51 minutes ago, ianediger said:Bomber command does not stack.
This one kinda feels like overkill, to me, and there was a better way to "fix" it...
Far simpler to just have all fighter squadron attacks against a hull zone pool their dice into one attack, and otherwise leave BCC as it was. Got 4 Y-Wings attacking the flank of my Star Destroyer backed up by 3 BCCs? Fine, roll your 4 black dice and then you can re-roll up to 3 of them.
(This also solves some of the balance problem between capital ships and squadrons - defense tokens become more reasonable to use against squadrons. And reduces the total squadron attacks from a direction - 6 TIE Bombers sitting on your flank, but the enemy can only activate 5 of them in one go? Well, those 5 pool their attack and the 6th - when he activates later in the turn - better hope he can hit a different hull zone. Doubles as a slight nerf to 'relay', as well. Also speeds the game up, too...)
As it is, I mean...sure, BCC will still see use. Too powerful NOT to use it, but not many people will bother with more than one. Rapidly diminishing return on investment, now.
Edited by xanderf