Gunline Twins (post FAQ)

By Destraa, in Star Wars: Armada Fleet Builds

With the upcoming changes from the new FAQ, the flotillas in my previous incarnation aren't necessarily worth keeping. Instead, I opt to refinance those points into a fourth combat vessel. @PT106, I feel like this would be the right choice to make, but would love to hear your thoughts about it. Anyway, here's the revised fleet!

++ Standard (Imperial Navy) [390pts] ++

+ Imperial Star Destroyer +

Imperial I-class Star Destroyer [120pts]: Ordnance Experts, XI7 Turbolasers

Imperial I-class Star Destroyer [120pts]: Ordnance Experts, XI7 Turbolasers

+ Raider Corvette +

Raider I-class Corvette [72pts]: Ordnance Experts, •Admiral Motti

Raider I-class Corvette [48pts]: Ordnance Experts

+ Squadrons +

TIE Fighter [13pts]: •Valen Rudor

TIE Interceptor [17pts]: •Ciena Ree

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Planetary Ion Cannon

Navigation Objective: Solar Corona

++ Total: [390pts] ++

With only two squadrons, I can see ditching the Gozantis. Stop putting your Admiral in a small ship, you rat!! Lol.

I think this may be your most efficient incarnation of this list yet. Can't wait to try mine against it.

55 minutes ago, Darth Lupine said:

With only two squadrons, I can see ditching the Gozantis. Stop putting your Admiral in a small ship, you rat!! Lol.

I think this may be your most efficient incarnation of this list yet. Can't wait to try mine against it.

The comms net Gozanti in the five activation version is nice, but with the changes in the FAQ I'm thinking it might be better with the four activations and second Raider. Especially with them hitting as hard as they do.

I would still add two Gozantis with Comms Net (and maybe Supressor/Avenger) and ditch Ordnance Experts from Motti.

17 minutes ago, PT106 said:

I would still add two Gozantis with Comms Net (and maybe Supressor/Avenger) and ditch Ordnance Experts from Motti.

At that point, with Supressor/Avenger, the bid is down to 5 points, and may as well keep OEs since 5 points really isn't a bid at all. How's this look?

++ Standard (Imperial Navy) [399pts] ++

+ Gozanti-class Flotilla +

Gozanti-class Cruisers [27pts]: •Suppressor

Gozanti-class Cruisers [25pts]: Comms Net

+ Imperial Star Destroyer +

Imperial I-class Star Destroyer [125pts]: Ordnance Experts, XI7 Turbolasers, •Avenger

Imperial I-class Star Destroyer [120pts]: Ordnance Experts, XI7 Turbolasers

+ Raider Corvette +

Raider I-class Corvette [72pts]: Ordnance Experts, •Admiral Motti

+ Squadrons +

TIE Fighter [13pts]: •Valen Rudor

TIE Interceptor [17pts]: •Ciena Ree

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Planetary Ion Cannon

Navigation Objective: Solar Corona

++ Total: [399pts] ++

I would still drop OE and add a second Comms Net, but these are minor tweaks. Also 395/397 is a much better bid than 399 as you're bidding agaist someone who doesn't care much about bid but have a few extra points (are there are a lot of fleets like these).

Average bid in this area is ten points. I never worry about bid myself, and build to 400, and just compensate with my objectives.

I wish there was a better Yellow objective to chose for fleets like this. But there really isn't.

I play a lot of Ion Cannon missions as 2nd player. :)

I wouldn't put Motti on a raider.

Seriously, my ISD activates Rhymer & Co. effectively removing 6 hull from your ISDs while also killing a raider. That's rough.

Is that something that will be common for post-nerf Rhymer? I have doubts.

2 hours ago, SirDave said:

I wouldn't put Motti on a raider.

Seriously, my ISD activates Rhymer & Co. effectively removing 6 hull from your ISDs while also killing a raider. That's rough.

You think you do. Good luck actually pulling off killing the Raider and scratching the ISDs, which in turn both burn out your carrier ISD, if not flak apart your rhymerball too. Maybe pre-FAQ you could pull it off, but not post FAQ.

19 hours ago, Destraa said:

You think you do. Good luck actually pulling off killing the Raider and scratching the ISDs, which in turn both burn out your carrier ISD, if not flak apart your rhymerball too. Maybe pre-FAQ you could pull it off, but not post FAQ.

Apparently you have some magic ability of which I am unaware ;) (or likey just see the board-ship setup very differently). Apparently I am sitting in black range of your ISDs and also really far from your raider. Ok, I guess I can be a bad player for your scenario outcome. It's possible.

But in my scenario: It's not like ppl haven't killed raiders in single bomber group strikes before. It's not like ppl haven't taken ISD1 shots before. Their red dice are weak, and that's when Motti dies (unless he is just running to a corner of the board, which is fine, I guess). Good luck ever getting my ISD in black range of more than 1 of your ISD, because, maneuvering. I haven't even mentioned a whole rest of fleet because it wasn't (and isn't) important to my point.

Which was:

that's just my $0.02 on the dangers of such a Motti decision where 1 activation kills 72 points and ruins his effect on the ISDs, making them easier to kill too (that is the 6 hull I am speaking of). Take it or leave it. I am just surprised it hasn't happened to you yet (which may just show how good you are at avoiding it, making my whole point moot).

Pre-faq vs: post: Why does everyone think Rhymer sucks now? Sure, he's not overpowered anymore, but is still good. He still has an effective group strike range of 4 move + short. That's really strong. That is still most of the board if they moved forward 2 on the first turn. He just has to take counter fire now, like a brave Imperial soldier should. Good thing bombers have 5 hull.

Edited by SirDave