Vassal Summer Tourney 2017 - Round 4

By Green Knight, in Star Wars: Armada Organized Play

On 28.6.2017 at 0:57 AM, Darth Veggie said:

Lord Preyer vs. Darth Veggie 2-9 in my favour (MoV 246). Lord Preyer was such a pleasant opponent. Much more will follow.

This game had some really nice context coincidences. And it had a background story that started nearly a year ago. Like this year, in the big VASSAL tournment last summer @Lord Preyer and I were supposed to play against each other in round 4 . However, this never happened, bacause of a sad event in my family I had to drop out of the tournament.

Now, one year later we had again the chance - and again in round 4. And we discovered that we have a lot in common. Starting with our first name, continuing with an ancient Roman link, a professional tie, and finally: Not only our fleets were similar (both fleets try to capitalize on the last-first bug with a huge initiative bid, 6 activations and a lot of black dice thrown of small base ships). Much more important: We both picked our fleets for the same reason: The squad game, allthough we love it both, consumes too much time when we indulge in it. Our fleets allowed us to play competitively and quickly with fleets that have little squad support. And finally: We both despise our fleets, because they aim at such a boring play style with the last-first-bug (and we even both said it to @Green Knight in our private emails when we handed them in).

So much we had in common. The main difference was that I was a bit more insane and had therefore the initiative (379 vs. 381 bid). I chose his Most Wanted. My Admonition and one of his activation padding flotillas were objective ships.

Here is the log file:

https://drive.google.com/open?id=0B8-5yzhxFFOjY1h1Tm5wcksza3M

Unfortunatelly, it ends at the end of round 2, after Lord Preyer's Demolisher threw a brutal volley (8 damge) against Admonition which she, well, Mon Mothmaly admonitioned quite nicely. Lord Preyer had to arrange some private stuff and because of that we interrupted the game for half an hour. That was also the reason I saved the log file and started a new one. However, somhow I messed it up. Hence, the second part does not exist. The logfile is boring anyway, because we used voice chat during the game - and the game merely lasted until the second activation of round 3. I flew Admo away. However, Lord Preyer made a fatal mistake by activating Demo next (a mistake caused by all the interruption I think). This meant that Demo was an easy (and finally dead) target for my Foresight. It also meant that both his raiders would die quite surely within the same game round. Therefore he conceded for the mentioned MoV.

@Tokra was also all the time present in the voice chat and he cleverly pointed out that without this mistake I would have quite likely lost the game. We discussed it for some time and I totally agree with him. First, if Demo had had the much cheaper APT instead of Expanded Launchers he might even had one shot Admo. Admo would have died anyway, because of the Most Wanted marker Lord Preyer would have had a lot of additional dice (for the second Demo shot out of the rear - when we both Lord Preyer and me had already forgotten it - and for 3 flotilla attacks). Also Foresight would have suffered a lot with another ramming of one of the raiders and maybe its APT. So it was one single decision that decided the game.

Our take away: Lord Preyer and me ardently want to play another game against each other - one with fleets that are not so dumb as the ones we played.

Edited by Darth Veggie

@itzSteve vs Brobafett is finished!

Major props to an awesome opponent, thanks for the really fun game!

Started out with ItzSteve grabbing an early advantage in firepower and activations by sinking both raiders without them so much as contributing a scratch. But then Avenger got in on the party, and he started in with some really punishing hits to the Liberty while the Gozantis crossed the finish line of my Blockade Run objective to score some points, evening us up on tokens from the 2 dead Raiders.

Top of turn 6 Itzsteve moved his full health full shields Admonition to block the Avenger from scoring, but Avenger rolled like a madman and scored just one damage shy of the kill. He was stopped from crossing the line, but Admonition was lost in the process.

Game ended 303-192 in my favor, MOV 111, 7-4 win for Brobafett.

@Maturin vs @RStan is scheduled to start 8 AM US Eastern Time Zone on Saturday July 1st. Likely will hit an intermission and continue Sunday morning around a similar time.

On 6/30/2017 at 4:44 AM, RStan said:

@Maturin vs @RStan is scheduled to start 8 AM US Eastern Time Zone on Saturday July 1st. Likely will hit an intermission and continue Sunday morning around a similar time.

Game paused at the top of turn 5, with the continuation scheduled for 8AM Eastern, Sunday July 1st. Things are tense but RStan has the advantage...

Cactus vs @Truthiness will attempt to finish on Monday or possibly Sunday mid-afternoon. If not, @thecactusman17 will concede as I had to choose between finishing a vassal game or family visiting, and I will always choose family.

@Maturin vs @RStan ended with a victory for RStan with 244 MOV as an 8 - 3.

@Tokra predicted this one correctly, so I guess bonus points for Tokra!

Edited by RStan

@PT106 gave me the win. Both of us have busy work schedules and the one day that we had I get called into work. :angry:

Edited by Dorrin314
Talked with PT106

Undeadguy vs @NebulonB

275 vs 81 Undeadguy win. Played Nebs Contested Outpost.

@comatose defeasts @BiggsIRL, 256-164. 7 - 4 win for him. His Station Assault the objective.

I got the stations, but Shara, as well as she tried, was not quite enough anti-Bomber protection as only the Endeavor made it away.

40 minutes ago, BiggsIRL said:

@comatose defeasts @BiggsIRL, 256-164. 7 - 4 win for him. His Station Assault the objective.

I got the stations, but Shara, as well as she tried, was not quite enough anti-Bomber protection as only the Endeavor made it away.

She was a trooper as she was attacked 6 times before dying. She played a major role in Biggs, Jan, and Luke eventually dying. I'm glad we were able to play such a fun, casual game.

Here's the log file!

Doobleg v CNinja is in the books. (CNinja wins 6-5)

What a great game! We played Doobs' Contested Outpost and he set it up on the left. I was able to draw the nasty Avenger out with Demo bait. It worked but Doob was able to cap the station for 4 turns. I had to take out his Demo that had come in a bit early.

I got 225 (including the last Station Token), Doobleg got 194 (including 4 tokens) 6-5

What a game! It could have swung either way all game.

I am so tired of Tagge! :) It is like having NO commander! :)

Here is the link:

https://drive.google.com/file/d/0BxXa4Vz0-tMHamt5czFrQmpMbDg/view?usp=sharing

Edited by CaribbeanNinja

@CaribbeanNinja defeats @doobleg 225-195 in a close-run Contested Outpost!

Awesome game with a great player (in every sense of the word). :D

Thanks once again to @Green Knight for putting on the tournament, making it possible to play the game we love with the people who make it worth playing. :D

Edit: NINJA'D!!! Living up to his name. :P

Edited by doobleg

@Green Knight another bye for me?...

I'm going to have to concede to cactus, despite his earlier post. He's been nothing but flexible. I've shot down three attempts over the course of this long weekend for family and work (yes work) interference, so it doesn't seem right to take his offer. His availability is far better than mine going forward into the cut.

3 hours ago, Aresius said:

@Green Knight another bye for me?...

Aresius, what time zone are you in?

3 hours ago, Aresius said:

@Green Knight another bye for me?...

On 25.6.2017 at 4:40 PM, Matt Antilles said:

I should have done this earlier so sorry for whatever repercussions it has, but I need to drop from the tournament @Green Knight. I've got far too much stuff going on to be able to commit to games. I've been lucky if I can snag a pick up game every once in a while.

Looks this way. So, your second.

We had quite a few concedes so far.
In the first round we had 23 matches and 3 concedes.
Second round were still 23 matches but 6 concedes and one bye.
21 matches and 8 concedes in the third round.
And we have 4 concedes so far in the forth round with 19 matches. And (from my list) 5 matches left to do.

Most of the concedes were because of the timeszones. This Timezone problem is really nasty. I hope the next one, with the two pools, will fix this a bit.

I propose the introduction of a 23hr global timezone.

im not savvy enough with vassal, but would it be possible to update a game, save then send the file or link to your opponent, who updates and sends in return and so on and so forth to clear a game very slowly over two weeks? ready to be commenced at any time opponents can rendezvous for a game. I have a chess app on the ipad that works this way, just wondered if it would be do-able?

If one or two games a round could be played this way in a crisis would still be helpful?

1 minute ago, PodRacer said:

im not savvy enough with vassal, but would it be possible to update a game, save then send the file or link to your opponent, who updates and sends in return and so on and so forth to clear a game very slowly over two weeks? ready to be commenced at any time opponents can rendezvous for a game. I have a chess app on the ipad that works this way, just wondered if it would be do-able?

If one or two games a round could be played this way in a crisis would still be helpful?

I think it is possible but - oh god. It would be really slow.

7 minutes ago, PodRacer said:

im not savvy enough with vassal, but would it be possible to update a game, save then send the file or link to your opponent, who updates and sends in return and so on and so forth to clear a game very slowly over two weeks? ready to be commenced at any time opponents can rendezvous for a game. I have a chess app on the ipad that works this way, just wondered if it would be do-able?

If one or two games a round could be played this way in a crisis would still be helpful?

Technically it's possible. That said, I can say from experience that the module at least has a really difficult time with new log files being tanked on to old ones. Basically, you'd need to save the end state separately, create a new log, play the action, save the new end state, and send both the log and the new end state back. The other player has to review the log, open up the new end state, begin a new log, take their action, and send it back.

And then consider that we haven't even gotten too things like defence tokens, counter attacks, etc.

Ships arent too bad, resolving damage moves to the start of the next activation in a slight concession on the actual rules.

Squad though.... nightmare

4 minutes ago, Ginkapo said:

Ships arent too bad, resolving damage moves to the start of the next activation in a slight concession on the actual rules.

Squad though.... nightmare

Evade/Lando rerolls.

i figured it would be a long shot!

but in principle a game could be thrown down ready to play just about,(maybe even turn 1,( or till first contact). with actual dice time saved for the face to face

Cant fulfil fixture beyond first contact? post up first contact pic and let the other players decide mov based on what we see before us!

(i know wild spitballing now!)

58 minutes ago, Tokra said:

Looks this way. So, your second.

We had quite a few concedes so far.
In the first round we had 23 matches and 3 concedes.
Second round were still 23 matches but 6 concedes and one bye.
21 matches and 8 concedes in the third round.
And we have 4 concedes so far in the forth round with 19 matches. And (from my list) 5 matches left to do.

Most of the concedes were because of the timeszones. This Timezone problem is really nasty. I hope the next one, with the two pools, will fix this a bit.

I don't think that the timezone was really the main problem (this is not a first Vassal tourney that had players from all over the world), however this time one of the differences was the more aggressive schedule. It seems that to have only two weekends for scheduling games may not cut it, unfortunately.