Hey guys, time for my once in a blue moon post again
I'm all in with Lordofblades on this one in that it ain't a jump, it's a completely new ship that opens up new playstyles
the "problem" with the SCURGG (always capitalize) is that you'll never ever use it as anything besides a bomber while the jumpmaster remains in its current state, as it is a by far superior combat ship and mindlink/ordnance carrier in just about every conceivable respect. To a far lesser degree, it's also very unlikely to see play as a turret ship because Y-wings exist ( not to say a good auto-blaster turret won't be a good, cheap investment for one but that's more a support thing than a dedicated turret carrier)
What it gives scum is, most unsurprisingly, a bomber. It's a decently stated ship with a decent dial, but when all 3 of its named pilots sport bomb related abilities and let Genius of all things be something hilarious and good you know FFG went all in on the "BOMBER" part of the SCURGG.
Only problem here is that it'll probably force empire even deeper into obscurity or even more into the arms of cheri. Funnily enough, Aggressors might become a thing if the SCURGG takes off because they have TLTs and the easiest way to avoid bombs is simply not to chase bombers because they have to fart bombs out their ***.
Anyway, in my opinion the SCURGG only seems OP relative to Wave 11 because the other two ships are so goddamn basic and boring in comparison. Apart from Ketsal theoretically being able to one-shot Fenn Rau using a missile, they're just so lame and really don't do much that we havn't seen done already.
But the SCURGG was always destined to be the best ship in the wave, for one very obvious reason: the wingspam is so **** glorious THAT YOU CAN'T EVEN SEE THE BASE