Armada and FFG's Errata precedent.

By Marinealver, in Star Wars: Armada

So now that FFG has implemented Pen & ink changes via errata section of F.A.Q into Armada lets talk about the precedent that FFG has set and what can and cannot be changed as far as well cards go. Now of course this is all FFG's game licensed to them by Disney and both parties can do whatever they want but this is to look at the precedent set by the latest FAQ (and similarities with X-wing's FAQ) and to note for any possible changes in the future of current and to be printed ship and upgrade cards. So lets look at what could be changed .

  • Rule Supplement , not really a on card Pen & Ink errata as the component cards are not altered in any way. This is just something to keep in mind and so that people won't say I forgot about flotillas (similar to the Decloaking rules from X-wing to target the TIE Phantom). A Living rule book always has the core rules subject to change.
  • Squadron Ace's effect . So with Rhymer all the Aces can have their effect (think pilot ability for those from X-wing) changed. So got a bad ability could be made better or could get Rhymered.
  • Text of all upgrade cards . There you go all upgrade cards can have a change of text. So you could add effects triggers (such as blue crit) or any other thing to increase or decrease the effect of the card.

So with those out of the way lets take a look at what cannot be changed. (or at least has yet to be changed by FFG)

  • Ship Cards and bases , There is no effect or instruction text on ship cards therefore they seem to be untouchable. You can only target ship type (such as flotillas) via the core rule book.
  • Attributes (engineering, speed, hull, ect.) This goes for both Ship and squadrons. The numbers on it appear to be solid
  • Point costs . So for all point costs are final be it ship, squadron, or upgrade.
  • Defense tokens , doesn't seem like there will be any defense tokens added or removed.
  • Battery values , dice don't change. Simple as that.
  • Squadron traits , the traits and the accompanying symbol is also on the squadron base. Sorry it looks like Vader is going to have to keep Escort.
  • Upgrade Type , a Commander will be a commander, an offensive retrofit will never become a turbolaser or gunnery team.
  • Objective Color , last but not at all least, Red will remain red, yellow will remain yellow and blue will remain blue.

So that seems to be everything that can be flexible and everything that is for the time being considered inflexible.

I don't know if this really counts but they did adjust the battery values of the armed station.

31 minutes ago, TaeSWXW said:

I don't know if this really counts but they did adjust the battery values of the armed station.

I'm not sure I'd call it an adjust - they called it a misprint from almost the moment of release. The battery was printed in the AS box, and the AS was printed in the battery box. So if there is a misprint, they'll certainly fix it. But I'm pretty sure we can't call it precedent for changing battery values.

Love how we can now refer to changes in an aces text as being 'rhymered'

add it to the slang and abbreviations!

3 hours ago, Jukey said:

Love how we can now refer to changes in an aces text as being 'rhymered'

add it to the slang and abbreviations!

Maybe I should have used Rhymed since it is shorter than rhymer, :D get it?

... :mellow:

... :unsure: Rhymered is good.

Lack of Blue lines can cause a rules change for a ship base ;)

The only real part they cannot change are the fire arcs of the ships.
For this change they have to print new ship plates.

But everything else is changeable. But if they would do it (for example change an upgrade type) is something else. You wrote what they have not changed so far, but they could do if they really want.

Only the fire arcs are a pain when they change them. You NEED them on the ship plate.

8 hours ago, Tokra said:

The only real part they cannot change are the fire arcs of the ships.
For this change they have to print new ship plates.

But everything else is changeable. But if they would do it (for example change an upgrade type) is something else. You wrote what they have not changed so far, but they could do if they really want.

Only the fire arcs are a pain when they change them. You NEED them on the ship plate.

Yeah I have wrote what they have not changed so far but battery armaments and hull and shield values are also on the ship's base. As for point cost yeah that is something they have not changed in Armada, or X-wing but they have in Imperial Assault Skirmish so it isn't an FFG precedent but it is an Armada precedent.

43 minutes ago, Marinealver said:

Yeah I have wrote what they have not changed so far but battery armaments and hull and shield values are also on the ship's base. As for point cost yeah that is something they have not changed in Armada, or X-wing but they have in Imperial Assault Skirmish so it isn't an FFG precedent but it is an Armada precedent.

What got a point redo in IA?

26 minutes ago, draco193 said:

What got a point redo in IA?

He is referring to specific skirmish upgrades for certain heroes/villains. They change stats and lower cost.

2 minutes ago, TallGiraffe said:

He is referring to specific skirmish upgrades for certain heroes/villains. They change stats and lower cost.

Thats what I thought he meant. But XWing does have those as well. I'm guessing we'll get some as well at some point.

6 minutes ago, draco193 said:

Thats what I thought he meant. But XWing does have those as well. I'm guessing we'll get some as well at some point.

Rebel Sabateurs and Royal Guards were the First. When they were basically EVERYTHING at Worlds, the ONLY archtypes played - they were the first great IA Nerfing.

8 minutes ago, Drasnighta said:

Rebel Sabateurs and Royal Guards were the First. When they were basically EVERYTHING at Worlds, the ONLY archtypes played - they were the first great IA Nerfing.

Referring to the negative point upgrades in IA.

Just now, TallGiraffe said:

Referring to the negative point upgrades in IA.

Yep, I just browsed the argument and didn't see the shift :D

I would also suggest that it's not clear they won't adjust points values, they just tend to do so via a few different mechanisms in other games:

  • Negative point upgrades (witness the A-wing in Armada or the variety of IA changes)
  • "Alternate" cards that changes points and abilities, with cardboard punch outs (Corellian Campaign for squadrons, and the next campaign could easily include new ship cardboard bases, for instance)
  • "Aces" or other such upgrade sets (I have already predicted we will see this starting in Wave 7, as there was nothing super new for Imperials in Rogue One and I expect FFG to wisely fall back on a tried and true strategy to generate interest for underused older models... maybe VSD? ISD?)

There's more flex here than people think. Another option that FFG has not used so far, but has not explicitly ruled out, is some form of "limited" or "seasonal" tournament setting. Each year, if they release a major campaign pack like CC, could have objectives, aces, etc. allowed only from those campaigns, and that's a way to shake up the meta and what cards / squads / ships are used. This is already done in other games, again, so would be adopting existing thinking and porting it over.

1 hour ago, Reinholt said:

There's more flex here than people think. Another option that FFG has not used so far, but has not explicitly ruled out, is some form of "limited" or "seasonal" tournament setting. Each year, if they release a major campaign pack like CC, could have objectives, aces, etc. allowed only from those campaigns, and that's a way to shake up the meta and what cards / squads / ships are used. This is already done in other games, again, so would be adopting existing thinking and porting it over.

I really like this idea. I think itwould force more list diversity in tournaments and possibly playing objectives that are rarely played.

19 hours ago, Reinholt said:

I would also suggest that it's not clear they won't adjust points values, they just tend to do so via a few different mechanisms in other games:

  • Negative point upgrades (witness the A-wing in Armada or the variety of IA changes)
  • "Alternate" cards that changes points and abilities, with cardboard punch outs (Corellian Campaign for squadrons, and the next campaign could easily include new ship cardboard bases, for instance)
  • "Aces" or other such upgrade sets (I have already predicted we will see this starting in Wave 7, as there was nothing super new for Imperials in Rogue One and I expect FFG to wisely fall back on a tried and true strategy to generate interest for underused older models... maybe VSD? ISD?)

There's more flex here than people think. Another option that FFG has not used so far, but has not explicitly ruled out, is some form of "limited" or "seasonal" tournament setting. Each year, if they release a major campaign pack like CC, could have objectives, aces, etc. allowed only from those campaigns, and that's a way to shake up the meta and what cards / squads / ships are used. This is already done in other games, again, so would be adopting existing thinking and porting it over.

Note though that all 3 of those are only useful for buffing a weak ship or squadron. They can't be used to bring down something that is overpowered.