5 hours ago, Azrapse said:I don't think they are incompetent, but the designers do look a bit disconnected from the game.
They never expected people to combine Deadeye with the Jumpmaster and Guidance Chips, even when all those things came in the same wave.
To be fair, before wave 8 no one ever used deadeye before the jumpmaster, and about as many people used torpedoes. The whole idea was to make torpedoes more usable (with chips), it just...went a bit overboard.
5 hours ago, Azrapse said:Why making Integrated Astromech a Modification instead of a title or any other thing, when they knew Vectored Thrusters was coming, and the T-70 preferred Autothrusters?
It was intended more for teh T65 than the T70, but the t70 does actually use IA as well. And by not making it a title they leave open the potential to have another title for the x-wing in the future. Also, if it was a title the T70 could take it WITH autothrusters, which wasn't the intention.
5 hours ago, Azrapse said:Why balancing the whole Rebel faction around Biggs? Doesn't it make them depend even more on fielding Biggs, then?
Because as long as biggs exists in his current form they HAVE to balance around his ability, or you end up with stuff that's OP if you pair him with biggs.
TLT may be undercosted, but not by 3 points, and it's not like it's identical to the b-wing. It's a PS lower, and has differnet upgrade slots
5 hours ago, Azrapse said:Why Rebels and Empire/First Order keep getting shuttles (U-wing, Wookie ship, Upsilon, TIE Shuttle) when Scum is actually the faction with the best crew and lowest cost?
Shuttles are practically all we've seen for large ships from the empire. Rebels have gotten 1 large base shuttle and have other good large ships, and also have very good crew. And people are already crying about the auzituck being OP...
1 hour ago, Thormind said:I dont know if you realize this but your tone is improper. There are ways to disagree without being disrespectful. Thats what i would define as "childish"... Now back on topic:
On the top 10 archetypes of list juggler there are 8 scum builds with 2 rebel ones and no Imperial. 1 faction is currently totally dominating the game. Do i really have to say that it isnt a good thing??? I have nothing against the scums per se. If the roles were reversed and it was the Rebels or the Imperials that were in such a position, it would still be bad for the game and people would still be upset.
This has nothing to do with the scurrg. It's all on the jumpmaster/mindlink, which will be getting nerfed at some point. Having good ships already in a faction doesn't mean that faction shouldn't get new stuff. Or that new stuff they get should be crap. If anything, new ships (and fixing old ships) opens up the possibility of there actually being more variety in lists.
1 hour ago, Thormind said:You do realize that with the incoming fix the scums will be left with only 1 below average ship (the G-1A)? Meanwhile the Rebels and the Imperial have been waiting for fixes on many of their ships for years. I'm not saying that scums ships should never get fixes or good upgrades. Just that in term of priority, it's the other 2 factions that critically need them at the moment.
Someone's forgetting the Firespray. The hwk isn't bad, but probably a bit below average as well. And scum hsa been waiting for fixes for the scyk, starviper and kihraxz literally since they were released. The protectorate was literally the onlly good scum-only small-base ship we had. Y-wings in scum are only used as TLT carriers (don't even have the stresshog). Not to mention the fact that rebel and imperial both had 2 aces packs and epic ship packs with additions for ships, while scum had non of the above.
1 hour ago, Thormind said:The K-wing is a huge problem for the Imperials and the main reason why the faction is struggling. Adding a comperable ship to the scums without giving the empire a way to defend against bombs will only make things worst.
Can't argue with the k-wing being a huge problem. I don't think the Scurrg is nearly as big a deal for a couple reasons. First, it doesn't have advanced slam, so it's a lot easier to avoid gettting bombed in the first place. Second, they have cad bane, but unlike sabine he doesn't add any auto-damage and can't do more damage than the bomb is normally capable of, it just makes it a bit more reliable.
1 hour ago, clanofwolves said:IAnd last but the opposite of least, the Scum faction has the best pilots, the best ships and the most action efficiency by far and can do what every other faction can do almost better on every point...even shield regen.
Sure, scum have shield regen, but it's strictly inferior to rebel regen.
23 minutes ago, RufusDaMan said:This I can't believe. It's not only the Slam that makes that ship better (its's one of the reasons), but it had to be obvious that crew + turret + PWT equals a much more versatile ship than a REALLY big TIE bomber
SLAM is a huge part of what makes the k-wing so good. SLAM + Sabine is what makes bombs so scary for rebels (without slam, sbine is way less scary because you can actaully avoid getting hit in the first place). And SLAM on miranda gives her huge possibilities to arc-dodge.