FFG are you for real

By Greedyfly, in X-Wing

1 minute ago, Rinzler in a Tie said:

*cough*

gesundheit

I find the game quite fun and fairly balanced.

Dont know what else to say.

6 minutes ago, ficklegreendice said:

Scum, however, have had a rather obscene showing at worlds and I believe every list featured had a jm5k (and the winning list was two )

Along with the previous year's winning list being... two Jumpmasters.

I understand the fatigue.

2 minutes ago, E Chu Ta said:

Along with the previous year's winning list being... two Jumpmasters.

I understand the fatigue.

I did, however, find it hilarious that FFG took the hatchet directly to Dengaroo via Manny only to have the next worlds winner be...Dengar

it's the little things in life...

Edited by ficklegreendice
Just now, ficklegreendice said:

I did, however, find it hilarious that FFG took the hatchet directly to Dengaroo via Manny only to have the next worlds winner be...Dengar

it's the little things in life...

Manny caught some shrapnel in the blast that incinerated Zuckuss...

Though the new, much crispier post-FAQ Zuckuss is WAY more in line with what a one point crewmate looks like, and was the only no brainer from the FAQenning.

Not all explosions are mistakes, I suppose.

Dengar, for his part, has proven stubbornly FAQ-proof. It's his friends who pay for his indiscretions.

Little things, indeed. Cheers.

1 minute ago, E Chu Ta said:

Manny caught some shrapnel in the blast that incinerated Zuckuss ...

Though the new, much crispier post-FAQ Zuckuss is WAY more in line with what a one point crewmate looks like, and was the only no brainer from the FAQenning.

Not all explosions are mistakes, I suppose.

Dengar , for his part, has proven stubbornly FAQ-proof. It's his friends who pay for his indiscretions.

Little things, indeed. Cheers.

To be fair, until worlds dengar...wasn't that common. He showed up sometimes in Dengar/Bossk or the like, but wasn't lighting the world on fire. It was mainly paratanni and mindlinked uboats dominating the scum faction.

27 minutes ago, E Chu Ta said:

This definition is... soft.

Compete? In what environment? Casual Friday with no pants on and a squad made of fluff and dreams? Full battle armor tournament murder mode? The spectrum of games is so wide that the spectrum of "competitive" is equally wide. Cuddle bunny everything goes wild-style matches have no average. On the other hand...

Frankly, average doesnt have much of a place in a murder-mode tournament list. That's the point, the goal is to make the best to beat the best. If I come packing average, then I'm under armed. This could be a mistake, naiveté, or because I am a solid brass monster who thinks I can win at a handicap. If, in this context, compete means "has any capacity to function whatsoever," that is a broad enough definition to be meaningless. There's still some easy-peasy decision making as far as efficiency goes. Choosing a nearly identical but more expensive option is playing at a handicap.

In a game like this, there will always be a best, and a worst. There will always be tiers of pilots, and there will always at the top level be some casually cutthroat decision-making when it comes to list building. That is the nature of this beast.

Clamoring for new releases to be sliding in at the bottom of the power curve is a zero sum game. It’s a bummer when it happens, but you don’t fix an underpowered ship by making everything else vaguely similar to come out afterwards equally-or-more underpowered. That’s just a way to summarily remove a ship archetype from the game.

Compete and casual are two different category in my book. The game is not that far from bein balanced. Outside of a couple of power creeps most ships are pretty close to each other (average) and would be able to compete in major events. Heck we've seen some Awing make it to the top table of major events recently.

I'm not asking for the Scurrg to be below average. I'm asking for it to be on par with what the other factions are getting.

Edited by Thormind
1 minute ago, Thormind said:

I'm asking for it to be on par with what the other factions are getting.

Me too, friend.

1 minute ago, Thormind said:

The game is not that far from bein balanced. Outside of a couple of power creeps most ships are pretty close to each other and would be able to compete in major events. I'm not asking for the Scurrg to be below average. I'm asking for it to be on par with what the other factions are getting.

If quad aggressor TLT becomes a thing like some people are predicting, it'll smash scurrgs

I believe the SCURGG is pretty on par with other faction's offerings, and I actually believe it to be notably inferior to the K-wing. Sure it seems incredible next to the B-wing or Punisher, but what fluffin' doesn't?

I'm with Vander in that TLT aggressors particularly hard counter it in just about every conceivable form (as I've said a lot lately, it is very difficult to bomb things that run away from you).

Truth be told, I don't like Aggressors' chances v Dengar/Tel, but then again I don't like the SCURGG's chances either :(

could be exaggerated concerns, though. Thankfully havn't had to face that list often over here, just heaps and heaps of Fenn Scouts

Edited by ficklegreendice
7 minutes ago, VanderLegion said:

If quad aggressor TLT becomes a thing like some people are predicting, it'll smash scurrgs

Why would it? It's not better than Thug life. On the contrary in the current meta more hp/shield is better that high agi.

4 minutes ago, Thormind said:

Why would it? It's not better than Thug life. On the contrary in the current meta more hp/shield is better that high agi.

PS 5; presumably good dial (white 4/5 forward? it is a TIE) with built in b-roll

PS 5 is basically the deciding factor because scouts

Also, slotting one in with the named SF (which seem to be doing well in the current meta) could be a good idea. SF are also similarly good against bombs because they can zoidberg away


and if the meta at all changes because of the SCURGG (personally doubt it, but I'm no omniscient being and the Fangs are great bomb targets), they'll be far more relevant because of how difficult TLTs are to bomb

Edited by ficklegreendice
50 minutes ago, VanderLegion said:

Top Tier ships:

Rebel: Xwing (biggs, rest not so much), K-wing, ARC-170, T70 (mostly Jess), TIE Fighter (irony), VCX, Y-wing (stresshog), YT-2400
Imperial: TIE/SF, TIE Defender, TIE Striker, Decimator, Phantom (Whisper), TIE/FO (Omega Leader)
Scum: Jumpmaster, Protectorate, Shadowcaster, HWK (palob in mindlinked lists)

Scum doesn't have MORE top tier ships, they just have the most OP one. The other factions actually have more variety in ships they can take to a tournament and win.

I wouldn't put anything but K-wing and Biggs in 'top tier' for Rebels. Everything else you've mentioned is very solid, but not quite up there to the level of K-wing and Biggs.

Edit: Come to think about it, it's quite difficult to make a really top squad that includes neither of the two.

Edited by LordBlades
4 hours ago, Thormind said:

I dont know if you realize this but your tone is improper. There are ways to disagree without being disrespectful. Thats what i would define as "childish"... Now back on topic:

On the top 10 archetypes of list juggler there are 8 scum builds with 2 rebel ones and no Imperial. 1 faction is currently totally dominating the game. Do i really have to say that it isnt a good thing??? I have nothing against the scums per se. If the roles were reversed and it was the Rebels or the Imperials that were in such a position, it would still be bad for the game and people would still be upset.

I do agree partly with you. Most of the time there will be some game elements that are slightly better than others. At least in most well balanced game. We are not talking about a slight advantage here. Another problem is the imbalance has been there for more than a year now. It's only getting worst with no fix on the horizon.

Before playing Xwing, i used to play a game called Dice Masters. We had a good community in my area and it was quite a fun game to play. That's until the developer started to screw up the balance and some game elements got so strong you needed to have them in order to compete. It took 6 months for our community to disolve as one player after another would "ragequit". I paid my card collection close to 2000$ and i barely managed to get back 300$ when i sold it.

I'm seeing the same patern happening with Xwing and it's starting to scare me. In my local area, when we play casual, the builds/factions diversity is pretty good. As soon as there are tournements or prices involved, almost 90% of the players switch to scums. When people are looking at our tables, they dont even recognize the game theme.

That's not what upset me and other players. I dont know where you take that but it seems to be a huge distortion of what we are actually saying. Since the Jump Master release the scums got 2 ships that are stronger than almost everything else available to the other factions. Fen is without a doubt the best Ace of the entire game. The Caster is the 2nd strongest large ship after the JMK.

IMO the Scuurg is not just the best ship of the wave. It's on par with the Caster and the Protectorate in term of power lvl. And its not just the ship. Do you really think that giving moded bombs to Manaroo or the scouts (Bane) is a good idea??

You do realize that with the incoming fix the scums will be left with only 1 below average ship (the G-1A)? Meanwhile the Rebels and the Imperial have been waiting for fixes on many of their ships for years. I'm not saying that scums ships should never get fixes or good upgrades. Just that in term of priority, it's the other 2 factions that critically need them at the moment.

Time will tell. But the average thug is 25 points (silly not account for Unhinged). For 8 points you add 2 more shields, higher dmg potential and much better control options. Yes IMO its worth it.

The K-wing is a huge problem for the Imperials and the main reason why the faction is struggling. Adding a comperable ship to the scums without giving the empire a way to defend against bombs will only make things worst.

My tone is due to half the threads and replies devolving into *Wah Wah Scum*Insert scuminess here* is bad!* when the entire problem is because of a single broken ship, the JM5K. I think at this point the majority of the playerbase, Scum or otherwise, acknowledge that the JM5K went way overboard and should be nerfed. For some reason you and your like minded friends seem to think this means S&V should never receive a decent ship again, EVER. I'm beginning to think you all secretly love the JM5K because you're all so determined to make sure that Scum players never receive another competitive option to play with besides the 3 ships we have, you must want to see nothing but toilet lids.

Complaining without offering a solution is whining, and that's all I see. You don't actually bother to break down how this thing could possibly slot into current builds or create new ones that could negatively effect the game, you just see something S&V that's not immediately terrible and chose to whine about it without further thought. Is this thing extremely good against aces? Yep. Is it going to push aces out of the meta and have a negative effect by removing a fun archetype from the game? Nope. The ship has already sailed on that one through a combination of an excess of new anti-ace tech and a nerf to Old Palpy that made aces a little less swingy and prone to luck.

The metas already evolved pass that point and for aces to reliably succeed they'll need to be made/updated with these threats in mind. It's simply not practical at this point to FAQ huge swaths of the game, further fuel for the 2.0 fire. Just to say it one more time, this thing isn't any better than the K-Wing. Sabine is better than Cad, Miranda is better than Nym, and the Scurrg doesn't have ADV.Slam to smack a bomb in your face from half way across the map. It's still good but it's not exactly redefining bombing as we know it, except with the upgrades that are available to everyone.

14 minutes ago, LordBlades said:

I wouldn't put anything but K-wing and Biggs in 'top tier' for Rebels. Everything else you've mentioned is very solid, but not quite up there to the level of K-wing and Biggs .

Edit: Come to think about it, it's quite difficult to make a really top squad that includes neither of the two.

Fair ship rebel - braylen biggs jess rex - was top 4 at worlds. How is that not top tier? Jess was top 2 (alongside sayd biggs and k-wing). Dash was top 16.

6 hours ago, VanderLegion said:

This has nothing to do with the scurrg. It's all on the jumpmaster/mindlink, which will be getting nerfed at some point. Having good ships already in a faction doesn't mean that faction shouldn't get new stuff. Or that new stuff they get should be crap. If anything, new ships (and fixing old ships) opens up the possibility of there actually being more variety in lists.

I know the current meta doesnt have anything to do with the Scuurg. It has not been released yet. I'm saying that bringing a 4th overpowered ship to the faction (and Cad) wont help to bring back balance. Im also one of the few who think that just nerfing the jumpmaster or mindlink wont be enough to put the faction in line with the other ones.

6 hours ago, VanderLegion said:

Someone's forgetting the Firespray. The hwk isn't bad, but probably a bit below average as well. And scum hsa been waiting for fixes for the scyk, starviper and kihraxz literally since they were released.

Firespray just got a pretty good upgrade with bomblets and Cad Bane. The pilot who got the biggest boost just happen to be a scum... As for the HWK, Palobtanni begs to differ with you.

6 hours ago, VanderLegion said:

The protectorate was literally the onlly good scum-only small-base ship we had. Y-wings in scum are only used as TLT carriers (don't even have the stresshog). Not to mention the fact that rebel and imperial both had 2 aces packs and epic ship packs with additions for ships, while scum had non of the above.

The faction took some time to get going because it was new. It doesnt justify the fact that it's getting so many OP stuff since the JMK release.

6 hours ago, VanderLegion said:

Can't argue with the k-wing being a huge problem. I don't think the Scurrg is nearly as big a deal for a couple reasons. First, it doesn't have advanced slam, so it's a lot easier to avoid gettting bombed in the first place. Second, they have cad bane, but unlike sabine he doesn't add any auto-damage and can't do more damage than the bomb is normally capable of, it just makes it a bit more reliable.

IMO it's on par with the kwing. It lacks SLAM but it has a much better (and faster) dial. It will be able to worry much less about getting out of the mat. It has one more shield and 3 atck dice (even if not PWT, its still amazing for a ship with TLT at that cost range).

Cad Bane problem is not just that he boost bombs (more than just a little IMO). It's that he allows any ship with a crew slot to equip bombs. On the JMK alone, it is going to be a big deal. Manaroo and the scouts just got a boost they did not need at all.

Edited by Thormind

People seem to be really wound up, and I happen to think the complaining is valid. We're talking a game here. Not personal vendettas.

If something is released, yes, it should obviously be useful without it being OP. In particular, x-wing is built in such a way that every release needs to be balanced well, as imperfect a goal as that may be, because if say one ship happens to be an autopick, you're wiping out tons of other products in one fell swoop...if we're talking number crunched tournament play here. Still, if something is obviously OP, then it's going to roll over into casual play too.

Sounds like the Jumpmaster is a real problem, namely as mentioned because the core ship cards are so powerful, not just some upgrade card. And now to come up with some balance answer stands only to get worse if that new release doesn't bring back the jumpmaster into balance without causing some more problems for other ships.

Again, this is the problem to me of never stop expanding games. But what are you going to do? This is what people want to spend money on?

The solution to me is going to be very hard. Something needs to come out to bring things back into balance, and how that happens without messing something else up is, well, I wouldn't want to have the job of figuring it out. My personal solution is to never play this game at some busted level and continue to enjoy games that look like star wars movies, rather than some rules abomination product :)

6 minutes ago, Thormind said:

IMO it's on par with the kwing. It lacks SLAM but it has a much better (and faster) dial. It will be able to worry much less about getting out of the mat. It has one more shield and 3 atck dice (even if not PWT, its still amazing for a ship with TLT at that cost range).

Cad Bade problem is not just that he boost bombs (more than just a little IMO). It's that he allows any ship with a crew slot to equip bombs. On the JMK alone, it is going to be a big deal. Manaroo and the scouts just got a boost they did not need at all.

eh...

see the SCURGG actually isn't that much faster, it only has the 4-foward and 3-turn (red) over the K when it comes to creating distance.

factoring in the lack of SLAM, it's actually far slower and will have an unimaginably more difficult time landing ACTION bombs on targets because of this

the lack of PWT and its role as bomber makes landing primary weapon shots far more difficult than you'd think (mainly because the dice come out the front and the bombs out the butt)

as a TLT platform, it is horrendously inefficient and it does not have an ability like Miranda that just flips said efficiency on its head.

about the only relevant advantages that the SCURGG actually sports over the K is its bomb-tailored pilot abilities. Honestly, though, only "Genius" Scum Nym with bomblets will be able to fart bombs as flexibly as A-SLAM Ks fart ACTION bombs.

Cad Bane could be a massive pain in the *** given the Burnout SLAM jumpmaster jank going around, though

Edited by ficklegreendice
22 minutes ago, VanderLegion said:

Fair ship rebel - braylen biggs jess rex - was top 4 at worlds. How is that not top tier? Jess was top 2 (alongside sayd biggs and k-wing). Dash was top 16.

I said it's hard,not impossible :)

Maybe I'm wrong (haven't run any statistics on this), but my impression is that the overwhelming majority if lists that do really well contain at least one from Miranda or Biggs.

This is the closest I can find to relevant statistics, and it shows Miranda and Biggs pulling ahead everyone else a fair bit http://meta-wing.com/pilots?

48 minutes ago, LordBlades said:

I said it's hard,not impossible :)

Maybe I'm wrong (haven't run any statistics on this), but my impression is that the overwhelming majority if lists that do really well contain at least one from Miranda or Biggs.

This is the closest I can find to relevant statistics, and it shows Miranda and Biggs pulling ahead everyone else a fair bit http://meta-wing.com/pilots?

When I look at that list, it makes me sad for the game.

1 hour ago, Thormind said:

I know the current meta doesnt have anything to do with the Scuurg. It has not been released yet. I'm saying that bringing a 4th overpowered ship to the faction (and Cad) wont help to bring back balance. Im also one of the few who think that just nerfing the jumpmaster or mindlink wont be enough to put the faction in line with the other ones.

Firespray just got a pretty good upgrade with bomblets and Cad Bane . The pilot who got the biggest boost just happen to be a scum... As for the HWK, Palobtanni begs to differ with you.

The faction took some time to get going because it was new. It doesnt justify the fact that it's getting so many OP stuff since the JMK release.

IMO it's on par with the kwing. It lacks SLAM but it has a much better (and faster) dial. It will be able to worry much less about getting out of the mat. It has one more shield and 3 atck dice (even if not PWT, its still amazing for a ship with TLT at that cost range).

Cad Bade problem is not just that he boost bombs (more than just a little IMO). It's that he allows any ship with a crew slot to equip bombs. On the JMK alone, it is going to be a big deal. Manaroo and the scouts just got a boost they did not need at all.

Firespray MIGHT get an upgrade for emon with bomblets and cad bane. That's yet to be seen. I doubt either will see much use on any other pilot. On the other hand, the Punisher ALSO gets a potential upgrade in bomblet generator and mapper.

As for the scurrg, it's way harder to bomb with than the k-wing (at least action bombs). The lack of slam is huge. Nym has an easier time if you just give him bomblet generator and genius. Opponents can avoidt he rear arc, but it's harder to know where he's going to end up to drop a bomblet when he's PS10. I've been flying Nym and Sol together, and while I've gotten quite a few bomblets off with nym, I think I've only managed to drop one mine on someone from sol so far, because, again, it's way harder without advanced slam.

As for attack dice, the scurrg has 1 more die, but the k-wing has a PWT. Given taht bombs come out the back of the ship, having a turret is rather useful. It's generally difficult to both bomb somenoe AND get primary shots on a scurrg.

JM5K with cad might be a problem, but the JM5K is already a problem (and hopefully will get nerfed).

1 hour ago, ficklegreendice said:

eh...

see the SCURGG actually isn't that much faster, it only has the 4-foward and 3-turn (red) over the K when it comes to creating distance.

factoring in the lack of SLAM, it's actually far slower and will have an unimaginably more difficult time landing ACTION bombs on targets because of this

the lack of PWT and its role as bomber makes landing primary weapon shots far more difficult than you'd think (mainly because the dice come out the front and the bombs out the butt)

as a TLT platform, it is horrendously inefficient and it does not have an ability like Miranda that just flips said efficiency on its head.

about the only relevant advantages that the SCURGG actually sports over the K is its bomb-tailored pilot abilities. Honestly, though, only "Genius" Scum Nym with bomblets will be able to fart bombs as flexibly as A-SLAM Ks fart ACTION bombs.

Cad Bane could be a massive pain in the *** given the Burnout SLAM jumpmaster jank going around, though

Scurrg actually has a 5s too (red, like the 3-hard). Lack of advanced slam does still leave it slower overall.

56 minutes ago, LordBlades said:

I said it's hard,not impossible :)

Fair ship rebel has been doing quite well in general, as have dash/miranda (or leebo/miranda in at least one case :P). yes, most lists have biggs and/or miranda in them, but that doesnt' mean the other ships aren't also competitive.

Edited by VanderLegion

What I have noticed locally, is that once a list wins a big tournament 1-3 of them will show up at the next tournament without fail.

So the list is played more, and it wins more tournaments because it is simply in more tournaments.

4 hours ago, BomberGob said:

My tone is due to half the threads and replies devolving into *Wah Wah Scum*Insert scuminess here* is bad!* when the entire problem is because of a single broken ship, the JM5K. I think at this point the majority of the playerbase, Scum or otherwise, acknowledge that the JM5K went way overboard and should be nerfed. For some reason you and your like minded friends seem to think this means S&V should never receive a decent ship again, EVER. I'm beginning to think you all secretly love the JM5K because you're all so determined to make sure that Scum players never receive another competitive option to play with besides the 3 ships we have, you must want to see nothing but toilet lids.

Complaining without offering a solution is whining, and that's all I see. You don't actually bother to break down how this thing could possibly slot into current builds or create new ones that could negatively effect the game, you just see something S&V that's not immediately terrible and chose to whine about it without further thought. Is this thing extremely good against aces? Yep. Is it going to push aces out of the meta and have a negative effect by removing a fun archetype from the game? Nope. The ship has already sailed on that one through a combination of an excess of new anti-ace tech and a nerf to Old Palpy that made aces a little less swingy and prone to luck.

The metas already evolved pass that point and for aces to reliably succeed they'll need to be made/updated with these threats in mind. It's simply not practical at this point to FAQ huge swaths of the game, further fuel for the 2.0 fire. Just to say it one more time, this thing isn't any better than the K-Wing. Sabine is better than Cad, Miranda is better than Nym, and the Scurrg doesn't have ADV.Slam to smack a bomb in your face from half way across the map. It's still good but it's not exactly redefining bombing as we know it, except with the upgrades that are available to everyone.

Again, the JMK is NOT the only scums OP ships. There is currently a trio of 3 ships that deserve the title.

You want solutions regarding the Scuurg:

- Make it a 2 dice primary attack

- Make it no EPT like the kwing and the Punisher

There you go, balanced ship! Its not that hard.

IMO Cad is just as good as Sabine and even better because he allows any ship with a crew slot to equip bombs. I have not seen it mentioned yet but gearing the YT with a corner net is a pretty good way to protect is one major weakness...

Now you compare the Scuurg with Miranda and you totally neglect 3 major facts:

- The EPT!!! Push the limit, VI, Mindlink, etc... so many possibility added by that one single element alone.

- Bombs have many roles and many ways to be effective. You really dont seem to get that one. Bomblets can be used as a really effective defensive tool.

- Both ships are not going to be played in the same environment. They are not going to be played the same way at all or have the same functions. Where Miranda is the star of the show, i see the scuurg as a terribly effective wingman. Fenn will love him thats 100% sure.

Anyway, for now it's all theory crafting. I cant wait a couple of month after release when this ship is making top charts to come back here and say "told you so". Just like when people said Palp and the defender nerf were small changes and Imps just needed to adapt to get back into the game. Look where we are now. Worst thing is you said it yourself, this ship is extremely effective at hunting not just aces but anything with low health. There is an entire faction built around that type of ship.

It's all a question of timing and priority. If FFG had given the tool to properly defend against that kind of stuff BEFORE releasing it, nobody would be complaining. Allow some defense vs bombs and suddenly we have a whole new meta. Same thing for the Palp and defender nerf. Give the Imperial some viable alternative before nerfing the 2 things that were making them work and absolutely nobody would be complaining about the change.

4 hours ago, LordBlades said:

I wouldn't put anything but K-wing and Biggs in 'top tier' for Rebels. Everything else you've mentioned is very solid, but not quite up there to the level of K-wing and Biggs.

The Ghost would 100% fit in there. So would Dash Rendar.

3 hours ago, VanderLegion said:

Firespray MIGHT get an upgrade for emon with bomblets and cad bane. That's yet to be seen. I doubt either will see much use on any other pilot. On the other hand, the Punisher ALSO gets a potential upgrade in bomblet generator and mapper.

As for the scurrg, it's way harder to bomb with than the k-wing (at least action bombs). The lack of slam is huge. Nym has an easier time if you just give him bomblet generator and genius. Opponents can avoidt he rear arc, but it's harder to know where he's going to end up to drop a bomblet when he's PS10. I've been flying Nym and Sol together, and while I've gotten quite a few bomblets off with nym, I think I've only managed to drop one mine on someone from sol so far, because, again, it's way harder without advanced slam.

As for attack dice, the scurrg has 1 more die, but the k-wing has a PWT. Given taht bombs come out the back of the ship, having a turret is rather useful. It's generally difficult to both bomb somenoe AND get primary shots on a scurrg.

JM5K with cad might be a problem, but the JM5K is already a problem (and hopefully will get nerfed).

Scurrg actually has a 5s too (red, like the 3-hard). Lack of advanced slam does still leave it slower overall.

The firespray was already really close to being good. Im not 100% sure on that one but i think the bomblets might give the ship the small boost it needed.

IMO trying to play the Scuurg as you would with the k-wing is a mistake. The bomblets are not meant to be just an offensive tool. You gotta think about the potential synergy with other pilots, like Fenn, Ketsu or Asajj. I have said it before and im really confident about this. The best version of the ship is the generic equipped with TLT and bomblet.

Manaroo with Cad will be a problem unless FAQed. Thats 100% sure IMO.

You forget that after the 4 and 5 speed maneuver, the Scuurg can still attack. It can also turn around much more easily. Some pilots will also have access to one major thing the kwing doesnt get: push the limit+bomb+boost... Both ships are not meant to be used the same way. I dont know how many time youve played with Kwings but you ALWAYS have to plan in advance and keep in mind how dangerous it can be to get close to a mat border. It's definitely a good ship when played properly but it's far from being EZ mode like the JMK, the Caster or the Protectorate (and the soon to be Scuurg :-) are.

I started playing Scums some weeks after the nerf (while waiting for a fix) and it felt soo much easier than playing imperial, even the pre-FAQ version. I borrow one of my friend rebel ships regularly and they also require a lot more skill to play effectively. Miranda does make action bombs easier to deliver but you still have to be careful about how you move her. She can be gone quite fast if not flown properly.

Edited by Thormind