Advice for a two-deck Gondor/Rohan combo.

By silverthorn, in Strategy and deck-building

After a while away from the game I want to get back into the game and, after looking at the games I've played I worked out that one combo I hadn't ever attempted was a two-deck Gondor/Rohan combination. The problem is that I'm not sure where to begin. Do I go with one all-Rohan and one all-Gondor deck or mix the heroes and allies and what heroes should I put in.

Any help would be welcome.

Hello,

I never try to mix gondor with rohan but I made two deck, one rohan who work very well (way more than expected) and one gondor who is not very good. There is: http://ringsdb.com/fellowship/view/2747 . Click on each deck to see more details.

I also think about a mono tactic gondor deck but haven't test it yet.

I have a Gondor/Rohan fellowship (featuring Dori, of course) here:

https://ringsdb.com/fellowship/view/111

It worked pretty well for me, with mono-leadership Gondor on one side as the attack deck, with Rohan (spirit/spirit/tactics) on the other side for questing and sentinel defense. Substitute Beregond (either one, Rohan has the cards for mono-spirit) for Dori and LeDenethor for Balin to get a more thematic (and likely more powerful) deck.

The great Gondor/Rohan combo is mixing Mutual Accord with Astonishing Speed or We Do Not Sleep, but with so many Rohan questers Visionary Leadership by itself can make Mutual Accord worth playing even without anything else.

Gondor/Rohan may not be the best combination in existence, but there's no more thematic combination in existence.

I would prefer:

Hama -> for recycling some events (feint, card draw,...)

Eowyn -> best willpower (tactic -> supports attack; spirit -> more willpower)

Eleanor -> when revealed cancel + shield of gondor (defender)

When you don't want to split rohan and gondor, than ist that my suggestion.

The Hama/Eowyn/Eleanor deck has possibilities (since Eleanor has real possibilities now that Doughty Ranger is out). I might try building a Leadership-Lore deck to go with it,

What is the benefit to the Eleanor/Doughty Ranger combo?

It is a combo with another card (wingfoot) who allow you to quest with Eleanor and cancel (but replace) any treachery you want. It doesn't worth the cost at 2 players (1 Eleanor effect + test of will will be enough since only few cards are revealed each turn), but with 4 players it could be useful.

i think it works best with two decks, one that's mostly gondor and one that's mostly rohan

include the following cards:

Mutual Accord (in both decks if possible)

Visionary Leadership for Gondor, Astonishing Speed for Rohan

Eomund x3 (along with cards to trigger/recycle his ability, such as Sneak Attack, Stand and Fight, Born Aloft, Ride to Ruin, Helm! Helm!, Dwarven Tomb, etc.)

have fun!

Gondor deck is best as Tactics/Leadership imo with Boromir (either version), Denethor (Leadership), and Mablung

Rohan deck with Theodred OR Elfhelm (be sure to include lots of mounts though), Eowyn (Spirit), and Theoden (Spirit). it will be really tempting to use Tactics Eowyn, but i promise that Spirit is the way to go

the Gondor deck kind of makes itself. lots of Tactics and Leadership Gondor allies, especially Faramir, but also include some Westfold Outriders (works great with the theme and also with Mablung). lots of good-stuff Leadership/Tactics events like Feint and Sneak Attack. also make sure to include some Tireless Hunters for Mablung's ability

the Rohan deck kind of makes itself too. there are lots of great Spirit and Leadership Rohan allies for questing. i usually just include 1x of each of the unique allies, but make sure Eomund is 3x since he's pretty vital to creating momentum-swinging turns where everyone gets multiple actions.

also include Valiant Sacrifice and Campfire Tales for card draw; also Ancient Mathom for the Rohan deck. since you have Sneak Attack, some Gandalfs wouldn't be too bad. both decks generate a lot of resources, so having all the extra card draw you can muster is good.

you can make lots of edits to taste, but the basic premise is using Mutual Accord along with some combination of Astonishing Speed, Eomund, Visionary Leadership, Faramir, etc. to quest for a lot and/or be able to use everyone in multiple phases that turn to surge ahead and build enough momentum that the quest/encounter deck can't keep up. the decks are pretty aggressive early with lots of extra resources right off the bat (essentially 5-6 resources per deck on the first turn). extra card draw is essential, and options are somewhat limited, so include as much as you can.

Your way to build Rohan was also the one I use before Gameling release. Now that I test with it and Gameling, and fully enjoy mustering the rohirrim / a very good tale and have Eomund / Gameling combo in the first 3 turns every game Rohan decks become way better to me. There is no need of atonishing speed (and you don't have the resource anymore) but you have tons of questing anyway because you can send all of the Rohan ally except Eomund and untap them all every turn.
Best draw options for Rohan is elven-light, thanks to Eowyn spirit. Sneak attack/gandalf is also something that I like.

I would recommend to play lore in gondor. First of all because of the lack of healing that you will face if you don't, secondly because of the fun that Damrod carry. You must play Boromir. The tactics version is one of the very best hero in the game, but the leadership is way more about gondor thematic (but still be weaker than the tactics one with 100% of the deck composed by gondor cards tough). So my opinion will be to play Damrod / Boromir / Denethor, and choose the Boromir you prefer :). But I am both less experienced about Gondor deck and less satisfied about Gondor deck I made so it is less important that Rohan advice that was up ;).