" General Rieekan has become a popular choice of competitive players in Star Wars : Armada. His ability radically alters sacrifice play and—when paired with ace fighter squadrons—has created one of the game’s defining fleet archetypes. While this is very thematic, it has further combined with the activation benefits of flotillas to make General Rieekan lists extremely difficult to defeat in competitive play as well as crowding out other fleet-building choices for both factions.
The change in General Rieekan’s effect wording is minor but significantly increases the risk involved in using him: "Once per round, when a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase.” This change doesn't negate Rieekan's utility, but requires more careful management of casualties. It especially changes some of the tactics for confronting Rieekan fleets that use multiple small ships and aces, as destroying more than one unit during a round will overwhelm Rieekan’s effect."
So, can a Rieekan player choose when to save a ship/unique squad, or is it always the first ship/unique squad to die in a round?
Edited by CaribbeanNinja