Hello,
my friend and I started some days ago with Android Netrunner Core Set and played some matches with the core decks. We made ofc errors, but it was a nice trial&error experience so far (we both played M:TG and are aware of LCG/TCG and other strategy games, so we're not completely noobs).
After that we started the Terminal Directive campaign, where my friend chose the Seidr and I chose Ayla. I used a suggested deck from this: https://netrunnerdb.com/en/decklist/42823/terminal-directive-starter-ayla#64471
We played 6 games so far, and it stands 0:6 for me. There were games where it was really close, like 6 Agendapoints for me and 5 for him, but in the end he won still.
We didn't pla without any mistakes of course, but it feels that Runner is underrated in this campaign and this feeling has also my friend and from others I've heard that TD isn't really balanced.
Do you have the same experience? Or maybe you can write down your general strategy with Runner for this campaign? It is already written where the suggested deck is, and I think the deck is really good, but I have several problems:
I am trying to build up my ICE-breakers, Laguna/Ubax and so on, but I can't wait forever, because at one point I have to do a run, for example if Seidr plays this upgrade where all agendas cost 1 less. So with this card he can install and score a 2point Agenda in the same turn for example.
In one game he had like 2-3 Agendas in his hand, but I didn't think about to make a run to his HQ instead of trying to make a successfull run vs the mentioned installed upgrade card for example.
It feels that Seidr/Corp has nothing to do but just to build a big wall of ICES everywhere and play just passive and wait.
For me, some guys said that from the runner comes the aggressive part so it's stronger, but it just doesn't feel so:
If there are hidden cards on the Remote (maybe Agenda/credit card protected by some ICEs), then I have to have like 10+ credits before I even should try a run, and then I have to have the right ICE-Breakers to match his ICEs, otherwise I can't interact with the ICE and pay for the subroutines. If the first ICE has subroutines like "Destroy a program" and I don't have the right ICE-Breaker, then it's kinda GG for me.
Or- I run into a trap in the end of the run and the Corp is allowed to destroy 2 programs.
For example, if the Corp is advancing just once in a round, then it will be more likely an Agenda and I am forced to make a successful run in the next turn.
It feels also that the Runner isn't allowed to make any mistakes and all, because then he either would lose programs or gain damage and so on, whereas the Corp is easier to play.
I am not crying about this game don't get me wrong, I'm a competitive player and want to progress and get better (even if it's only PvE/campaign), but I feel kinda lost here.
Any suggestions for strategy, decks are welcome, even criticism hehe ;D
Thanks in advance!