June Article Challenge
As a foreword, I am a competitive Armada player with a very competitive mindset. While this article is very much focused on making competitive use of ships, casual players can benefit just as well from the thought process behind the topic to make games more engaging and to employ ships in a fun, risky manner. Lastly, my way is certainly not the only way, nor do I claim it to be the best way to make effective use of the ships. But it probably is.
Introduction
With this article, I aim to break up some forumite dogma (when multiple users pop into the fleet builds page and repeatedly say, "don't do it this way, do it that way," for the same ships, that's a forum equivalent of dogma) on the non-competitive aspects of two ships, the Assault Pelta (Pelta) and the Interdictor Suppression Refit (ISR). This will be accomplished through the use of Engine Techs (ET) to provide flexibility, survivability, and the element of surprise (AH!). For both ships, the main premise is to use ETs to turn them into offensive ships instead of the defensive/support ships they appear to be designed for. With the addition of engine techs, both ships are better able to use their unique upgrade suites to an offensive effect.
I start with a discussion on the noncompetitive aspects of each, move to a discussion of how ETs overcome those aspects, mull over some "Christmas" tree concepts, and give my conclusion. But before I begin, I'll give some background for those unfamiliar with my escapades and personal experiences with both ships.
Edited by ParkdaddyNo more click bait title