, the bonus xp I would give them for being blind would probably be enough to purchase all the upgrades to the far sight power (sacrificing a force die to not be blind is a big deal)

1 minute ago, EliasWindrider said:

Make a baseline human whose blind (the gm might give you bonus xp for that) start with a Fad spec and put xp into the farsight power absol mentioned, I think with a suitable upgrade you can commit a force die, so presuming that'she true wait until you roll double white pips and leave your one force die committed. If I were the gm who of a player who was willing to sacrifice the use of one of their force die to play a míraluka, the bonus xp I would give them for being blind would probably be enough to purchase all the upgrades to the far sight power (sacrificing a force die to not be blind is a big deal)

As a starting Force User, wouldn't you only have 1 die? That was my understanding. That said, the game already happened. TBH, I'm of the opinion that the dice system for FFG Star Wars is pointlessly complicated and doesn't improve the game over the D20 version. As it was a one-shot, I'm unlikely to play this system again, though I would continue the same game if we switch to the D20 system instead (which also actually has Miraluka in it).

1 hour ago, Adran06 said:

As a starting Force User, wouldn't you only have 1 die? That was my understanding. That said, the game already happened. TBH, I'm of the opinion that the dice system for FFG Star Wars is pointlessly complicated and doesn't improve the game over the D20 version. As it was a one-shot, I'm unlikely to play this system again, though I would continue the same game if we switch to the D20 system instead (which also actually has Miraluka in it).

I really think everyone is overthinking this! :) The beauty of this system is that it's narrative. Just use the stats for Humans and call it a day. The fact that Miraluka are blind is just window dressing. This isn't GURPS (or D20) where every little aspect of a species has to be accounted for in game stats, and I think the game is richer for that.

If you want to represent the Miraluka being able to see in all directions, take a free rank in some sort of awareness-based talent, like Sense Danger, or a free rank in Vigilance or Perception, or do both or all three. Just subtract 5 XP or so for free talents and 10 XP or so for free ranks in skills. Voilà! Statted up.

2 hours ago, Adran06 said:

As a starting Force User, wouldn't you only have 1 die? That was my understanding. That said, the game already happened. TBH, I'm of the opinion that the dice system for FFG Star Wars is pointlessly complicated and doesn't improve the game over the D20 version. As it was a one-shot, I'm unlikely to play this system again, though I would continue the same game if we switch to the D20 system instead (which also actually has Miraluka in it).

When preparing to start playing in this system, I felt much the same about the dice system (although I was comparing it to the WEG D6 system; I've always disliked the D&D/D20 system, going back to the early 80's when I was first exposed to it). But, after getting a couple of games under my belt, the dice felt natural, and I like the narrative aspect...you can succeed, but still have something screwy happen, you can fail but still have something good happen...factor in Triumph and Despair, and you've got a powerful dice system.

Believe me...getting me to leave D6 behind was something that I never thought was possible. But here I am, a year and a half after wading into the FFG system, and I'm playing in 4 different campaigns, running one, and about to start running a store game at my comic store.

4 hours ago, Nytwyng said:

When preparing to start playing in this system, I felt much the same about the dice system (although I was comparing it to the WEG D6 system; I've always disliked the D&D/D20 system, going back to the early 80's when I was first exposed to it). But, after getting a couple of games under my belt, the dice felt natural, and I like the narrative aspect...you can succeed, but still have something screwy happen, you can fail but still have something good happen...factor in Triumph and Despair, and you've got a powerful dice system.

Believe me...getting me to leave D6 behind was something that I never thought was possible. But here I am, a year and a half after wading into the FFG system, and I'm playing in 4 different campaigns, running one, and about to start running a store game at my comic store.

The problem is, I don't have the real dice. I'm playing this on Roll20, with a table for using normal dice, which means each time I roll, I have to look at the table, manually figure out how much of what is gained, and the GM didn't really know what they were doing, so the whole "you can succeed, but still have something screwy happen, you can fail but still have something good happen" didn't happen. There was effectively no difference between the Success and Advantage. My entire group plays D20 systems mostly (not D&D, just D20), so this system really doesn't work for us.

5 hours ago, SavageBob said:

I really think everyone is overthinking this! :) The beauty of this system is that it's narrative. Just use the stats for Humans and call it a day. The fact that Miraluka are blind is just window dressing. This isn't GURPS (or D20) where every little aspect of a species has to be accounted for in game stats, and I think the game is richer for that.

If you want to represent the Miraluka being able to see in all directions, take a free rank in some sort of awareness-based talent, like Sense Danger, or a free rank in Vigilance or Perception, or do both or all three. Just subtract 5 XP or so for free talents and 10 XP or so for free ranks in skills. Voilà! Statted up.

That's a nice sentiment, but it doesn't cover the fact Miraluka see through things.

Try using Orkos.com that's the standard here and does roll the special dice this game uses

2 minutes ago, Tramp Graphics said:

Try using Orkos.com that's the standard here and does roll the special dice this game uses

Um.... that's a fruit website.