Nate was reaching decisions for his responses based on the rules the game was created with. In some cases it was obvious that there were card interactions that were not intended and that certain aspects of the game could become overly complicated. So what do you want Nate and the rest of the design/development team to do, ignore or rewrite the rules one rule at a time and one card at a time, not answer any questions at all until the official FAQ, or answer questions as they pertain to the current rule set and then see about streamlining the rules and creating errata that clears up most of the problems, even if it means that previous clarifications (notice none of the errata were changed), is invalidated?
Your answer ultimately does not matter, any more than mine does, because if we agree or disagree there will be plenty of people who pick one of the other two options from ours. I happen to think they way they went about it was the best way... even if it means having to relearn certain aspects of the game, or changing some card inclusions in decks because certain combos no longer work. If I had not gotten any answers to my questions at all I would have been pissed and shelved the game or quit. If they had completely contradicted rules in a piecemeal manner I certainly would have either shelved the game or just play using my own rules, and ignored everything and everyone else.
Either way, I just have problems wrapping my head around "assigning enough damage to destroy all defending units" as having anything to do with toughness or any effect that does not actively adjust HP.
!
. Especially since I could go "la-la-la-la" on the "why no FAQ yet" whiners
.