So after several unsuccessful runs with several lists I thought I would enjoy flying, I decided to make a list that /might/ be fun to fly, but mostly wants to win. To that end...
TIE Bomber: · Tomax Bren (24)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
TIE Avanced Prototype: · The Inquisitor (25)
Push The Limit (3)
Autothrusters (2)
TIE/v1 (1)
TIE Defender: · Colonel Vessery (35)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
-- TOTAL ------- 98p. --
All pilots are at PS8, with a healthy 2 point bid to help with controlling initiative.
Both Tomax and Inq can provide target locks for Vessery, and both have reasons for target locking on their own behalf.
LRS on Tomax helps set up the shot long before it becomes an issue, and Homing Missiles + Crack Shot makes the damage stick. Because Ordnance seems very neccesary these days.
Inquisitor slow-rolls into combat, sniping from R3 when possible, doing Inquisitor things.
Vessery provides a hard target, both offensively and defensively. /x7 gives him his Evade, freeing his action for a focus, and his ability means he always has a target lock. Given the /x7 is now a free action, I threw TIE MkII in there to make sure he retains mobility while shedding stress.