1 hour ago, Tramp Graphics said:And the damage taken is physical damage to the character.
Critical hits are actual, narratively relevant injuries.
Strain and wound damage are exhaustion and superficial action hero cuts and bruises, respectively.
Don't describe attacks that hit but don't inflict criticals as blaster bolts hitting you, describe them as a near-miss rattling you, showering you with sparks or largely harmless, but awesome-looking shrapnel, making you stumble as you dodge for cover, etc. That's what hits that do strain and wound damage are.
Otherwise you rob firefights of any feeling of danger and turn all the characters into superhumans who shrug off blaster bolts like they're nothing. And that's not Star Wars.