4 ship Imperial combo?!?! What has this world come to? It's certainly more fun than tournament worthy but this should be interesting enough.
Backdraft+ Spec Ops+ FCS+ LWF+ sensor cluster+ SNAPSHOT
Scimitar Bomber + shuttle + ops spec+ Systems officer
Mauler Mithal + Snapshot
Zeta Leader + Snapshot+ Comms Relay
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Tricks: this is just a snapshot + Op specialist list... and then some. You could pick any EPT toting pilots and the shuttle with Op specialist and call it a day or you can have some fun. What Mauler, Zeta, and kinda backdraft offer to the list is extra out of combat fun. All three create a range 1 field of "free actions" in the activation phase.
Mauler and Zeta can enhance thier Snapshots to 3 dice. Zeta can potentially use his ability twice a round (Snap a lower PS, green maneuver, enhance again in combat phase).
Backdraft gets a free TL and maybe another focus to fuel cluster. Even a missed snap is a free focus or TL for someone. Add in a green maneuver on the shuttle and normal actions and everyone should be sitting with tokens come Combat or have done some damage already or both!
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Parts:
Bomber Shuttle- I opted for cheap and supportive. The Operations Specialist is really the only required piece. With a few points here or there you can mix it up. PS up and snapshot here too is an option but gets spendy. Tomax is also great but you're losIn a ship. Considered a Lambda for this slot but the shuttle is cheaper for same combo.
Backdraft: you have to have some beef and this one has it out both arcs. While Snapshot doesn't trigger the title (oh how I wish it did!) FCS combos well enough. A missed Snap should also generate a free focus and allow you to BR for double taps or double up on focus for enhanced Def with sensor clusters. Added crits are always appreciated.
Mauler: High PS, cheap EPT carrier. Can throw 3 dice in activation and 4 + focus and even a TL (thanks shuttle!) during combat at PS 7. Pretty snazzy for a 19pt tie. Still gets 3 dice off before a Fenn alpha while Fenn has no tokens before he gets obliterated. Could be Howlrunner for a point more.
Zeta: same as Mauler except he might only get 3/3 or 2/4 situation and stress dependent. Also packs the extra shield and extra evade. The extra evade is more refillable since there will lots of tokens flying about. Considered inspiring recruit on shuttle for cheaper but the extra TL is probably better than an open dial. You can save points by dropping to Scourge or Howlrunner for similar results and upgrade your shuttle.
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Pros: comborific, fun, hits hard, Imperial 4 ship "Jank" build, no real 1st target, PS and activation kills at 7/7/7/2, positioning matters, 3/4 shoots before Fenn!
Cons: fragile (ish), base shuttle doesn't contribute a ton in combat, can get aced with only mid-PS, lots of interactions to remember
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Changes- options already noted. Shuttle has some wiggle room and so does Zeta slot.
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what say you?
Edited by Rakky Wistol