On 6/17/2017 at 10:16 AM, shadowfriend said:Hy there,
imho the " Minefield Mapper" is a massive problem for epic players. 6 Ships using up to 4 bombs each (bomb, bomb extra ammo) can cluster the complete side of the enemy zone so there will be no close combat until at least one ship is sacrificed to open a small corridor to fly through.
Furthermore...when both players use those setups the game may become extremely boring since everyone stays out of range when noone dares to punch through the line of bombs.
The list shown earlier (3 punishers) already IS able to do this on 100pts but I am not sure if this as devastating as it would be on epic. Might be the "Minefield Mapper" will result in a new house rule for some epic players since it COULD be breaking the whole game. I dunno if it will be really that bad but it might happen. Just imagine adding a line of conner nets directly next to the line of clusters...
Still I am a fan of the expansion since I am not playin tournaments. And I really LOVE the upgrade it brings for punishers...but yet I am also pretty worried about the "Minefield Mapper".
I'm preferring to agree with several other people that have mentioned the same point. The Minefield Mapper and Extra Munitions should fall into the "double jeopardy" rule (as I call it), in that you can only perform any specific interaction once per opportunity. Mapper lets you discard any number of your bomb upgrade cards to place the bombs in turn 0 (effectively), extra munitions would allow you to discard the EM tokens as this is the interaction opportunity. You couldn't then discard the actual upgrade card as well as you have had the 1 interaction. 6 ships will drop 12 bombs (per your example) but still have a further 12 bombs to use during play.
The fact that mapper currently only works with Punishers does give the Imps something to reflect on.
Edited by boomaster