Anybody concerned about this build?
[ REBEL FLEET (381 points)
1 • Hammerhead Torpedo Corvette - General Rieekan - Task Force Antilles (69)
2 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
3 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
4 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
5 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
6 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
7 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
8 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
9 • Hammerhead Torpedo Corvette - Task Force Antilles (39)
Since the Hammerhead was announced I've been trying to think of whether there's any real answer to this. It's just 45 hull points spreading a lot of damage around, with zombie powers. 9 activations, and you can choose to go second and have a good set of objectives they can't farm.
Ideas from anyone? I know it'd be annoying to try to fly, with a lot of ships getting in each others' way and such, and maybe a Konstantine Interdictor fleet could cause it to ram itself to death, but in general it's just a lot of ram to consider, and K-Int fleets aren't really otherwise competitive.