36 rerollable black dice in one round. Wait what?

By Warlord Zepnick, in Star Wars: Armada Fleet Builds

Hilarious? Deadly? Terrible?

Faction: Rebel Alliance
Points: 390/400

Commander: Commander Sato

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- External Racks ( 3 points)
= 56 total ship cost

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- Commander Sato ( 32 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- External Racks ( 3 points)
= 84 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- External Racks ( 3 points)
= 52 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- External Racks ( 3 points)
= 52 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- External Racks ( 3 points)
= 52 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- External Racks ( 3 points)
= 52 total ship cost

6 Z-95 Headhunter Squadrons ( 42 points)

I think the Flight Commander and RLB seems a little silly with z-95s, that's 54pts, just get another Hammerhead or upgrade to some decent rogue ships or bombers. It would be fun for a lark though. I think you'll bounce off of something big with the Zs. If your debris/obstructions are in the wrong place you could lose placement advantage as well.

Yeah you would never really want to squad command with this fleet. Better to just spam yt2400s.

The oe-rack hammerhead is totally going to be a thing though!!

21 hours ago, buckero0 said:

I think the Flight Commander and RLB seems a little silly with z-95s, that's 54pts, just get another Hammerhead or upgrade to some decent rogue ships or bombers. It would be fun for a lark though. I think you'll bounce off of something big with the Zs. If your debris/obstructions are in the wrong place you could lose placement advantage as well.

I think dropping all the Flight Commanders and such and swapping out the Z-95s for generic A-wings at speed 5 might be better. You want the fast fighters to get out there and give you the Sato boost. Maybe Tycho has a place or some Lancers or other Grit squadrons.

But the Z's aren't that bad for what you want them for being really cheap and you're using the Flight Commander and RLBs in lieu of the other squadron abilities to get the squadrons in for the Sato boost. Aren't you going to want to just bank a squadron token though and vomit out the Z before shooting with a CF dial? Do you need the Flight Commanders in that case? Or do you need ALL the Flight Commanders and RLBs?

Maybe think about working some Intel Officers and/or Chart Officers in. And as long as you're re-rolling a few Task Force Organa titles might not go amiss if there are extra points somehow.

Even in a swarm like this ships will need to play different roles to some degree.

Even if you kept this set up, you can't trigger Sato until you drop your squads. FC is useless in that case since you would attack, move, and resolve a squad command dropping the Z-95. You're better off dropping RLB, FC, and Z-95s for a VCX, Tycho, Shara and some A-Wings. That let's you play Strategic a little, and gives you stronger squadrons that do not need to follow your ships. Bank a squad token first round and you can throw Navs n CF the rest of the time.

I'd also suggest getting either Task Force title on those ships. TFO gives another 18 points and you still have rerolls. TFA makes you're ships survive longer.

I'd also suggest Jaina's Light as your flagship since it can sit back and throw black dice at long range.

Why have Ordnance Experts over Task Force Organa's everywhere?

No Sato APT's?