relay, why do you survive. I hates you. I never had a problem with Rhymer or Demo..
But apart from relay, I happily accept.
relay, why do you survive. I hates you. I never had a problem with Rhymer or Demo..
But apart from relay, I happily accept.
We should have predicted that when there we reprints for squad packs...
LOVE the changes, now MS-1 became TRC counter
Just missing making Engine Techs exhaust if you overlap a ship. That's the only serious problem outstanding that I can see.
Which really only means that we need some time with the post-FAQ rules to actually find the new broken points. But I'll take it.
Just now, NebulonB said:relay, why do you survive. I hates you. I never had a problem with Rhymer or Demo..
But apart from relay, I happily accept.
Small Steps.
You don't balance a scale by tossing everything on one side at once. ![]()
Rieekan's Aces ..... peace.
Just now, NebulonB said:relay, why do you survive. I hates you. I never had a problem with Rhymer or Demo..
But apart from relay, I happily accept.
right? lets see how these changes track and then maybe relay won't be quite as big a deal?
I'm glad to see many people in my local area really enjoying these changes. That's a good sign. I think anyways lol
1 minute ago, Hastatior said:right? lets see how these changes track and then maybe relay won't be quite as big a deal?
thats the hope, yes
I think the Demo nerf came from the probability that the meta would return to basically Wave 2 where it was DeMSU, now with squadrons and cheaper activations.
20 minutes ago, Drasnighta said:Not mine - I mean, Needa-ISDs, Arquitens and Nebulon-Bs were often only TRCing once per round, anyway.
exactly. I feel like people are overreacting with the TRC nerf.
I have a SC to play Saturday. I may have to lifeboat my commander...one more time. ![]()
Ironic....the commander intended to keep ships from dying has failed to keep himself from dying....
Really though, that price for ONE per round? Might as well only work on ships because nobody is going to risk keeping a unique fighter alive 95% of the time.
Ouch.....
1 minute ago, Darth Sanguis said:I'm glad to see many people in my local area really enjoying these changes. That's a good sign. I think anyways lol
Vibe everywhere seems to be that the changes were needed. Debate exists on how close to "ideal" the specific change was, in each case, but anyone honest with themselves could see these parts of the game had real problems and something needed to be done.
Just now, Stasy said:I have a SC to play Saturday. I may have to lifeboat my commander...one more time.
Hothgary's is Sunday the 25th.
Half of my Playing Field wants me to Make It Legal, and I just can't... Mostly because as much as I want to, I can't actually make sure all Non-Facebook using Players would be up to speed in time.
7 minutes ago, Hastatior said:Also by this logic, Demo should cost less now as well...but I think even after this change 10 points is just fine.
Thinking about it, while the after ET Demo strike is super nice and gives it incredible range, I think after that it is much rarer to use the Demo shot after ETs.
Either way. Demo has been sufficiently dealt with now...anything else and I think I'd struggle to pay the 10 points. ![]()
we have a store on Saturday, and even if I can read the date, I push like hell to play by new rules
So they nerf flotillas, rhymer, riekkan and trcs after printing their alt arts
2 minutes ago, Drasnighta said:Hothgary's is Sunday the 25th.
Half of my Playing Field wants me to Make It Legal, and I just can't... Mostly because as much as I want to, I can't actually make sure all Non-Facebook using Players would be up to speed in time.
Just do what I've done with pre-clarification rules problems. Poll the field day-of and give people 15 minutes to adjust their fleets if necessary.
Nobody expects...the nerfquisition!
All of those pretty much seem fair to me. I was saying up to the Quasar release that Rhymer needed a nerf or something was gonna give. The nerf to Rieeken is 100% reasonable. I have been in scenarios with mulitple zombies, but not so many that I think it makes him useless to downgrade to once per turn. I am surprised there's no Yavaris there, the little Nebulon that could will continue it's reign of "Why the hell is that a 5pt title". BCC always needed to be once per turn.
Just now, Hastatior said:Just do what I've done with pre-clarification rules problems. Poll the field day-of and give people 15 minutes to adjust their fleets if necessary.
It is an option - but unless I pick up one more player, I also have to be Playing as well as Hosting to avoid that Dreaded Bye, so my time is already going to be Stretched ![]()
The first game I played with a flotilla as soon as flotillas came out involved me using it as a lifeboat for my commander.
This is my favorite change.
Interdictors with MS-1 and disposable caps....My new favorite combo to mess up all of your combos.
Yeah, I'm Late to the party but...YAY!
Nerfed Reeikan AND Flotillas!
YAY!
Also, article with their reasoning behind the nerfs is up: http://www.fantasyflightgames.com/en/news/2017/6/20/squadron-battle-plans/
58 minutes ago, Blail Blerg said:Just a reminder that I predicted why we needed these nerds. And that squadrons are the main cause of the problem (as posed to only flotillas) and that I predicted most of these changes. No flotilla commander. Bcc doesn't stack. Nerf to rieekan (not the same method).
Hahaha.
Another reminder for all the meta slaves that top6/8 of worlds then repeat all squadron finals top2 for euros wasn't a big enough deal for you apologists to care.
Get nerfed.
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ive never seen a community so stuck head in the sand.
Haha glorious praise be to balance
The issue people have with your posts is the way in which you run the game down and stamp your feet... doom and gloom 24/7 is not productive.