Biggs Stronghold

By Kloud, in X-Wing Squad Lists

Biggs - Lowhhrick - Katarn ( 100 )

Biggs Darklighter — X-Wing 25
R2-D2 4
Integrated Astromech 0
Ship Total: 29
Lowhhrick — Auzituck Gunship 28
Selflessness 1
Jan Ors 2
Rey 2
Ship Total: 33
Kyle Katarn — HWK-290 21
Marksmanship 3
Twin Laser Turret 6
Recon Specialist 3
Pulsed Ray Shield 2
Moldy Crow 3
Ship Total: 38

Any suggestion about Auzituck or Crow setups?

Marksmanship + Recon Specialist is an odd choice. They're conflicting actions, and Marksmanship is kind of poor value for a TLT even though it functions on both shots. I'd drop it ... maybe for Draw Their Fire.

1 minute ago, Hawkstrike said:

Marksmanship + Recon Specialist is an odd choice. They're conflicting actions, and Marksmanship is kind of poor value for a TLT even though it functions on both shots. I'd drop it ... maybe for Draw Their Fire.

The idea for recon is to obtain the maximum possible amount of focus token before combat, also once biggs is down, use them for defend. But maybe it is too much action economy focused.

Recon is a very good choice. I'd keep it -- use it for all your actions. Find a better EPT for Kyle that doesn't require an action.

Well, you got a plan on keeping Biggs alive a few rounds. Um... Got a plan on how you're going to kill the enemy? You've got so little firepower you're going to go to the wire just about every game.

8 hours ago, LagJanson said:

"you got a plan on keeping Biggs alive"... "you're going to go to the wire"

Well, in facts, thats the idea of the list, keeping Biggs alive makes the difference.

58 minutes ago, Kloud said:

Well, in facts, thats the idea of the list, keeping Biggs alive makes the difference.

If that's the entire plan, I do wish you luck. I was curious if you actually had a plan on how you would shoot things at all. That said, I'm hardly an expert at this game, so absolutely try it out. My concerns are...

  • You don't have a lot of firepower that you can easily point around the board without breaking formation
  • If it goes to time and nothing dies on either side - you only have 6 red for final salvo
  • Biggs is going to be tough to put down, but if he does your entire list looks like it folds.

Worth a try as a fun list though to challenge your opponent.

Personally, I would drop recon specialist, swap r2-d2 out for r5-p9, replace Jan with Jyn (Lowhrik has a 180 degree front arc) and then maybe be super crazy and put some torps on Biggs with the four extra points. Nobody will expect it and it will give your list a little more punch.

edit: maybe just drop marksmanship and keeps the recon specialist. But either way, Jyn and Kyle together should be able to provide Biggs with enough tokens to regen at the end of a round. Plus it frees him up from taking only green manouvers.

Edited by Maultex

Biggs - Lowhhrick - Katarn ( 100 )

Biggs Darklighter — X-Wing 25
R5-P9 3
Integrated Astromech 0
Ship Total: 28
Lowhhrick — Auzituck Gunship 28 Jyn needs an action so Experimental Interface resolves the problem and with Jan it become a 3 actions ship.
Selflessness 1
Jan Ors 2
Jyn Erso 2
Experimental Interface 3
Ship Total: 36
Kyle Katarn — HWK-290 21
Draw Their Fire 1
Twin Laser Turret 6
Recon Specialist 3
Pulsed Ray Shield 2
Moldy Crow 3

Jess Pava (25)
R3-A2 (2)
Sensor Cluster (2)
Integrated Astromech (0)

Lowhhrick (28)
Selflessness (1)
Jyn Erso (2)

Captain Rex (14)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

14 minutes ago, Nikolishin said:

Jess Pava (25)
R3-A2 (2)
Sensor Cluster (2)
Integrated Astromech (0)

Lowhhrick (28)
Selflessness (1)
Jyn Erso (2)

Captain Rex (14)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Drop Sensor Cluster upgrade to M9G8, have people hate you forever.

Which one triggers first, R4-D6 or Lowhrrick's pilot ability?

22 hours ago, Wh0isTh3D0ct0r said:

Which one triggers first, R4-D6 or Lowhrrick's pilot ability?

The pilot ability. You have to have to be "hit" by an attack to trigger R4-D6. So the attack "hitting" is after dice mods and tokens.