Bounty Hunters deck needs assistance.

By Hol Coronet, in Star Wars: Destiny

I'm in the process of putting this deck together. It revolves around IG-88's ability. I don't have all the cards yet so I'm pretty flexible with changes. I'm not looking to dominate any tournament scenes, just trying to have a tough semi-casual deck for local play.

Battlefield:

Imperial Armoury

Characters:

IG-88

Aurra Sing

Upgrades:

2x Armour Plating

2x Ascension Gun

2x Fast Hands

2x Flame Thrower

2x Jetpack

Support:

2x Backup Muscle

Events:

2x "Fair" Trade

2x Ace in the Hole

1x All In

2x Arms Deal

2x Cheat

2x Electroshock

2x Go For the Kill

2x Relentless Pursuit

2x Reversal

1x Scramble

Good events. Vibroknucklers, Vibroknifes, and Holdout Blasters might be nice too, just to get more power.

I don't think it's enough character dice on the table... I'm guessing you only have one Iggy dice, but the non-elite Iggy is probably a better pairing with Veers, plus you get access to red villain events.

Edited by Kieransi

Mono yellow is a tough sell for me, given the low number of offensive upgrades. Is there a way you could splash another color, possibly red?

Red seems to make sense, I'll look into that. I don't have any IG-88s yet. I was planning on buying my fill of SoR before splashing out on the single. Elite IG-88 doesn't leave a lot of space more characters. I have all the red Villain characters from SoR but none from Awakenings.

You can run elite IG-88 with Death Trooper, or regular IG-88 with eVeers, two FO Troopers, an FO Trooper and Nightsister / Bala-Tik / Guavian Enforcer.

Don't buy Iggy. He's not worth it. I don't buy singles, I buy packs and trade. I got elite Iggy and tried him out, he's just not good. Go with Krennic. He's way cooler. Aurra seems good too, there's just not any great pairing for her.

Iggy is not very powerful, and he's really expensive as a single. You'd be much happier buying two copies each of Veers and Bala for the same amount of money.

3 minutes ago, Kieransi said:

Don't buy Iggy. He's not worth it. I don't buy singles, I buy packs and trade. I got elite Iggy and tried him out, he's just not good. Go with Krennic. He's way cooler. Aurra seems good too, there's just not any great pairing for her.

Iggy is not very powerful, and he's really expensive as a single. You'd be much happier buying two copies each of Veers and Bala for the same amount of money.

That seems like more of a meta decision. Let the guy play with what he feels like, since he wasn't asking for competitive advice.

5 minutes ago, Kieransi said:

Don't buy Iggy. He's not worth it. I don't buy singles, I buy packs and trade. I got elite Iggy and tried him out, he's just not good. Go with Krennic. He's way cooler. Aurra seems good too, there's just not any great pairing for her.

Iggy is not very powerful, and he's really expensive as a single. You'd be much happier buying two copies each of Veers and Bala for the same amount of money.

Yeah, he's pretty pricey compared to some other Legendaries. I do have 2 Krennics so I could run him elite, but it seems like he would want a slower more controll-y deck maybe.

If you're really dead set on mono yellow I think Bala / Jango / Unkar could be a lot of fun, but still not altogether competitive. I forgot to mention TIE Pilot above, he's also super solid for 8 points.

3 hours ago, WonderWAAAGH said:

That seems like more of a meta decision. Let the guy play with what he feels like, since he wasn't asking for competitive advice.

If you're not worried about the meta though, there's other characters that are much cheaper. He just seems like a bad deal either way. I guess if IG-88 is your favorite character I can see where you'd buy the single, otherwise it's probably better to go for Jango or one of the other non-legendary yellow villains.

Mono Yellow, and no ones is suggesting the fat guys?

For a more aggressive deck, you could look at Aurra Sing/Bala or Jango. Not hardcore competetive, but could hit hard and fast enough to win some games.

I'd agree that IG-88 just isn't worth going out of your way to obtain. He's probably the least playable legendary character, and arguably the least playable character in the game (I think the only other character in contention is probably Outer Rim Smuggler).

eIG-88/FN9s is legit. Dont let these guys above tell you otherwise. IG-88 has 2 dice doing great dmg and you use FN9s ability to chuck yellow upgrades over and over with his rolls, while building IG-88 up.

~D

20 hours ago, HoodieDM said:

eIG-88/FN9s is legit. Dont let these guys above tell you otherwise. IG-88 has 2 dice doing great dmg and you use FN9s ability to chuck yellow upgrades over and over with his rolls, while building IG-88 up.

~D

Seems reasonable. I'd try it if I had the 2 IG-88s but like 50 packs in and I haven't seen a single one yet! Im still flip-flopping on decks, mostly because I don't have many Awakenings cards yet. I don't need a top tier deck and I definitely am not looking for a net deck of whatever's sweeping the tournament scene. I'll take a look at the suggestions here and probably make something quite different.

On 6/18/2017 at 7:06 AM, HoodieDM said:

eIG-88/FN9s is legit. Dont let these guys above tell you otherwise. IG-88 has 2 dice doing great dmg and you use FN9s ability to chuck yellow upgrades over and over with his rolls, while building IG-88 up.

~D

I agree. One of my favorite decks to play right now.

Thirding IG/99. If you can score 2 IGs...and his card rates value on the secondary market for a reason for those that downplay his effectiveness...it's a very fun, dangerous deck to face. Lots of damage, not much else, so rely on events for removal and defense. 99 with Leadership is my favorite sleeper combo for this team.

On 6/17/2017 at 8:41 PM, Hol Coronet said:

Yeah, he's pretty pricey compared to some other Legendaries. I do have 2 Krennics so I could run him elite, but it seems like he would want a slower more controll-y deck maybe.

I'm trying to get e Krennic and Jabba to work. I keep hopping that it can compete with the top lists. So far it isn't but I'll keep trying

I was trying to get IG-88 and Nightsister to go together with intentions on playing holocron into Force Push or Lightning on IG-88. Was nice having both characters ranged damage and the rerolls from Nightsister were nice, but realized she dies real quick. Haven't given up on this idea though.

On 6/18/2017 at 7:06 AM, HoodieDM said:

eIG-88/FN9s is legit. Dont let these guys above tell you otherwise. IG-88 has 2 dice doing great dmg and you use FN9s ability to chuck yellow upgrades over and over with his rolls, while building IG-88 up.

~D

The problem with IG-88 is not getting yellow upgrades into your discard. The problem is that his ability is too slow, and there just aren't that many good upgrades. It's just the one side, you have to hit it, and barring ready shenanigans (which yellow doesn't have any of) you're not going to get any use out of the upgrade until next turn. Shields are also basically useless in the current meta, so that doesn't help him out much either. About the only really reasonable approach would be to try to cycle Thermal Detonators, but without any focus available it's going to be pretty inconsistent.

I've yet to build it, but I actually like the idea of Aurra/Death Trooper. Gives you access to red for all those nice ranged weapons, keeps the damage type consistent (unlike 2199), and has a ton of ranged damage even in just the base characters.

If you're really set on just a bounty hunter theme, I think Aurra/Jango is the best bet. The problem there is that there aren't many good yellow upgrades to get damage out of, and at 20 HP it's going to be pretty fragile. You're going to be relying on killing them first, which is going to be hard.

On 6/26/2017 at 6:36 PM, Buhallin said:

The problem with IG-88 is not getting yellow upgrades into your discard. The problem is that his ability is too slow, and there just aren't that many good upgrades. It's just the one side, you have to hit it, and barring ready shenanigans (which yellow doesn't have any of) you're not going to get any use out of the upgrade until next turn. Shields are also basically useless in the current meta, so that doesn't help him out much either. About the only really reasonable approach would be to try to cycle Thermal Detonators, but without any focus available it's going to be pretty inconsistent.

Your points are valid, but eIG88 is rolling 2 & 3 ranged dmg dice. Thats pretty great. Aurra can do similar, but then ur chucking FN9s upgrade chain. Im not saying you have to use IG88s special, but it def works well with FN9 as a partner bc you are chucking upgrade replacements so much :-)

~D

4 minutes ago, HoodieDM said:

Your points are valid, but eIG88 is rolling 2 & 3 ranged dmg dice. Thats pretty great. Aurra can do similar, but then ur chucking FN9s upgrade chain. Im not saying you have to use IG88s special, but it def works well with FN9 as a partner bc you are chucking upgrade replacements so much :-)

True enough - but Aurra is basically a 2/3/3 ranged damage. Giving up a 3 Damage side for a really iffy special does not seem like a win. About the only real advantage IG-88 has right now is the extra hit points.

He's definitely a character which will get better as the card pool deepens, and if we manage to slow the game down from Ludicrous Speed, but for now he just doesn't match up well with other options.

To me, the issue with IG-88 and FN is that you're essentially playing an FN deck. Your ten point character is the centrepiece of the deck. Based on that, is IG-88 the best partner you can find? What is IG-88 really contributing to the deck over other characters?

Sure, he's got good damage values, but so do other characters. But nothing is really going to help you land them, and outside of his damage values IG's dice is all around pretty terrible (the two shields for one resources may be the worst non blank die face in the game). Something like Luke/Ackbar works because of focus; Vader Raider works because of Force Strike, Bait and Switch, ways to fix his damage. With FN, it feels like your game plan is to abuse FN, and then hope maybe IG-88 gets the scraps? Unfortunately, the special is just too slow - yes, you're getting the weapon for 'free' for next turn, but you're also giving up a 20 point character dice now to do it.

Having said that, I think that eIG-88/FN is definitely the way to go to make him playable, because there's at least some synergy there. But sadly, I'm not convinced that he pulls his weight even in the best deck for him.

On 6/27/2017 at 7:55 PM, Buhallin said:

True enough - but Aurra is basically a 2/3/3 ranged damage. Giving up a 3 Damage side for a really iffy special does not seem like a win. About the only real advantage IG-88 has right now is the extra hit points.

He's definitely a character which will get better as the card pool deepens, and if we manage to slow the game down from Ludicrous Speed, but for now he just doesn't match up well with other options.

Yes she is, but again, shes 2/3/3 by chucking 1-2 cards everytime. You need those cards for FN. If you dont care about that, thats fine, but FN loses all his good stuff by doing that. Thats why I think Aurra/eJango is better team than eAurra/FN. Build Aurra bc opponent has to deal with eJango quickly or else he kills quickly.

~D

I know everyone loves FN these days, but neither IG-88 or Aurra are good matches for him. Both are expensive, which reduces your pool of hit points. FN ensures neither will be able to build up (excluding IG-88's special, which is painfully slow). He's mismatched damage with both of them.

FN has a very unique playstyle, and if you're going to play to that you need to pick others who support it. I honestly don't know why you'd pair him with yellow at all - there are very few yellow weapons worth using with him (Jetpack can't resolve, Thermal breaks your chain, etc). Aurra's discard is the least of the problems with the pairing.

Theres plenty to give FN if youre just going to chuck. But with IG88 you play normal. Its a single die FN so his 2 melee sides mismatch isnt a big deal. Theres plenty of yellow/red upgrades to play on both and keep those upgrades. You dont have to chuck everytime with FN. Create a solid yellow/red ranged deck. Youd be surprised how much solid dmg you do with it, while still maintaining cards to control/mitigate.

~D

30 minutes ago, Buhallin said:

FN has a very unique playstyle, and if you're going to play to that you need to pick others who support it. I honestly don't know why you'd pair him with yellow at all - there are very few yellow weapons worth using with him.

I agree that yellow might not be a great FN pairing, although Ascension Gun and Vibroknucklers are pretty good on him.

So who do you think works with him? SoR Vader? Lightsaber and Lightsaber Pike might be pretty nasty on Nines. I guess he can be an upgrade hog as well, so it might not be great, but I'd still be tempted to try Jango with him, because you have plenty of time to take extra FN actions. I also played against FN/Dooku, which seems pretty good.