So I have had some success recently with a Rey - Poe list but I have decided that even though it completly wrecks some people. The better players just have too easy a time against it. SO I was trying to come up with a different wingman for Rey (since really she was always the big hitter in that list anyway) and then I remembered Jan and her ability. So I put this - http://xwing-builder.co.uk/view/722415/jan-rey-tlt together. With both of them at 8 I can easily have Jan fire first with TLT and strip focus tokens thanks to HotCop then have her add a die to Rey's shot giving her 6 die or 5 when outside of range 1. Given how hard Rey hits on her own, I am thinking that extra die can be big. Ideas for other 38 point (or less but I am not really that worried about an initiative bid) wingman?
Jan - Rey?
I've seen someone do well with a well-equipped Cassian Andor.
I think the biggest issue is you have 38 points in a HWK. They are prone to exploding.
I have seen this combo work well at the hoth open. The biggest difference is he had chewie as the crew on the HWK. Negating a crit and re-gaining a shield helped with it's survival. While hotshot will help too, and it will make Rey hit harder since your opponent will have spent the focus token, anyone else that has expertise will be unaffected.
Just now, Biggsy_boy said:I think the biggest issue is you have 38 points in a HWK. They are prone to exploding.
I have seen this combo work well at the hoth open. The biggest difference is he had chewie as the crew on the HWK. Negating a crit and re-gaining a shield helped with it's survival. While hotshot will help too, and it will make Rey hit harder since your opponent will have spent the focus token, anyone else that has expertise will be unaffected.
Yes, this is actually one of my biggest problems with the Poe. Even with R2D2/Integrated and Sensor Cluster he ends up dieing way too fast to the better players. And you are correct about the expertise but my biggest problems have been against the wonderful Attanni people. I also just remembered that HotCop was primary weapon only so throw that one out the window. I should have knowen that the idea of loosing up to two focus tokens thanks to TLT was too good to be true.
I would second putting Chewy on Jan. It ends up giving her 3 extra health more often than not (since you use Chewy on the Direct Hit that the HWK seems to always get). And when you have that level of investment in a HWK, you need to make sure it doesn't just get 1 rounded (as can easily happen these days)... Or at least try and prevent it as much as possible. I think you could also make the case for PRS or VT over MC. The downside to PRS is that it's a white 1 straight, but if Kanan is around, he can still remove that stress. And it's not like a stressed HWK is unpredictable. The argument for VT would be that with your limited dial, it'll be easy to donut hole you and burn down Rey alone, VT would help against that. Obviously the argument for MC is that you can store focus tokens for defense and/or your second TLT shot - but there's only a 33% chance of both shots needing a Focus each round (and that's not even counting when it is 2 blanks and an eye against an Inteceptor, or two hits and an eye against a Decimator).
Here is a silly idea...
Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Tactical Jammer (1)
Millennium Falcon (TFA) (1)
Jan Ors (25)
Trick Shot (0)
Twin Laser Turret (6)
Chewbacca (4)
Engine Upgrade (4)
Total: 98
View in Yet Another Squad Builder
I agree with ditching Moldy Crow, I think it's not worth the investment in this case. But how about this sillyness... Chewbacca and Engine Upgrade on Jan with Tac Jam on Rey.
Jan hides behind Rey, hopefully giving range 3 + tactical jammer for an effective 4 die defense. Engine upgrade gives her the ability to boost in behind Rey to make sure she gets the defensive bonus. Lots of fun options here... I'm going to play and see what happens.
When I fly Rey/Jan this is the build I use now. In my experience Jan is not the best first target unless she presents her self as such. Countermeasures comes in great against torp lists and for times when Rey has to tank a lot of fire. Getting countermeasures back is just awesome. I got countermeasures back 3 times in a match in a hangar bay tourney it was quite pleasing. the reposition on Jan Ors can be quite clutch. It helps in getting trick shot lined up, TLT lined up, arc dodging, & sometimes it can be used to get out of Rey's way or a rare block.
Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)
Jan Ors (25)
Trick Shot (0)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)
Total: 100
View in Yet Another Squid Builder
Edited by ZorprimeHave you tried with Ezra? you add a die to Rey, get a stress and that stress is for Ezra to use during TLT. And/or with Wired
Edited by Wibs12 hours ago, Zorprime said:When I fly Rey/Jan this is the build I use now. In my experience Jan is not the best first target unless she presents her self as such. Countermeasures comes in great against torp lists and for times when Rey has to tank a lot of fire. Getting countermeasures back is just awesome. I got countermeasures back 3 times in a match in a hangar bay tourney it was quite pleasing. the reposition on Jan Ors can be quite clutch. It helps in getting trick shot lined up, TLT lined up, arc dodging, & sometimes it can be used to get out of Rey's way or a rare block.
Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)Jan Ors (25)
Trick Shot (0)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)Total: 100
I think I am going to try this in my next game. My original idea with using the MC was to slow roll at the start and build a bank of tokens to then use with the TLT or during defence later. But I hadn't looked at Chewie in a long time and the possibility of an extra two HP for the HWK would be nice. Also that countermeasures / SC combo will help with one of Rey's biggest weaknesses (munitions fired at her out or arc).
OK, so yea that was NASTY! My first game had Fenn fire at Jan at range 1, ended up with two hits and two crits. Jan rolled evade - blank. So one hit canceled by die, first hit taken by shield, first crit is a "Direct Hit", so Chewbacca gets flipped, damage card discarded and shield added, then second crit goes to the shield. THAT WAS CRAZY!!! Rey shoots next at range 2 of Fenn, in arc, Jen adds a die roll all paint, "re-roll" the Finn blank into paint then expertise for 5 hits. Fenn already had one damage and rolled two evades and a blank. Dead Fenn!!! That was GREAT!!!
5 hours ago, bgrelle said:OK, so yea that was NASTY! My first game had Fenn fire at Jan at range 1, ended up with two hits and two crits. Jan rolled evade - blank. So one hit canceled by die, first hit taken by shield, first crit is a "Direct Hit", so Chewbacca gets flipped, damage card discarded and shield added, then second crit goes to the shield. THAT WAS CRAZY!!! Rey shoots next at range 2 of Fenn, in arc, Jen adds a die roll all paint, "re-roll" the Finn blank into paint then expertise for 5 hits. Fenn already had one damage and rolled two evades and a blank. Dead Fenn!!! That was GREAT!!!
Very nice! Yeah, it's super fun when it works. I ran Rey/Jan in one regional and one System Open, only faced parattani once but I dusted Fenn with two out of arc Jan boosted 5 die attacks which helped Concord Dawn not activate & used focus to combat Asajj ruining my expertise. It's a fun sledge hammer!
Edited by Zorprime| Rey — YT-1300 | 45 |
| Expertise | 4 |
| Kanan Jarrus | 3 |
| Finn | 5 |
| Smuggling Compartment | 0 |
| Millennium Falcon (TFA) | 1 |
| Ship Total: 58 | |
| Captain Rex — TIE Fighter | 14 |
| Ship Total: 14 | |
| Biggs Darklighter — X-Wing | 25 |
| R4-D6 | 1 |
| Integrated Astromech | 0 |
|
Ship Total: 26
|
|
I've been running slight variants of this lately as opposed to the standard 2 ship Rey build with a lot of success. I've been playing around with those last 2 points a lot lately though. Not sure what I prefer more is having burnout slam or inertial dampeners on Rey, but it's a good one to give a shot with if you are looking for something different. Rex has been one of my favorite 14 pts add ons for lists as he really draws attention away from other ships with that condition card, and makes target priority choices harder, especially when you generally have to chew through Biggs first.
A guy at my FLGS runs a Rey/Jan build from time to time, and runs Jan with TLT, Chewbacca, and a Shield Upgrade. It makes for one tanky HWK!
I love the Rey Falcon, but prefer her along side Poe, 'cause I just like the T-70.
Well I lost my first match with my Jan - Rey last night. Quickdraw with title - FCS, standard OL, and Tie-D Vessery with Expertise - Ion Cannon - MK II engines. And while yes my dice were cold, I know a bigger part of my problem was positioning and target priority. Any suggestions for how to approach this?
52 minutes ago, bgrelle said:Well I lost my first match with my Jan - Rey last night. Quickdraw with title - FCS, standard OL, and Tie-D Vessery with Expertise - Ion Cannon - MK II engines. And while yes my dice were cold, I know a bigger part of my problem was positioning and target priority. Any suggestions for how to approach this?
You need to have both ships working on Omega or that ***** won't die. She locks Rey and that's all her magic gone. I'd not be too worried about Vessery without Tie X you can still nail him pretty quick even if he Ions Rey.
This is always my Rey list:
YT-1300: •Rey (58)
•Millennium Falcon (HotR) (1)
Expertise (4)
•Finn (5)
•Kanan Jarrus (3)
ARC-170: •Norra Wexley (41)
Vectored Thrusters (2)
Alliance Overhaul (0)
Push the Limit (3)
•C-3PO (3)
•R2-D2 (4)
Total: 99/100
I love this Norra in the end game. The trap is not forcing a joust due to Rey and Finn and remembering you have a turret. It doesn't have the sizzle of Rey/Jan but it can also be pretty fun.
Just another point for Chewie; Hotshot only strips focus if you attack with a primary.
8 hours ago, bgrelle said:Well I lost my first match with my Jan - Rey last night. Quickdraw with title - FCS, standard OL, and Tie-D Vessery with Expertise - Ion Cannon - MK II engines. And while yes my dice were cold, I know a bigger part of my problem was positioning and target priority. Any suggestions for how to approach this?
GIT MOAR GUDER
On 2017-06-20 at 9:22 AM, Magnus Grendel said:I've seen someone do well with a well-equipped Cassian Andor.
Do you remember Cassian's build ?
Not really. I recall (unspurprisingly) fire control system, and I think Jyn Erso too. It was mostly about Cassian's own ability being used to keep Rey unstressed.
My local Store Championship was Saturday, I stuck with the Rey Jan build. We had 44 players show up. First round I faced off against Dash - Miranda and got a close win, second round was Fen - Cobra - and a Tugboat with EMP. I got the win with only half points on Rey lost. Then Third round was against double Jumpmaster, Dengar - Manaroo, Managed to take out Manaroo but couldn't even get through shields on Dengar, this guy finished the tournament in third overall, lost a close match to the eventual champion, so I don't feel bad about losing to him, but the amount of thought that went into these three games absolutely killed my brain. Round 4 was against a buddy of mine who I regularly beat, flying a triple G-1A list with Zuckuss having Swarm Leader. I should have been able to murder him but apparently fatigue had set in hard and I made three fatal errors in one round, flew the worst game I have flown in a long time and conceded after the second round of firing. Then the last round saw the same thing happen, different buddy same result. But overall I can't complain for my first ever tournament of this size. The guy I beat in round 1 ended up 5th overall so there is that satisfaction. Taking a break now, my brain still hurts a little. But I do plan to come back and do better next time!