PbP Concept

By Blackbird888, in Star Wars: Force and Destiny RPG

http://swsheets.com/c/bef4zwjih-jostrumm-jaz-dl

I have to double check the equipment meets your guidelines, it'll probably change... However this is basically the character.

I might move a bit of xp around for foresight

1 minute ago, TheShard said:

http://swsheets.com/c/bef4zwjih-jostrumm-jaz-dl

I have to double check the equipment meets your guidelines, it'll probably change... However this is basically the character.

Looks okay. Duty and obligation will be unnecessary. I'm going to say "that's a blue Bill Nye" once --if anybody brings it up again, they will be ejected.

Yeah I figured, your doing morality right?

Correct.

(sorry please don't eject me just yet)

My character is also very agile, and predominantly blue. We'll be fighting Injustice together! In a very blue and agile way.

Edited by Edgehawk

Hey someone be a chiss or duros!!

So @Edgehawk , wanna intertwine our backstory?

1 hour ago, KungFuFerret said:

So is there any problem among the players of some of us having the same Career? Specifically Consular? For my Shaolin Monk concept, I'm debating either Ascetic or Sage (mostly leaning towards Sage), but I know someone else mentioned Ascetic. Currently I'm mostly leaning towards Sage/Martial Artist for my concept, with Ascetic/Martial Artist a distant 2nd place. Any conflicts with that combination? Don't want to step on anyone else's concept if possible.

My current concept is indeed for an Ascetic. I'm thinking he was a storyteller for a small community on his homeworld, which has recently come under Imperial occupation. His stories, while ambiguous, were critical of the Imperial governor, and he got reported. Because he hadn't actually done anything violent, he was sent into exile on the planet we'll be starting on. Now that he's there, he's adopted an ascetic lifestyle and focuses on storytelling (kind of like street preaching) to the few people he comes into contact with.

That said, if Ascetic is essential to your concept, KungFuFerret, I can go Teacher instead with much the same background.

@TheShard Your blue guy could be after the same Imp (or Imps in general)?

Actually, @KungFuFerret , I'm not really sure how the Ascetic tree would be helpful to the party unless paired with something else, so I'm leaning more toward Teacher now, plus a Force power or two. I'll still keep the exiled storyteller background.

1 minute ago, SavageBob said:

Actually, @KungFuFerret , I'm not really sure how the Ascetic tree would be helpful to the party unless paired with something else, so I'm leaning more toward Teacher now, plus a Force power or two. I'll still keep the exiled storyteller background.

I might not go Ascetic at all, like I said, I'm mostly leaning towards Sage, though I might go a totally different route for my F&D portion. If anything we'd have the Career in common (Consular), but have different specs. Though the GM would prefer I pick something else, which is fine, the build is still fluctuating in my head. I have the concept of what he is "Wandering Monk" kind of archetype, so as long as the basic function is there, I personally don't care what the specific specs are. I might pick one of the more martial focused F&D specs, I was leaning towards Sage mainly for the high FR potential. So pick what you like, I will adjust around it. It's 100% fine by me.

Dude teacher! Selfish reasons, I wanna see what happens when you add extra force dice onto my agility! Agility to 11!! J usr kidding...well mostly.

That could work edge, I'm thinking a little bit more personal. Maybe we worked together back in the day, maybe you knew I was one of the few honest lawman back in the day. You looked me up going to find help tracking the bad guys down, but discovered a bit of a mess of an individual.

I'll admit that I haven't read the entire thread with 100% fidelity, but I'll ask: is your Mystic slot taken? 'Cause...

I really loved your concept for the Kuma (sad I didn't get to participate), so is love to give it another shot, with my favorite career, too boot!

This party is just begging for a magnificent seventh slot...

Darn, I'm always one slot too late for these things >_< !

Well, have fun, all! I'll probably be watching this one as you go :) .

2 hours ago, TheShard said:

http://swsheets.com/c/bef4zwjih-jostrumm-jaz-dl

I have to double check the equipment meets your guidelines, it'll probably change... However this is basically the character.

Okay, so after doing some thinking, I don't think this character works very well for this game, or built in this manner. It may be a matter of perspective, but I think of careers as being the most important aspect of a character; the core or foundation, so to speak. Reverse engineering a Gunslinger into a Mystic just isn't working for me. If you're going to play a Mystic, the forward aspect should be mystical, and you yourself has said that the character is Gunslinger first, Seer second. Even the motivation and morality don't work well with the idea. The character in its base elements could work, but it seems to be more of a Guardian than Mystic.

50 minutes ago, Absol197 said:

I'll admit that I haven't read the entire thread with 100% fidelity, but I'll ask: is your Mystic slot taken? 'Cause...

I really loved your concept for the Kuma (sad I didn't get to participate), so is love to give it another shot, with my favorite career, too boot!

44 minutes ago, Edgehawk said:

This party is just begging for a magnificent seventh slot...

Yeeaahhhh.

I'll have to think about that.

If you did let the blue Gunslinger slide... we already have a volunteer for a more traditional, force-centric Mystic... C'mon... The Magnificent Six? Snow White and the Six Dwarves? The Sixth Sign? Six Deadly Sins?

Careers are mechanics that's it, a series of bonuses and dice modifiers.

The character is a classic gunslinger, classic westerns take right from samurai films, almost exact copies in certain cases. The "gun monk" trope is classic, so is the mystical gunslinger, is that skill, luck... Or something else?

Ex-law, disgraced, samurai with no home, classic tropes of the genre.

Mystical teacher check.

Plagued by visions check.

I have no idea what you feel doesn't work. I think its because you hear gun, and think sword. However most classic westerns are basically copies of kirwasawa (sp?). They are more a product of the genre then any modern samurai film.

I've literally used almost every trope I could think of in the background. In fact he was already made, used in a one shot, inspired by those very films. Magnificent 7, 7 Samurai, he is the drunk sharshooter, the disgraced lawman... He is a composite of those characters.

You have a problem with him being a seer second as it seems to run counter to the genre, let me point out the force doesn't exist in any of those movies. So itself has less to do with being true ro the genre then a gunslinger, just as a saber welder is more fitting to the genre then a force wizard.

Just saying.

Also to clarify mechanically he has been a trained lawman, a gunslinger. However the untrained, untapped potential of the seer dominates his life, he literally cannot be a gunslinger lawman because he looks crazy when he suddenly wigs out with a vision, he has been ostracized for being a seer, so rp else the seer is more dominate to the character.

As for the way it's built it was for a one shot.

Like I said I'm going to move stone xp over to forsee.

22 minutes ago, TheShard said:

Careers are mechanics that's it, a series of bonuses and dice modifiers.

I disagree with this. Most of the published material disagrees with this.

There's more freedom in this class-based system than others, but the careers are still an important aspect of the character. They are like character archetypes (or archetypes). A Guardian is different in concept from a Consular as that is different from a Seeker and so forth. So when I say "my character is a Guardian" that indicates that they are different from a Consular thematically and conceptually.

So, the bonuses and modifiers are a means to fulfill the career, not the other way around.

As to the rest, I still stand by initial statement.

And while I do agree that Westerns share tropes and inspirations with jidai geki, they still are distinct enough that when I say a jidai geki/wuxia-style game, that doesn't mean going full Western works 100% of the time.

Never mind.

Perhaps we should respectfully agree to disagree. I suggest that possibly our gaming styles are an ill match, and propose a respectful end to our endeavor. Nothing gained and nothing lost, and no hurt feelings.

Edited by Blackbird888

I'll end the arguement here and be done, magnificent 7 is 7 Samurai. Its the same movie, just one set in nowhersville American the other in rural nowhersville Japan. One shoots, one slices, neither have the force. So to worry about the aspect of the career which is least representative of the genre is getting overshadowed by the aspect that has the most to do with it makes no sense and seems heavy handed and rather arbitrary.

Anyways good luck everyone, have fun.

Edited by TheShard

I suppose you wouldn't be interested in the opening, would you @Absol197 ?