TIEs, bombs and target locks?

By Phoenix5454, in X-Wing

I've been thinking... which is always dangerous... unique non-shielded TIEs could use some help surviving. The empire needs a trick. So what if TIEs with no shields that are unique (Fighter, Interceptor and Bomber) had a way to potentially avoid damage from bombs? A upgrade card (what type and cost I do not know) that let's them roll a evade dice against bomb damage and that die cannot be modified? This may be OP...

I also had a thought on unique non shielded TIEs being able to shake target locks like the expert handling EPT but as a title that builds it into their native barrel roll. Something like " When you perform a barrel roll action, if you are target locked, remove one target lock from your ship. If you do, you may not perform any additional actions this round and receive 1 stress." Obviously there would have to be a work around so it can work with the Royal Guard TIE title but these are just fun ideas I thought of that could give non shielded unique TIEs some tricks as an expert TIE pilot should have.

Discuss, modify, change, let's spitball and have a creative discussion on non shielded unique TIEs...

Edited by Phoenix5454

No. The Empire can't have cool things. Only Scum can.

1 hour ago, Phoenix5454 said:

The empire needs a trick. So what if TIEs with no shields that are unique (Fighter, Interceptor and Bomber) had a way to potentially avoid damage from bombs?

Imperial Battlefield Director

Crew, 0 points

Action: Scream "Don't run over it, you idiot!"

There ya go. Fixed.

Edited by Darth Meanie

Very... constructive *facepalm* <_<

Maybe it's just me but I've always thought the whole point of "unshielded TIEs" was to die horribly if something goes wrong.

It's funny to think that just because a ship's pilot has been given a name (is unique) that they should somehow magically get a survivability boost because of it. It seems to me there are plenty of named pilots in this game whose biggest claims may be that they died!

10 minutes ago, StevenO said:

Maybe it's just me but I've always thought the whole point of "unshielded TIEs" was to die horribly if something goes wrong.

It's funny to think that just because a ship's pilot has been given a name (is unique) that they should somehow magically get a survivability boost because of it. It seems to me there are plenty of named pilots in this game whose biggest claims may be that they died!

I hear that a TIE Fighter pilot isn't given a name until they are killed in battle ;)

Am I wrong here? I thought the community believed that interceptors etc. died too quickly and thats why they are "not competitive" anymore. I was just trying to think of ways to boost their survivability without doing anything crazy. I don't think that generics should gets these boosts because of swarms hence why I said named TIE pilots only and unshielded because TIE phantoms, TIE FO's etc do not need help.

Fighters are fine. The named pilots just aren't used much because there aren't many lists leveraging that style of play anymore, which is primarily down to their attack value being too low to reliably punch damage through on high agility aces, or do meaningful damage to larger, tankier ships. Hull3 doesn't help either. That said, Scourge is nice, and Wampa is an absolute cracker. Backstabber was the perennial flanker for a long time, and is still decent.

Interceptors only have one major problem, and that's Defenders. Defenders do everything the Interceptors do, but better, more reliably, and for much longer. Interceptors have access to dual modifications, most have EPTs, Autothrusters, and multiple repositioning. Their problem is that they're in a light frame for the points you can get a tankier Defender into. That wasn't as much of a problem in the days before Kylo, Wampa, Sabine, mass bombs, Feedback Array, and other ways you can reliably stick auto damage on a token stacked arc dodger. Now, anything with 3 or less HP can be outright killed by things that don't even let you roll dice. Even 2H/2S ships are in a rough spot.

Interceptors aren't bad , they've just been superseded.

Only reason Interceptors are considered meh or bad right now is because of the insane amount of crap FFG threw in the game to shut down the Soontir chaos and they went too far with it.

It would make sense for TIE fighters/interceptors/Adv/TAP/Strikers to be able to evade bombs, but that also opens up the flood gates for people to whine about non-imp ships that are also "fast enough to do the same thing" not getting it (awing...).

However, imps really need something unique to them thats not a specific ship's gimick.

After reading the H-6 Scurrg preview maybe a bomb mitigation upgrade isn't such a bad idea...

7 hours ago, StevenO said:

Maybe it's just me but I've always thought the whole point of "unshielded TIEs" was to die horribly if something goes wrong.

Yep. Better dead than wounded. The Imperial healthcare system is a mess. . .

7 hours ago, tortugatron said:

I hear that a TIE Fighter pilot isn't given a name until they are killed in battle ;)

First rule of fight club is, don't talk about fight club.

.... In death , a member of Project Mayhem has a name.