FFG are you for real

By Greedyfly, in X-Wing

Hey guys, time for my once in a blue moon post again

I'm all in with Lordofblades on this one in that it ain't a jump, it's a completely new ship that opens up new playstyles

the "problem" with the SCURGG (always capitalize) is that you'll never ever use it as anything besides a bomber while the jumpmaster remains in its current state, as it is a by far superior combat ship and mindlink/ordnance carrier in just about every conceivable respect. To a far lesser degree, it's also very unlikely to see play as a turret ship because Y-wings exist ( not to say a good auto-blaster turret won't be a good, cheap investment for one but that's more a support thing than a dedicated turret carrier)

What it gives scum is, most unsurprisingly, a bomber. It's a decently stated ship with a decent dial, but when all 3 of its named pilots sport bomb related abilities and let Genius of all things be something hilarious and good you know FFG went all in on the "BOMBER" part of the SCURGG.

Only problem here is that it'll probably force empire even deeper into obscurity or even more into the arms of cheri. Funnily enough, Aggressors might become a thing if the SCURGG takes off because they have TLTs and the easiest way to avoid bombs is simply not to chase bombers because they have to fart bombs out their ***.

Anyway, in my opinion the SCURGG only seems OP relative to Wave 11 because the other two ships are so goddamn basic and boring in comparison. Apart from Ketsal theoretically being able to one-shot Fenn Rau using a missile, they're just so lame and really don't do much that we havn't seen done already.

But the SCURGG was always destined to be the best ship in the wave, for one very obvious reason: the wingspam is so **** glorious THAT YOU CAN'T EVEN SEE THE BASE

swx65_diagram_bomblet-drop.png

Actually the wingspan is getting pretty atrocious. Is that really a small base ship?? .... IT has millions of slots again, just like the Jumpmaster.

1 hour ago, Blail Blerg said:

Actually the wingspan is getting pretty atrocious. Is that really a small base ship?? .... IT has millions of slots again, just like the Jumpmaster.

stuff and nonsense, wingspan is the one true quality of determining a ship's worth

as for the upgrade slots, it's more of a K-wing with an ept unless you havoc it and it becomes a punisher with an ept and salvaged

problem with the million slots, though, is that the jm5k is just better at using all the ones they have in common (maybe even better at using cad because of 2-sloop in mines...maybe)

3 hours ago, Blail Blerg said:

Actually the wingspan is getting pretty atrocious. Is that really a small base ship?? .... IT has millions of slots again, just like the Jumpmaster.

TIE egg-carton and esp the K-wing are small based as well. If the grotesque K-wing is small, then for game balance purposes the Scurrg as dedicated bomber has to be small as well.

Also Scum already has too many large ships. And until Guns for hire is lacking in small ships, apart from the ripoff Fang Fighter.

As for millions if slots: the other 2 dedicated bombers have also their bar filled with stuff. I agree though, that it should not have got an EPT.

I know it's a weird concept, and you should be used to it if you played GW games, every faction will wax and wane. When I first started 18 months ago there was only Soontir, Darth and the Emperor, before that it was Fat Han, then it moved onto Defenders, then it moved to Wolf Packing Scouts. With Scum Aces release, they have put two more ships into the limelight that people would always skip over, so much so that the StarViper expac was called the autothruster pack because that's all it was good for.

I predominately play Imperials and Scum, I never used Palp, I thought he was a massive crutch, but I paid for me stance by losing games I probably shouldn't have.

What's my point? That with each new wave, there is a new wave of the next best thing, and again I repeat, as a GW gamer, you should be all over that ****.

'Tis the year(s) of the Scum, so we need to just deal with it.

...and I agree with @ficklegreendice , whatever the Scrugg can do, the d*** Jumpmaster can do better.

The nerd rage is strong on this forum. I'm just here for the bacon.

Since the first wave there's always been something "wrong" with this game: competitive play

3 hours ago, Flavorabledeez said:

Since the first wave there's always been something "wrong" with this game: competitive play

No, the thing wrong with this, and any game for that matter, is elitist attitudes like yours suggesting that one group is 'having fun wrong'.

In short, get off your high horse.

21 hours ago, ficklegreendice said:

Hey guys, time for my once in a blue moon post again

I'm all in with Lordofblades on this one in that it ain't a jump, it's a completely new ship that opens up new playstyles

the "problem" with the SCURGG (always capitalize) is that you'll never ever use it as anything besides a bomber while the jumpmaster remains in its current state, as it is a by far superior combat ship and mindlink/ordnance carrier in just about every conceivable respect. To a far lesser degree, it's also very unlikely to see play as a turret ship because Y-wings exist ( not to say a good auto-blaster turret won't be a good, cheap investment for one but that's more a support thing than a dedicated turret carrier)

What it gives scum is, most unsurprisingly, a bomber. It's a decently stated ship with a decent dial, but when all 3 of its named pilots sport bomb related abilities and let Genius of all things be something hilarious and good you know FFG went all in on the "BOMBER" part of the SCURGG.

Only problem here is that it'll probably force empire even deeper into obscurity or even more into the arms of cheri. Funnily enough, Aggressors might become a thing if the SCURGG takes off because they have TLTs and the easiest way to avoid bombs is simply not to chase bombers because they have to fart bombs out their ***.

Anyway, in my opinion the SCURGG only seems OP relative to Wave 11 because the other two ships are so goddamn basic and boring in comparison. Apart from Ketsal theoretically being able to one-shot Fenn Rau using a missile, they're just so lame and really don't do much that we havn't seen done already.

But the SCURGG was always destined to be the best ship in the wave, for one very obvious reason: the wingspam is so **** glorious THAT YOU CAN'T EVEN SEE THE BASE

swx65_diagram_bomblet-drop.png

21 hours ago, Blail Blerg said:

Actually the wingspan is getting pretty atrocious. Is that really a small base ship?? .... IT has millions of slots again, just like the Jumpmaster.

It REALLY isn't fit for a small base ship. It's WAY too big for it.

21 minutes ago, Captain Lackwit said:

It REALLY isn't fit for a small base ship. It's WAY too big for it.

I agree that it's a little big for a small base, but than again it's going to cost me $20 instead of $30 at the flgs like it would be on a large base so I'm cool with that.

Guns for Hire makes me think two things...

Really?! we're fixing those two ships in that faction instead of T-65 X-Wings and TIE Fighters/Interceptors (IMO, a little bit more Iconic than Talonbane and Xizor)?

but also

Nice, if they're going back to revisit those two, gives me hope that some of the Endor and earlier Rebel/Imperial ships get a little love too. Though more mods would be nice for the mentioned TIEs, it really doesn't make thematic sense... formation flying and same ship squadron building needs a boost for the Empire... while X-Wings just need a bit more repositioning... and maybe something to make their high PS uniques (higher than 6 I'd say) awesome (again?).

Well, the thing with Guns for Hire (and even Wave XI stuff) is the spacing. FFG technically addressed the X-Wing with Integrated Astromech in Wave 8, even if that wasn't "enough", while SVs, Sycks and K-fighters were bad in Waves 6-7 and on. Similarly, Interceptors have only probably needed visible help (Because alas poor soontir) since like Wave IX, and similarly the problem 2 ATK swarms is like in the last... year or so? I would wager that Wave XII and whatever Aces pack is next to start working on these sorts of issues. And also if a new Epic is announced but it'll probably be for Scum and that's TOTALLY OKAY that's how Epic for other factions went.

26 minutes ago, Lobokai said:

Guns for Hire makes me think two things...

Really?! we're fixing those two ships in that faction instead of T-65 X-Wings and TIE Fighters/Interceptors (IMO, a little bit more Iconic than Talonbane and Xizor)?

Could look at it from.a different perspective though. Something like 'We're giving Scum their first Aces pack instead of Rebels/Empire their third'.

Scum was due for ace fixes, esp for the poor viper, after Vets and Heroes

Only problem is heroes didnt fix **** (well, the SF loves the tech in it :D)

Hmm, two pages. Is it too late to grab my pitchfork?

There's ebb and flow to the game. Designers try to accommodate it but with the long lead time in design, tests, and production the meta can wildly shift.

Even if scum are strong now, it should be a GOOD thing we are getting something for scum that does NOT fit the current archetype of lists. More variety, regardless of faction, is always a good thing.

I also see rebel Nym being a strong contender in rebel lists. Double win.

The Empire can't have nice things.

Aggressor aint bad, esp if its dial is sweet

It's just kinda boring

Yeah, the TIE/AG just isn't flashy. The fact that it took 11 waves to give the Empire an upgrade which was available in Wave 1 should be impressive and important, but it's not doing anything for extant archetypes/tools like Auzituck does for rebels and tanking, and it's not as impressive as the Havoc in terms of utility - giving Scum a Heavy Bomber archetype which works and also helps Heavy Bombers in the other two factions. But since it's dial is supposed to be "relatively open", I suspect that with the BR and the option for 2.5 AGI the Aggressor will probably be one of the best of the low-cost turret carrier/workhorse ships across the factions.

20 minutes ago, Fuzzywookie said:

The Empire can't have nice things.

They have the best epic toys right now.

Also, Soontir Fel says hello. He was how good for how long again?

5 hours ago, Flavorabledeez said:

Since the first wave there's always been something "wrong" with this game: competitive play

2 hours ago, MalusCalibur said:

No, the thing wrong with this, and any game for that matter, is elitist attitudes like yours suggesting that one group is 'having fun wrong'.

In short, get off your high horse.

If a lot of people have this opinion, it is actually elitist or just an opinion that is different from your own?

37 minutes ago, ScummyRebel said:

They have the best epic toys right now.

Also, Soontir Fel says hello. He was how good for how long again?

Who care about epic?

9 minutes ago, xstormtrooperx said:

Who care about epic?

Me. And a lot of other people.