The Empire WILL strike back.

By DarthCognis, in X-Wing

15 minutes ago, heychadwick said:

Isn't Unguided Rockets Imperial only? I mean, not on card, but due to 2 Missile slots only being on Imp ships. Or am I forgetting something?

Technically yes but that could easily be changed next wave.

There isnt a slot that is either only or predominantly imperial (astro, salv astro, or illicit for instance). You'd think there would be an Academy Training slot for the majority of TIE ships to represent the fact that they SHOULD have more training by default than the random idiot in the rebel/scum lists. Outshine pilots like Wedge? Hell no. Outshine the generics that for SOME REASON have an EPT and we dont? Uh, yeah, yeah the imperial generics should be way more trained than the random rebel/scum guy that just happened to be in the cockpit this time.

Scum have the fewest ships of them all to lack a generic with an EPT, and theyre probably the side that makes the most sense to NOT have it. Where did their training come from? You mean to tell me random experience equates to years in an academy for Imperials or the Rebels that were once Imperials? i think not.

Edited by Vineheart01
15 minutes ago, heychadwick said:

Isn't Unguided Rockets Imperial only? I mean, not on card, but due to 2 Missile slots only being on Imp ships. Or am I forgetting something?

forgetting that, as an empire pilot, you don't get to be unique

you're just another TIE in the machine

23 hours ago, heychadwick said:

I think in the meta in about 6 months from now, yes. It's more about the bombs, really. Also, while they can't re-roll those 3 dice, they can still modify. TL's are about as equal as Focus.

Bombs arent really that effective vs ships with high hull/shield. That's why it's mostly the Imperials that struggle vs them.

23 hours ago, heychadwick said:

Also, while they can't re-roll those 3 dice, they can still modify. TL's are about as equal as Focus.

The rockets might be a solution for Tie bombers but certainly not for the Punisher. With no EPT the ship will be forced to use it's action on a focus every time it wants to shoot. That means no mines and no boost. Whats more upsetting is the best pilot ability involve TLs but he cant use them with the rockets. Would it really have been OP to allow full mods on them? In the current meta with ships rolling 4-5 fully moded attack dices round after round, i think not....

Whats even worst is they gave the Scuurg access to turrets AND a 3 dices base atck. In the same wave!

bombs, particularly clusters, are actually pretty effective against Dengar

especially because they don't trigger his ability

they trigger QD, though :D

which is one of only two advantages her ability has over Dengar, so don't forget it!

Edited by ficklegreendice
1 hour ago, Thormind said:

Bombs arent really that effective vs ships with high hull/shield. That's why it's mostly the Imperials that struggle vs them.

The rockets might be a solution for Tie bombers but certainly not for the Punisher. With no EPT the ship will be forced to use it's action on a focus every time it wants to shoot. That means no mines and no boost. Whats more upsetting is the best pilot ability involve TLs but he cant use them with the rockets. Would it really have been OP to allow full mods on them? In the current meta with ships rolling 4-5 fully moded attack dices round after round, i think not....

Whats even worst is they gave the Scuurg access to turrets AND a 3 dices base atck. In the same wave!

I'll say Bombs are good vs large ships. Bomblets are once a turn and can wear you down. Also, I once had an Outrider land on 4 Seismic Charges in the same round. It then only took 2 missiles to completely burn down the Outrider in 1 turn.

I think Rockets are good for anyone but Redline. You only need an action for Mines, but not Bombs. Throw on Bomblet Gen and you have a cheap Redline, Black 8, or Cutlass. They go great together for not that many points of upgrades.

13 minutes ago, heychadwick said:

I'll say Bombs are good vs large ships. Bomblets are once a turn and can wear you down. Also, I once had an Outrider land on 4 Seismic Charges in the same round. It then only took 2 missiles to completely burn down the Outrider in 1 turn.

I think Rockets are good for anyone but Redline. You only need an action for Mines, but not Bombs. Throw on Bomblet Gen and you have a cheap Redline, Black 8, or Cutlass. They go great together for not that many points of upgrades.

still want my reinforcing punisher <_<

also a PS 8 pilot that, once per round (when activating) can select a friendly bomb token and fire it off with a five foward

not great with clusters because only the center one has a movement peg, but goddamn that'd be the most fun thing ever and explain a lack of "sabine"

make range 1-2 to prevent utter abuse of Minefield Mapper

Edited by ficklegreendice

Are you sure you're not broadcasting from the ISD Salt y Bantha ?

3 minutes ago, heychadwick said:

I'll say Bombs are good vs large ships. Bomblets are once a turn and can wear you down. Also, I once had an Outrider land on 4 Seismic Charges in the same round. It then only took 2 missiles to completely burn down the Outrider in 1 turn.

I think Rockets are good for anyone but Redline. You only need an action for Mines, but not Bombs. Throw on Bomblet Gen and you have a cheap Redline, Black 8, or Cutlass. They go great together for not that many points of upgrades.

I get you @heychadwick , but it still is quite apparent that the Scrugg is a superior ship and bomb platform, Sabine/Miranda is quite a bit nastier, and I'm betting Cad/Jump Bombers will be a real thing. I cannot see fielding a Punisher in a squad when I want a squad with bombing and other offensive potential, not even taking into consideration the dials, cost or turrets (or lack thereof).

I tried to get excited for the Punisher, but alas, I cannot. It seems what buffs the Punisher buffs the others (save the minefield shenanigans which can be easily derailed by ship placement) and the others who were already far better, get even better. Not to mention the Scum and Rebels have the crew to assist and the Empire does not. Clearly, the Empire is not the bombing faction, or even in second place.

Quite possible that they nerf Sabine.

Also, just because there is a better bomber for one faction mean the other can't be decent. That is unless your only perspective is that "decent" can only mean equivalent. While equal is best, it doesn't mean it's horrible without.

I'm also not talking top tables at Worlds.

1 hour ago, heychadwick said:

I'll say Bombs are good vs large ships. Bomblets are once a turn and can wear you down. Also, I once had an Outrider land on 4 Seismic Charges in the same round. It then only took 2 missiles to completely burn down the Outrider in 1 turn.

I think Rockets are good for anyone but Redline. You only need an action for Mines, but not Bombs. Throw on Bomblet Gen and you have a cheap Redline, Black 8, or Cutlass. They go great together for not that many points of upgrades.

If you can bomb a ship once/turn, you are playing vs a very bad opponent. While possible, situations like you are describing are extremely rare from my experience. Bombs are much better vs ships with low hp/shield. Thats been proven by the decline of many Imperial ships. A decimator or a Ghost on the other hand would be quite happy to see you are trying to grind them with little bombs. The longer they survive, the more they will have time to do their things.

As for Rockets i stand by my opinion that 3 half moded red dices cant compete in the current meta. Certainly not when the ship at the other side has TLT, 3 dices atck and 10hp/1agi... :-)

2 hours ago, Thormind said:

If you can bomb a ship once/turn, you are playing vs a very bad opponent. While possible, situations like you are describing are extremely rare from my experience. Bombs are much better vs ships with low hp/shield. Thats been proven by the decline of many Imperial ships. A decimator or a Ghost on the other hand would be quite happy to see you are trying to grind them with little bombs. The longer they survive, the more they will have time to do their things.

As for Rockets i stand by my opinion that 3 half moded red dices cant compete in the current meta. Certainly not when the ship at the other side has TLT, 3 dices atck and 10hp/1agi... :-)

You don't need to drop a bomb every turn, but you can do it more than once or twice.

Sorry, but having a Focus for 3 attack dice is a MODDED attack, not "half modded".

Also for the record, most ships only have "half mods" - its the super ships that get double mods (Dengar, Fenn, Norra, Quickdraw, etc).
Generally if a ship is over 30pts its either getting double mods or has some other gimick to offset the fact it doesnt have doublemods. In this case, perma-bombs.

well, any ship with an FCS can get "full mods" and I very rarely touch ships that don't get said "full mods" unless they do something to offset that (gunner is a good example)

Dengar, Fenn, Norra, Quickdraw etc. go beyond that with "mo mods" :P i.e they get more dice (sometimes split across two attacks) than their base ship normally would. "Backdraft" is also a good example of that, but only out the butt

sad thing is that Redline used to be able to go all super mods thanks to cluster missiles, but then the simultaneous attack FAQ errata hit and screwed over FCS' interaction with clusters. Even then, though, the poor guy was so **** pricey and squishy that it didn't make him particularly great anyway

re: Unguided Rockets, though, I think the only reason we're honestly considering them is because we need the systems for Minefield Mapper (the only thing outside Deathrain that makes Punishers "special" bombers, contrast to K-wing Adv/ SLAM). Otherwise, I think you'd auto-pick accuracy corrector every time for consistency and flexibility (can ACTION bomb, boost; k-turn etc.).

Really not a fan of fickle dice, even if they do remove range 3 bonuses

Edited by ficklegreendice
2 hours ago, heychadwick said:

You don't need to drop a bomb every turn, but you can do it more than once or twice.

Sorry, but having a Focus for 3 attack dice is a MODDED attack, not "half modded".

I say half moded because most effective ships usually mod their attack with more than just a focus. Focus+TL is getting more and more the norm.

Now when the FAQ destroys Jumpmasters, and the Scrugg Expansion drops, bombs will get even more stupid in the meta in Scum and Rebs, it'll be sick. Then, TLTs will make a raging comeback to destroy the easy-target Bombers because nothing else can; then, perhaps, Aces can sneak in and win some.

Its a dark time....