PbP Concept

By Blackbird888, in Star Wars: Force and Destiny RPG

58 minutes ago, Blackbird888 said:

Nothing gained and nothing lost

@TheShard will be losing a game to participate in, a home for his character. The game will be losing a solid player, who role plays the heck out of his creations, the party losing an interesting and committed addition.

While it is certainly the GM's decision... let's not pretend that nothing has been lost.

File this away as "agreeing to disagree." I am still happy to play, but choose not to remain silently complicit in this.

Edited by Edgehawk
Just now, Edgehawk said:

@TheShard will be losing a game to participate in, a home for his character. The game will be losing a solid player, who role plays the heck out of his creations, the party losing an interesting and committed addition.

While it is certainly the GM's decision... let's not pretend that nothing has been lost.

File this away as "agreeing to disagree." I am still happy to play, but chose not to remain silently complicit in this.

Fair enough. I truly don't mean any offense to @TheShard or anyone, nor do I wish to sour anyone's experience, but if so, I understand and no hard feelings meant on my end. I'm sure there will be opportunities for everyone to use their character concepts at some point.

Umm...yes? That's kinda a bitter way to join up, but I'll take up the mantle of you're willing to have me.

I need a little bit to review the entire thread in detail and see who is already here and what concepts might fit. I'll try to have an initial concept by this evening. Off the top of my head, I was also going to do a Shao-Lin monk-type concept (with a focus on the mysticism aspect), or, going off the Western sub-genre, someone who would got the archetype of the "Native American," who is generally more, well, Mystic-y.

Just now, Absol197 said:

Umm...yes? That's kinda a bitter way to join up, but I'll take up the mantle of you're willing to have me.

I need a little bit to review the entire thread in detail and see who is already here and what concepts might fit. I'll try to have an initial concept by this evening. Off the top of my head, I was also going to do a Shao-Lin monk-type concept (with a focus on the mysticism aspect), or, going off the Western sub-genre, someone who would got the archetype of the "Native American," who is generally more, well, Mystic-y.

Again, see above. If you feel uncomfortable, then so be it.

Sorry, we were crossing posts, I hadn't seen your response when I started typing.

I'll read through and work up a concept. If I haven't come up with something by this evening that I think I can work with I'll let you know and cede to anyone else who stops by.

Here's my first draft of Zik Adid-Yati , a Human Teacher.

Here's the point breakdown (I don't have OggDude's great toy, so I hope this is right):

110 XP (Human)

10 XP (Morality 50)

0 Lightsaber 1 (from Human)

0 Coercion 1 (from Human)

30 Intellect 3

30 Willpower 3

30 Presence 3

10 Discipline 2

15 Discipline 3

5 Sense Danger

150 XP (Knight Level)

5 Well Rounded (selected Lightsaber & Coercion)

10 Encouraging Words

10 Nobody's Fool

10 Grit

15 Skilled Teacher 1

15 Master Instructor

20 Grit

25 Skilled Teacher

25 Force Rating

15 Imbue Basic Power

I contemplated going with a 3 in Brawn or Agility, which would have been all starting XP spent on characteristics. But I figured some more skills would probably be useful, especially since I sank all of my Knight Level XP into talents to bump of Force Rating and take Imbue.

Another possibility would be to lower Intellect to 2, and to bump Willpower or Presence to 4. (I'm no good at min-maxing, so help would be appreciated. :))

Please let me know if I've messed up somewhere, or if it would be more helpful for me to reshuffle XP in places.

I'll have a background written up later, maybe tomorrow morning.

Edited by SavageBob
adding spoiler tags

Okay, I need to double-check the posted concepts to ensure I'm not stepping on anyone's toes, but I haves an initial concept: a young warrior just out of the temple/monastery/training. She's skilled with a blade (she wields an actual metal katana [Superior Ancient Sword] with a spiritual connection to her family), but understands little of how the world actually works.

She knows nothing about the Force, attributing her enhanced physicality and combat prowess to skill and discipline. Which is true in a way, if inaccurate. She believes strongly in justice and honor, but her conceptualization of those ideals is simplistic at best. What she truly needs is a journey of the spirit to better understand the Galaxy, her place in it, and the nature of her connection to it. This little saga would be her first step on figuring that out.

This is a very different take on a Mystic than I'm used to; no Seer or Advisor at all, just straight Makashi. I'll post my initial build in a bit, and a SWSheets character sheet tonight.

Just to clarify, at the moment, my concept is currently :

Something Force and Destiny as Primary/Martial Artist secondary. Not at home to review the Careers, but that's the idea so far. I'm pretty flexible on the F&D part, if there happens to be overlap, the Martial Artist part is pretty solid in the build.

Okay, initial build:

CHARACTERISTICS

Brawn 2; Agility 3; Intellect 2; Cunning 3; Willpower 2; Presence 3

ATTRIBUTES

Wounds: 0/12; Strain: 0/14

Soak: 2; Defense 1*/0

SKILLS

Athletics 1

Charm*

Coercion* 1

Cool* 1

Coordination* 1

Discipline 1

Knowledge: Lore* 1

Knowledge: Outer Rim*

Lightsaber* 3

Perception* 1

Resilience 1

Vigilance* 2

TALENTS

Duelist's Training

Feint 1

Force Rating 1

Grit 2

Makashi Technique

Parry 3

Resist Disarm

POWERS

Enhance

--Control: Coordination; Control: Resilience

Sense

--Control: Defense; Duration

EQUIPMENT

Weapon: Grandfather's Sword [Superior Ancient Sword (Dam +3; Crit 3; Lightsaber (Engaged); Encum 3; HP 1/1; Defensive 1, Superior)]

Armor: Custom fit Armored Clothing

Other Gear: Spacer's duffel with random basic equipment

Money: 536 credits

Money money money money!!! : 1d100 36

Edited by Absol197
2 hours ago, SavageBob said:

Here's my first draft of Zik Adid-Yati , a Human Teacher.

Here's the point breakdown (I don't have OggDude's great toy, so I hope this is right):

[snipped]

I contemplated going with a 3 in Brawn or Agility, which would have been all starting XP spent on characteristics. But I figured some more skills would probably be useful, especially since I sank all of my Knight Level XP into talents to bump of Force Rating and take Imbue.

Another possibility would be to lower Intellect to 2, and to bump Willpower or Presence to 4. (I'm no good at min-maxing, so help would be appreciated. :))

Please let me know if I've messed up somewhere, or if it would be more helpful for me to reshuffle XP in places.

I'll have a background written up later, maybe tomorrow morning.

Looks fine so far. Humans can pull off 3/3/3/2/2/2 or even 3/3/3/3/2/2 with starting XP, or 4/3/2/2/2/2. It would depend entirely on what you're actually doing with the character. Willpower/Discipline is important to a Teacher and Consulars in general, second to Intellect and Presence, depending on the area of expertise.

29 minutes ago, Absol197 said:

Okay, initial build:

CHARACTERISTICS

Brawn 2; Agility 3; Intellect 2; Cunning 3; Willpower 2; Presence 3

ATTRIBUTES

Wounds: 0/12; Strain: 0/14

Soak: 2; Defense 1*/0

SKILLS

Athletics 1

Charm*

Coercion* 1

Cool* 1

Coordination* 1

Discipline 1

Knowledge: Lore* 1

Knowledge: Outer Rim*

Lightsaber* 3

Perception* 1

Resilience 1

Vigilance* 2

TALENTS

Duelist's Training

Feint 1

Force Rating 1

Grit 2

Makashi Technique

Parry 3

Resist Disarm

POWERS

Enhance

--Control: Coordination; Control: Resilience

Sense

--Control: Defense; Duration

EQUIPMENT

Weapon: Grandfather's Sword [Superior Ancient Sword (Dam +3; Crit 3; Lightsaber (Engaged); Encum 3; HP 1/1; Defensive 1, Superior)]

Armor: Undecided

Other Gear: Undecided

Money: 500+1d100 credits

Looks fair as well.

56 minutes ago, KungFuFerret said:

Just to clarify, at the moment, my concept is currently :

Something Force and Destiny as Primary/Martial Artist secondary. Not at home to review the Careers, but that's the idea so far. I'm pretty flexible on the F&D part, if there happens to be overlap, the Martial Artist part is pretty solid in the build.

Gonna bring out because we don't have one, but Protector/Martial Artist might work well, but yes, Ascetic is a solid choice as well.

1 hour ago, Absol197 said:

Okay, I need to double-check the posted concepts to ensure I'm not stepping on anyone's toes, but I haves an initial concept: a young warrior just out of the temple/monastery/training. She's skilled with a blade (she wields an actual metal katana [Superior Ancient Sword] with a spiritual connection to her family), but understands little of how the world actually works.

She knows nothing about the Force, attributing her enhanced physicality and combat prowess to skill and discipline. Which is true in a way, if inaccurate. She believes strongly in justice and honor, but her conceptualization of those ideals is simplistic at best. What she truly needs is a journey of the spirit to better understand the Galaxy, her place in it, and the nature of her connection to it. This little saga would be her first step on figuring that out.

This is a very different take on a Mystic than I'm used to; no Seer or Advisor at all, just straight Makashi. I'll post my initial build in a bit, and a SWSheets character sheet tonight.

I think that your character will blend well (or lack thereof) with mine. A deeply spiritual, naive "rookie" meshing with a somewhat cynical, worldly-wise padawan. They both have much to give and learn from each other.

38 minutes ago, Blackbird888 said:

Gonna bring out because we don't have one, but Protector/Martial Artist might work well, but yes, Ascetic is a solid choice as well.

I wouldn't mind Ascetic, but you did say you would prefer we didn't double up on Career choices. Since someone else already called Consular, I'd have to go with something else. Protector is fine too though, I'm about to start looking through F&D more closely now that I'm home

Edited by KungFuFerret
50 minutes ago, SebastianArrow said:

I think that your character will blend well (or lack thereof) with mine. A deeply spiritual, naive "rookie" meshing with a somewhat cynical, worldly-wise padawan. They both have much to give and learn from each other.

I'd have to look what you've posted over, but off the top of my head, all the yes :) .

On 6/19/2017 at 8:54 PM, Blackbird888 said:

Aside from a lightsaber or weapons, may choose one piece of armor with a value of 200 credits or less, as long as it is unrestricted (and within the logical confines of the genre). May also select one piece of equipment with the same restrictions as above.

Just want to verify; there isn't much in the way of armor available for 200 credits or less (though there are couple of options out there). I am totally fine if this is what you what, just making sure it wasn't a typo.

Just now, Magnus Arcanus said:

Just want to verify; there isn't much in the way of armor available for 200 credits or less (though there are couple of options out there). I am totally fine if this is what you what, just making sure it wasn't a typo.

Oops. That's supposed to be 2000.

So, a slight respec of Zik Adid-Yati .

I decided that a storyteller would more likely rely on Charm and Leadership rather than Coercion. I also bumped Presence to 4 and took Intellect down to 2. I can always swap this back to 2/2/3/2/3/3 if folks think the extra Intellect would help. This would also free up another 10 points for more skills or talents, or for the Range and Control upgrades to Imbue.

Here's the current point breakdown:

STARTING XP

110 XP (Human)

10 XP (Morality 50)

30 Willpower 3

70 Presence 4

0 Discipline 1 (from Consular)

10 Discipline 2

0 Leadership 2 (from Consular & Teacher)

0 Knowledge (Lore) 2 (from Consular & Teacher)

0 Charm 1 (from Human)

0 Lightsaber 1 (from Human)

150 XP (KNIGHT LEVEL)

5 Well Rounded (selected Lightsaber & Charm)

10 Encouraging Words

10 Nobody's Fool

10 Grit

15 Skilled Teacher 1

15 Master Instructor

20 Grit

25 Skilled Teacher

25 Force Rating

15 Imbue Basic Power

Edited by SavageBob

Quick question: do we get the mentor bonus for Force powers as a "group resource," or do we have a different (or no) group resource?

1 minute ago, Absol197 said:

Quick question: do we get the mentor bonus for Force powers as a "group resource," or do we have a different (or no) group resource?

Good question.

If you choose the mentor option, that would be a good way to link all the PCs together. It could be something as simple as the individual that you all mutually are associated with, even if they aren't a true Obi-Wan mentor. The likelihood of them appearing is pretty much nil.

A holocron isn't a bad choice either, as it has a relatively small presence but can also be a reasonably effective connection.

A ship would probably be wasted.

So, if we go mentor, that could be a good reason why my character (Takane, BTW) might be there. If whoever the mentor is is someone her grandfather told her to contact, that could be why she goes to the planet.

2 minutes ago, Absol197 said:

(Takane, BTW)

Ta-ka-ney or Ta-cain?

Well, we're using a wuxia theme here, so I had my friend who's a Mandarin/Japanese translator for the NSA give me a Japanese name :) . So, the former!

EDIT: Oh, also, Defense stacking, how do you want to handle it? Defense from armor and Defensive stack, or no? I don't really care either way, but it would be good to know!

Edited by Absol197
1 minute ago, Absol197 said:

Well, we're using a wuxia theme here, so I had my friend who's a Mandarin/Japanese translator for the NSA give me a Japanese name :) . So, the former!

Zik Adid-Yati is derived from Sanskrit. I see we had similar ideas. :)

Here is my character's back story:

Bralane, Bothan Aggressor:

An orphaned Bothan mostly self raised in the slums of Ord Mantell, she was taken in by a kindly Ithorian (Obreen) who became her 'teacher'. As Bralene grew up she knew she was different, and with help from Obreen, Bralene learned of her force sensitivity. However, unlike most examples of her species, Bralene prefer overt and decisive action in the face of oppression and tyranny and she railed against the crime lords and swoop gangs that ruled the ghettos of Ord Mantell.

During an expedition through the infamous Ord Mantell ship graveyards, Obreen and Bralene stumbled upon an old Jedi cruiser. While most of the ship was useless and picked over by Jawa scavengers, Bralene found a sturdy metal staff, made of an curious alloy. Highly resistance to corrosion and most forms of energy, Bralene took this well balanced weapon for her own. The pair also found a few Jedi relics that had some very rudimentary knowledge of the Force and Force using traditions, but nothing that would come close to an actual holicron.

For several years Obreen patiently taught Bralene, trying mightily to quell the recklessness and defiance the young Bothan displayed. On more than one occasion Bralene found herself in a fight with gangsters, corrupt police, and other thugs that ‘patrolled’ the slums. Most of the time Bralene gave as good as she took.

Her life was turned upside down one fateful day when the Empire took a sudden interest in Obreen and her ‘student’. With a brutally savage attack against the ghetto that was remarkable for its heavy handed approach (even for the Empire), over seven square blocks of the ghetto was razed to the ground. Nominally a neutral system, the government of Ord Mantell looked the other way during this assault (with the promise of extremely generous loans from the Empire to help ‘rebuild’), even going so far as to barricade the ghetto to prevent escape. During this assault, Bralene managed to escape, but was separated from Obreen, who is presumed dead.

Not really understanding why, Bralene sensed she had to escape, as there was some malevolent entity scouring the planet for her. Sneaking her way past the barricades (which did include pulling out her staff and beating some police officers senseless), she was able charter passage off planet aboard a transport vessel called the Sunbeam Sentinel.

[\spoiler]

8 minutes ago, Absol197 said:

EDIT: Oh, also, Defense stacking, how do you want to handle it? Defense from armor and Defensive stack, or no? I don't really care either way, but it would be good to know!

Armor or cover + talents + Defensive/Deflection. Defensive/Deflection only works from one source at a time, whichever has the highest rating (or, for whatever reason, player's choice, if they prefer a weaker source).

I also don't like how Defensive Training overwrites the Defensive quality, so scratch that. I also tweaked how lightsaber pikes work, but that will only matter if anybody picks one.

And the stats for Bralane:

Characteristics:

Brawn 4, Agility 2, Intelligence 2, Cunning 3, Willpower 2, Presence 2

Skills:

Brawl 1

Coercion 3

Cool 1

Melee 2

Perception 1

Streetwise 2

Talents:

Plausible Deniability (1)

Intimidating (1)

Terrify

Improved Terrify

Grit (1)

Force Rating

Force Power

Enhance Basic

Control: Resilience

Control: Brawl

Control: Commit to Brawn

Weapons: Refined Cortosis Staff (attachments pending), Blaster Pistol

Armor: Uncertain

Other Gear: Uncertain

[\spoiler]