Scuurg Theory crafting gone mad.

By Archangelspiv, in X-Wing

Hey Everyone,

With the spoiling of the Scuurg, I have been, like a lot of people, trying to figure out what to pair up this pretty ship with. I have only been using Nym at the moment as I suck at using low PS pilots. I am trying to keep him as cheap as possible because at the end of the day, he is still Agi 1 and can get focused down with the red power creep.

So my question is, what are people lists using the Scuurg???

trying to fit VI genius bomblet fcs havoc scum Nym somewhere, just derp around almost auto bombing every jouster

wanted the PS 6 with Vi and cad and clusters, but not much room for a third

need to see the g4h offerings for a ship in that price range

Hahaha Fickle, that is my exact build for Nym too, if youre doing it, I must be on the right track with him.

I can't wait to try this out: Bombs Away!

Nym + Emon. Andrasta + Cad Bane crew = 4 bomb slot Firespray :lol:

2 minutes ago, RStan said:

I can't wait to try this out: Bombs Away!

Nym + Emon. Andrasta + Cad Bane crew = 4 bomb slot Firespray :lol:

I like the Idea @RStan , it would be awesome if they can improve the Firespray a little bit, something else for the Scumwing complainers to be up in arms about though.

I like that Emon just has all the dice rolling bombs/mines so him having Cad Bane makes sense and also having Bomblet Generator with Emon, there's no reason not to throw a bomb out with his 3 turn or 3 straight every turn for potential damage/forcing enemies to move away from it. I can use the Proton bombs and thermal dets in the combo with Genius with no consequences because of Nym's scum pilot ability as a deterrent of getting in my range 1 hole of the TLT. I could even spend the 1 point to have the Tractor Beam on Emon because why not? Tractor Beams are fun!

PTL, Advanced Sensors, EU, Bomblet Generator Sol Sixxa. B)

You can get a ps10 accuracy corrector Autoblaster turret, with a barrel roll.

I know everyone is talking about bombs, but that seems good. 36 is a bit much for just that, but you could still get some bombs in there.

3 hours ago, ficklegreendice said:

trying to fit VI genius bomblet fcs havoc scum Nym somewhere, just derp around almost auto bombing every jouster

wanted the PS 6 with Vi and cad and clusters, but not much room for a third

need to see the g4h offerings for a ship in that price range

Also looking at VI Nym, Havoc, Genius, Bomblet, AC, ABT.

Pulling off the post maneuver bomb to the face followed by the automatic 2 damage Autoblaster/Acc Corrector combo sounds like something I just have to try

6 hours ago, RStan said:

I can't wait to try this out: Bombs Away!

Nym + Emon. Andrasta + Cad Bane crew = 4 bomb slot Firespray :lol:

Alternatively you can swap Andrasta title out for Slave I and equip Extra Munitions. Still gives you 4 bombs, but you can shave several points off the total cost of the ship so long as you don't mind being limited to only 2 bomb types.

17 hours ago, Herowannabe said:

Alternatively you can swap Andrasta title out for Slave I and equip Extra Munitions. Still gives you 4 bombs, but you can shave several points off the total cost of the ship so long as you don't mind being limited to only 2 bomb types.

The key was to give Emon Bomblet Generator at least which would be the only bombs on him with Slave 1 and Cad Bane. I'd rather make sure I take full advantage of Emon's pilot ability with Reveal and Action bombs. Plus this way I can have all the dice rolling bombs. :)

On 6/17/2017 at 4:45 PM, ficklegreendice said:

trying to fit VI genius bomblet fcs havoc scum Nym somewhere, just derp around almost auto bombing every jouster

wanted the PS 6 with Vi and cad and clusters, but not much room for a third

need to see the g4h offerings for a ship in that price range

Thtats the same nym build I started out with (also had syned turret), combined with a similar Sol (AStS instead of VI, and autoblaster), used a 22 point cartel marauder (vaksai, vectored, PRS, the rest of the normal 1 point upgrades) for the third. Played one game on vassal last night and my opponent had way better dice than me (I was below average attack and defense, he was like 4-5 above average both). Cartel marauder died to 3 range 3 shots the first round of combat, nad he had several unmodded shots that would fire all (or like 3/4) hits/crits. I also didn't fly it great. Already made a couple changes for next time. Changed out Nyms turret, gave him AS instead of FCS (so he can Br before bombing to threaten a bigger area). Changed Sol from cluster to proxy (cad is only once per round, so gives more potential dice to make em reroll on misses). Also plan to try emon at some point

So far I have come up with this, forgive my ultra imaginative squadron name. Left a few points for initiative, I am finding 97/98 points should give you the choice atm.

Nym/Fenn/N'Dru ( 98 )

Captain Nym (Scum) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Autoblaster Turret 2
Bomblet Generator 3
Accuracy Corrector 3
"Genius" 0
Havoc 0
Ship Total: 39
Fenn Rau — Protectorate Starfighter 28
Push the Limit 3
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 34
N'Dru Suhlak — Z-95 Headhunter 17
Veteran Instincts 1
Homing Missiles 5
Scavenger Crane 2
Guidance Chips 0
Ship Total: 25

Well that depends on bombs going to well scum or being a great option, but lets face it, Scum has the best Swarms, the best turrets, and the Best Arc Dodgers. The three pillars of the X-wing meta has fallen on Scum, who needs scum Heavy Bombers?

Edited by Marinealver
3 minutes ago, Marinealver said:

Well that depends on bombs going to well scum or being a great option, but lets face it, Scum has the best Swarms, the best turrets, and the Best Arc Dodgers. The three pillars of the X-wing meta has fallen on Scum, who needs scum Heavy Bombers?

Which best swarm is scum flying right now? They definitely have the best turrets, arc-dodgers is more debatable. There really AREN'T any traditional arc-dodgers in the meta right now. There's plenty of ships that can reposition, but almost none that double -reposition. Fenn in mindlink lists is much more of a jouster than an arc-dodger. Sure, if he can dodge your arc he's happy to do so, but he doesn't have the level of dodging that pilots like soontir and the inquisitor have in the past.

Just now, VanderLegion said:

Which best swarm is scum flying right now? They definitely have the best turrets, arc-dodgers is more debatable. There really AREN'T any traditional arc-dodgers in the meta right now. There's plenty of ships that can reposition, but almost none that double -reposition. Fenn in mindlink lists is much more of a jouster than an arc-dodger. Sure, if he can dodge your arc he's happy to do so, but he doesn't have the level of dodging that pilots like soontir and the inquisitor have in the past.

Call me an idiot..*pauses*, but this is why I like PTL Fenn better than AM Fenn. Against a non turreted ship, a PTL Fenn can Boost/Barrel out of arc and not be shot at, but I guess that's all personal flying preference.

3 minutes ago, VanderLegion said:

Which best swarm is scum flying right now? They definitely have the best turrets, arc-dodgers is more debatable. There really AREN'T any traditional arc-dodgers in the meta right now. There's plenty of ships that can reposition, but almost none that double -reposition. Fenn in mindlink lists is much more of a jouster than an arc-dodger. Sure, if he can dodge your arc he's happy to do so, but he doesn't have the level of dodging that pilots like soontir and the inquisitor have in the past.

Scum has now two options for a swarm ship. Sure swarms are not in the meta right now because 3 agility doesn't stop 3 hull ships from melting. But given the flexibility of being able to mix Z-95s as well as Light Scyks, I'd wager a 6 Light Scyk 2 Headhunter list could take on a 4 Black, 4 academy pilot list any day.

Edited by Marinealver
Just now, Archangelspiv said:

Call me an idiot..*pauses*, but this is why I like PTL Fenn better than AM Fenn . Against a non turreted ship, a PTL Fenn can Boost/Barrel out of arc and not be shot at, but I guess that's all personal flying preference.

I actually enjoy PTL fenn as well. One list I really enjoy (not my BEST list, but a lot of fun to fly) is Fenngar. PTL/unhinged/k4 etc Dengar with PTl fenn and a 9 point initiative bid (because I didn't need anything else).

Just now, Marinealver said:

Scum has now two options for a swarm ship. Sure swarms are not in the meta right now because 3 agility doesn't stop 3 hull ships from melting. But given the flexibility of being able to mix Z-95s as well as Light Scyks, I'd wager a 6 Light Scyk 2 Headhunter list could take on a 4 Black, 4 academy pilot list any day.

They haev 2 swarm ships, but that doesn't mean they have the best swarm. I'll happily take a pattiswarm against 8 scyks/Zs. I'd probably bet on the 4 blacks/4 academies as well, though the pattiswarm is a better list. Or even a normal 6 ship crackswarm. Rebels have the 5 ship Bs/stresshog/Zs or whatever that Blair was running as well that has done quite well. There's potential for scum to build swarms now, but I definitely wouldn't go as far as to say they have the BEST swarm until someone actually comes up with one that starts doing well. For now I'd still say imperials win the swarm archetype.

Yeah, as far as just swarms go I don't think anything tops Howlrunner + a bunch of TIEs, whether they be 6 academies or 5 Crackshot Blacks.

On 18/06/2017 at 1:45 AM, ficklegreendice said:

trying to fit VI genius bomblet fcs havoc scum Nym somewhere, just derp around almost auto bombing every jouster

wanted the PS 6 with Vi and cad and clusters, but not much room for a third

need to see the g4h offerings for a ship in that price range

Trouble with bomblets on Scum Nym is that they don't trigger your protective pilot ability. I really like the look of Denagr/Nym as a list though. It's going to be tough to optimise exactly what goes where, there's a LOT of flexibility to it.

this is obviously only theory crafting due to lack of any practice, but I don't think we're going to get much use out of scum Nym's added evades without exploiting something like minefield mapper

otherwise, spending 4 points on clusters for an evade action seems overall weak and it will be difficult to engineer a scenario in which you can both use it to screen your ships and trigger the bombs themselves unless you're a SCURGG wizard

course, having a cluster Cad caddie (yay aliteration) fill along with Nym seems like it'll be a good thing so you never know

also, completely forgot about the C-ROC scyks

did you know mangler VI genesis red is only 26 points :o ?

that's a potential third ship right there

not real happy with Sol here, but it's a start (also forgot genius, but you know it's there)


http://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!245:27:17:-1:U.110;253:27,120,-1,-1,-1,237,-1:53:-1:U.36,u.-1;255:170,-1,238,126,-1,127,-1:-1:-1:U.-1&sn=New Squadron&obs=

Edited by ficklegreendice

Stick VI (and maybe ExpInt) on him and you should be able to control your positioning well enough to drop between you and them such that they have to run over it I think.

I like the idea of a ship that actively wants you to NOT drop bombs directly on top of your enemies. It's a really powerful ability if you can get it right.

5 hours ago, ficklegreendice said:

also, completely forgot about the C-ROC scyks

did you know mangler VI genesis red is only 26 points :o ?

that's a potential third ship right there

not real happy with Sol here, but it's a start (also forgot genius, but you know it's there)


http://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!245:27:17:-1:U.110;253:27,120,-1,-1,-1,237,-1:53:-1:U.36,u.-1;255:170,-1,238,126,-1,127,-1:-1:-1:U.-1&sn=New Squadron&obs=

Genesis Red also makes a fantastic Attanni Mindlink triggerer. Cheap enough and unthreatening enough that he usually gets ignored, but most of the time he can roll up, snag a Target Lock and pick up focus tokens for all your Attanni ships, and sometimes even get an extra token or two out of the bargain.

12 minutes ago, Herowannabe said:

Genesis Red also makes a fantastic Attanni Mindlink triggerer. Cheap enough and unthreatening enough that he usually gets ignored, but most of the time he can roll up, snag a Target Lock and pick up focus tokens for all your Attanni ships, and sometimes even get an extra token or two out of the bargain.

Eh, Genesis Red's pilot skill isn't high enough to be able to really mug a token stacked ace. He wants VI for that, but that precludes Attanni Mindlink... decisions, decisions...