Hi,
Yesterday evening we had a bit of a problem with the whole activating blast effect for a thermal detonator.
To describe the situation in full.
A group of Trandoshan mercenaries were just about to breach a fortified position (frightened civilians were hiding behind a fortified door).
The party was able to approach the scene without the mercenaries noticing, but forced to action as one of he Trandoshan forced open an armor plate and another primed a thermal detonator and was ready to throw it inside.
Immediately the party acted and the first shot, targeting the Trandishan with the thermal detonator, rolled enough advantages to achieve a disarm result... and the thermal detonator ready to exploded dropped to the floor.
RAW: No attack roll was made, grenade was not targeting anyone. -> Trandoshans run out of the blast zone... at least the civilians were saved.
I have been searching a reading the whole grenade rule set a bit disappointed, as I hoped for a more epic and sudden conclusion to the whole encounter, but I cannot find anything to question it properly.
Did we handle it right?
Your thoughts would be great! Thank you