Luke Help.

By tunewalker, in Star Wars: Destiny

So I have been trying to create a Luke deck for a while, but I am lacking force speed, One with the Force and Vibro knives and also have no Fast hands so thus far these are the couple variants I have come up with, without those cards looking for help.

eLuke

Jedi Acolyte

Battle field: Imperial Armory (chosen because I think I will actually be paying for my upgrades while others find a way around doing so with out paying for them thus if I can skip out till the end of the turn to play upgrades it will speed up the deck by an action AND I will be able to save some resources for playing upgrades)

Upgrades (only have 1 of all the 1 of's in this deck, also only legendary I have other than Luke is Handcrafted light bow.)

1 Force Illusion

2 Jedi Robes

2 Lightsabers

1 Makashi training

2 Rey's staff

1 Force Throw (this is mostly palpatine hate with disrupt to remove resources for rise again and special side is always nice for chucking plapies dice)

1 Force Training

Events: (dont have gaurd)

2 Caution

1 Destiny

2 Determination (really like it with Acolytes dice and ability.)

1 Force misdirection

2 My ally is the force

2 overconfidence

2 premonitions

2 rejuvenate

1 Return of the Jedi

Attempt 2

ELuke

Maz

Battlefield: Imperial Armory (same reason as above)

Upgrades (same note as above)

1 Force Heal

1 Force Illusion

1 Force Throw

2 Lone Operative.

1 Makashi training

2 Rey's staff

1 Force training

1 Hand crafted Light bow.

Events

2 Caution

2 Draw Attention

1 Electro shock (only own 1)

1 Force Misdirection

2 Friends in low places

2 Heroism

2 Long Con

2 Loth cat and mouse

2 My ally is the force

2 Over confidence

2 rejuvenate

Im looking for critiques of this deck and possible changes with the thought in mind that I cant get any of the cards mentioned at the top of the post. I am trying to set up a Luke deck that is at least some what budget.

Edited by tunewalker

First deck looks pretty solid. At 7 health I find the Acolyte a bit squishy - you can make up for that with Otoh Gunga as the battlefield. Otherwise, you could swap the Acolyte for Rey. Get +2 health at the cost of the occasional loss of an extra damage or resource.

Deck two is an underrated pairing, imo. They're a great pair. That being said, you could probably safely drop Force Heal and Force Illusion for a pair of Lightsabers. Lone Operative will do enough healing work.

If you've got him, there was a successful build back in Awakenings that paired eLuke with Ackbar. It usually went under the moniker of 'Skybar' You can throw in a couple of Field Medics, Leadership to throw Luke twice, it's a solid deck.

8 hours ago, Ajones47 said:

First deck looks pretty solid. At 7 health I find the Acolyte a bit squishy - you can make up for that with Otoh Gunga as the battlefield. Otherwise, you could swap the Acolyte for Rey. Get +2 health at the cost of the occasional loss of an extra damage or resource.

Deck two is an underrated pairing, imo. They're a great pair. That being said, you could probably safely drop Force Heal and Force Illusion for a pair of Lightsabers. Lone Operative will do enough healing work.

If you've got him, there was a successful build back in Awakenings that paired eLuke with Ackbar. It usually went under the moniker of 'Skybar' You can throw in a couple of Field Medics, Leadership to throw Luke twice, it's a solid deck.

Ya I have Ackbar, just wasnt finding it working thus far, I dont have leadership, but I do have most of the other stuff for the deck, also dont have promotion, but I do have scout.... if you have a suggested build I can try that OR I can throw up one of my attempted builds with it. The worry with the Lightsabers in the second deck is the cost, the deck has 4 3 cost upgrades already adding in 2 lightsabers brings that up to 6 3 cost upgrades with a total of only 10 upgrades, for me this sounds like it may be hard to pay for, if that were to be the cost would to me suggest to swap a couple events for Premonitions as well as having the long cons as they deck is super expensive at that point. The Force Heal is actually mostly used as a jump off point for those 3 cost upgrades, to get a little healing or resources in then jump off it for Lone Operative.

Ah yes, I see the logic of it now. No 'It Binds All Things' on hand? Or even the battlefield 'Moisture Farm' so that you can play the big upgrades the turn after you pull them?

Leadership is really the hinge of that deck, so I can see why it would struggle without it. In any case, I still like Deck One a lot.

As a side note. What do people think pairs best with E Luke?

Now? I'm thinking Rey.

When EaW hits? I'm really looking forward to trying eLuke/eEzra!

4 hours ago, Ajones47 said:

Ah yes, I see the logic of it now. No 'It Binds All Things' on hand? Or even the battlefield 'Moisture Farm' so that you can play the big upgrades the turn after you pull them?

Leadership is really the hinge of that deck, so I can see why it would struggle without it. In any case, I still like Deck One a lot.

I could probably use it binds all things for the first deck the second one I feel has to many non blue upgrades for it to really matter, the issue with it is of course the speed, Moisture farm while it is good, I do fear it being more useful to my opponent and Imperial Armory largly provides the same boost without it being so useful to decks like Poe Maz or Palpatine, or Baby vader decks since they rarely pay for their upgrades and yet they still want resources to pay for their pay sides.

23 hours ago, Ajones47 said:

First deck looks pretty solid. At 7 health I find the Acolyte a bit squishy - you can make up for that with Otoh Gunga as the battlefield. Otherwise, you could swap the Acolyte for Rey. Get +2 health at the cost of the occasional loss of an extra damage or resource.

Deck two is an underrated pairing, imo. They're a great pair. That being said, you could probably safely drop Force Heal and Force Illusion for a pair of Lightsabers. Lone Operative will do enough healing work.

If you've got him, there was a successful build back in Awakenings that paired eLuke with Ackbar. It usually went under the moniker of 'Skybar' You can throw in a couple of Field Medics, Leadership to throw Luke twice, it's a solid deck.

Not to knit pick but Rey is plus 3 health over the snail. Pretty solid amount

I agree with Kieransi that eLuke/eEzra will be my go-to in a couple of months. My only problem with it is the question if they will actually go after ezra first. If they do, cool? I would probably give each character a shield if opponents battlefield.

5 hours ago, Traxlenak said:

I agree with Kieransi that eLuke/eEzra will be my go-to in a couple of months. My only problem with it is the question if they will actually go after ezra first. If they do, cool? I would probably give each character a shield if opponents battlefield.

Glad you agree! This looks like a really fun deck. Hopefully I can get Luke with the Awakenings reprint.

I'd definitely give both shields to Ezra first. One of the best things about Luke is that he can take a beating - 12 health doesn't seem like a lot, but it means that even the top-tier decks will probably take two rounds of focusing their fire on him to finish him off (Poe/Maz might be a different story, but that's why you include dice control such as Guard). Ezra's main weakness is his low health - at 7, it's as low as the Acolyte. There's not much you can do against Rey with Force Speed and Vibroknives... if she rolls seven unblockable damage and resolves it before you can respond, there's not much you can do, but with two shields, Ezra might live a little longer against decks whose damage is blockable, because they'll probably only target him if they think they can kill him in the same round.

On 6/17/2017 at 10:51 PM, tunewalker said:

So I have been trying to create a Luke deck for a while, but I am lacking force speed, One with the Force and Vibro knives and also have no Fast hands so thus far these are the couple variants I have come up with, without those cards looking for help.

eLuke

Jedi Acolyte

Battle field: Imperial Armory (chosen because I think I will actually be paying for my upgrades while others find a way around doing so with out paying for them thus if I can skip out till the end of the turn to play upgrades it will speed up the deck by an action AND I will be able to save some resources for playing upgrades)

Upgrades (only have 1 of all the 1 of's in this deck, also only legendary I have other than Luke is Handcrafted light bow.)

1 Force Illusion

2 Jedi Robes

2 Lightsabers

1 Makashi training

2 Rey's staff

1 Force Throw (this is mostly palpatine hate with disrupt to remove resources for rise again and special side is always nice for chucking plapies dice)

1 Force Training

Events: (dont have gaurd)

2 Caution

1 Destiny

2 Determination (really like it with Acolytes dice and ability.)

1 Force misdirection

2 My ally is the force

2 overconfidence

2 premonitions

2 rejuvenate

1 Return of the Jedi

Attempt 2

ELuke

Maz

Battlefield: Imperial Armory (same reason as above)

Upgrades (same note as above)

1 Force Heal

1 Force Illusion

1 Force Throw

2 Lone Operative.

1 Makashi training

2 Rey's staff

1 Force training

1 Hand crafted Light bow.

Events

2 Caution

2 Draw Attention

1 Electro shock (only own 1)

1 Force Misdirection

2 Friends in low places

2 Heroism

2 Long Con

2 Loth cat and mouse

2 My ally is the force

2 Over confidence

2 rejuvenate

Im looking for critiques of this deck and possible changes with the thought in mind that I cant get any of the cards mentioned at the top of the post. I am trying to set up a Luke deck that is at least some what budget.

I feel you man. Some people just don't have any of them fancy cards. I think Maz+E-Luke is stronger, but your upgrades are not the right way to go. You need big, powerful, offensive upgrades for Maz to abuse. I would go with 2 Jedi Robes, 2 Lightsabers, 2 Force Throw (only a few bucks on coolstuff and shipping is a buck for singles), Rey's staff, 2 Force Illusion (also cheap), 2 Makashi, and a bunch of defensive events. Luke needs to be able to kill stuff. Put offensive upgrades on Luke, and play defensive events.

Been playing eLuke/Rey, wouldn't use anyone else with him currently. The issue with Big/little character pairs is that the little has to bring a lot to the table, but Rey's health & action economy advantage let's Luke keep up with the other tiered decks. I recommended googling rebeltrooper's build, but the premise is essentially less is more in terms of upgrades and instead run more 0 drops like caution, rejuvenate, heroism to capitalize Luke's draw.

But hey, Maz sound cool too. Yellow can add a lot, especially with Second Chance/Force Illusion shenanigans w/ammo belts and fast hands. Looking forward to Ezra, though not sure if I wanna try him with Luke, ranged makes him sorta weird in terms of resolving.

12 hours ago, Atomisk said:

Been playing eLuke/Rey, wouldn't use anyone else with him currently. The issue with Big/little character pairs is that the little has to bring a lot to the table, but Rey's health & action economy advantage let's Luke keep up with the other tiered decks. I recommended googling rebeltrooper's build, but the premise is essentially less is more in terms of upgrades and instead run more 0 drops like caution, rejuvenate, heroism to capitalize Luke's draw.

But hey, Maz sound cool too. Yellow can add a lot, especially with Second Chance/Force Illusion shenanigans w/ammo belts and fast hands. Looking forward to Ezra, though not sure if I wanna try him with Luke, ranged makes him sorta weird in terms of resolving.

Hey man just wanted to note while all of that is great remember trying to do this with a limited card pool and budget, got a budget Skybar deck to work with just awakenings this time trying to do the same with Luke so no Fast Hands, no Second Chance, only 1 force illusion, Rebeltrooper's build relies on several expensive cards specifically the upgrades like Force speed which I have 0 of, and Vibroknife also 0 of if rey were to be added, and I am thinking about it, it would be to abuse her dice with cards like gaurd and caution her health amounts and the action semi action economy she still provides with the upgrades thing.