I never complain about something. But that Atanni card was a complete mess. Who´´´s idea was that? That card/mechanic is far away from the spirit of the game. Even people playing mindlink complain about it. Bumping? No problem other ships will give focus. Stress? No problem too, other ship will give him focus. Asajj? Hands out stress, take evade with Latts, takes evade and has focus from mindlink..aah yes..
Please can we stop that Atanni mindlink insanity?
This topic is so fresh
It's a card that's evolved in usefulness over time. When it was released, a lot of people viewed Mindlink as a novelty card, with some fringe but not really competitive uses. The main thing that's changed since then is that Scum have gained access to multiple ships with green turns, which transforms how viable the upgrade is - particularly in terms of clearing stress to take actions while still being able to get guns on target.
Edited by Jarval4 minutes ago, IG88E said:I never complain about something. But that Atanni card was a complete mess. Who´´´s idea was that? That card/mechanic is far away from the spirit of the game. Even people playing mindlink complain about it. Bumping? No problem other ships will give focus. Stress? No problem too, other ship will give him focus. Asajj? Hands out stress, take evade with Latts, takes evade and has focus from mindlink..aah yes..
Aren't you, by attempting to plant a thought in group thinking, attempting to achieve a form of mindlink?
Meh. Not saying you're wrong, but patience will reveal the next busted thing to complain about. I've moved on and will just play X-Wing the way I want. Massed firepower seems effective against mindlink. Ah, 4 TIE Phantoms... I see so much red...
7 minutes ago, Jarval said:It's a card that's evolved in usefulness over time. When it was released, a lot of people viewed Mindlink as a novelty card, with some fringe but not really competitive uses. The main thing that's changed since then is that Scum have gained access to ships with green turns, which transforms how viable the upgrade is - particularly in terms of clearing stress to take actions while still being able to get guns on target.
This. It was a moderately bad card when it came out. You could use it but the stress downside was crippling. It was one of those weird cards like Deadeye that was rubbish for quite some time and suddenly became the new cheese.
Edited by The InquisitorSeriously, the Punishing One preview thread is educational reading in terms of what the early perceptions of the JumpMaster and its associated upgrades were...
16 minutes ago, Flaren48 said:This topic is so fresh
I know, but I thought time has come to get its own thread. To be more prominet ans visible
Can we please stop the Garven and Kyle insanity? Seriously! You bump a ship and then it gets a focus from Kyle or Garven!!! It's just pure insanity! Don't get me started on Rey crew...
Can we please stop the Ashoka, Garven and Kyle insanity? Seriously! You bump a ship with Garven and in the combat phase, Kyle gives Garven a focus token via Moldy Crew, Ashoka then gets a focus token from Rey who then spends it to have Garven perform a focus action who then gives the focus token BACK to Ashoka after he has fired. It's just pure insanity! Don't get me started on Jyn Orso . . .
10 minutes ago, BlodVargarna said:
This is funny; thanks!!
23 minutes ago, IG88E said:I never complain about something. But that Atanni card was a complete mess. Who´´´s idea was that? That card/mechanic is far away from the spirit of the game. Even people playing mindlink complain about it. Bumping? No problem other ships will give focus. Stress? No problem too, other ship will give him focus. Asajj? Hands out stress, take evade with Latts, takes evade and has focus from mindlink..aah yes..
Yes it is, but it was designed under parameters that didn't exist and I guess FFG thought the JK5 was going to be the only ship with good greens. What the h*** am I saying? It's obvious the JK5 was a rush job; they didn't really think much about the game mechanics and meta when they were designing; the whole Expansion is almost a complete mess for the overall health of the game, a complete mess.
But:
20 minutes ago, Flaren48 said:This topic is so fresh
Yes, your sarcasm is telling, but there is a reason for the continued salt on the forums and when you talk to other players. Casually, my friends and I don't care one bit. We don't even think about Jumps and their MindLinks, and they never see the mat because it just isn't enjoyable. But when tourney/competitive and LGS pick up games occur (which I honestly don't like doing anymore), it's best to bring the OP s*** so you can run with the big broken dogs with relative ease in comparison to trying so very hard with respectable lists.
True, FFG really, really needs to fix this mess.
Ooh **** this came on Friday had it been yesterday I'd have one the forum thread bingo
Anytime someone loses against something with mindlink they run off and make these posts instead of adapting their strategies and builds.
That focus on a 2 agi ship is unstoppable! (yes Fenn Wow is 3agi)
We can't repel firepower of that magnitude!
How many Mindlink lists were in the World's 2017 top 16? was it 12 or 13?
9 minutes ago, Rinzler in a Tie said:How many Mindlink lists were in the World's 2017 top 16? was it 12 or 13?
12 scum lists, 11 of which used mindlink.
1 imperial list.
3 rebel lists.
These forums are more of a mess than jumpmasters are. Internet RREEEeEeEEEE!!!!!1!!
People playing Atanni lists defending Atanni lists is funny
7 minutes ago, IG88E said:People playing Atanni lists defending Atanni lists is funny
I experimented with it from the first day it came out and left it behind when it became hotness. It's not OP or broken. It's good. But so are a large number of cards. Honestly; a free focus is no biggie. If it's a heavy contender in your meta; use bombs, auto damage cards and stress to slow it down. Punch it hard and keep punching it hard. Fenn with mindlink is no great endgame ship...
And be glad you can't squeeze Ops Spec into parattanni
You'd hate my escalation build.
EDIT: Hotshot co-pilot is also a massive ****** bag to mindlink builds.
1 hour ago, IG88E said:I never complain about something. But that Atanni card was a complete mess. Who´´´s idea was that? That card/mechanic is far away from the spirit of the game. Even people playing mindlink complain about it. Bumping? No problem other ships will give focus. Stress? No problem too, other ship will give him focus. Asajj? Hands out stress, take evade with Latts, takes evade and has focus from mindlink..aah yes..
Its a problem yet it took 1.5 waves worth of new material to finally come to fuitition.
And yea another nerf thread, this forum is SOOOO original!
7 minutes ago, IG88E said:People playing Atanni lists defending Atanni lists is funny
And they are the same that said the defenders were OP with that free Evade. Because we all know that taking an evade is better than taking a focus <------- sarcasm
1 minute ago, Thormind said:And they are the same that said the defenders were OP with that free Evade. Because we all know that taking an evade is better than taking a focus <------- sarcasm
Citation needed. Most players acknowledge that neither is or was fine.
2 minutes ago, Thormind said:And they are the same that said the defenders were OP with that free Evade. Because we all know that taking an evade is better than taking a focus <------- sarcasm
Was gonna say the same thing but they will just contend the stat line is better on the defender so it made it OP. Even though long ago MJ himself proved focus tokens are mathmatetically better than evades. So I agree with you but some won't.
People fear what they don't understand.
And don't understand that there are a number of tools to deal with Mindlink.
Here, I'll start it for you.
Anything that alpha strikes - You need 3 ships to get the action economy for mindlink to make it worthwhile. Drop them to 2 ships and its struggle. 1.. what EPT?
Blocking does work in conjunction with the above and stressing.
Yes stress works, while not as effective when it's 3 ships because one of them will get away and do a green, it's still just a focus.
Your double stressbot 1 ship and you stressed all the ships and one is double stressed. From there you know who is doing greens and who isn't.
Oh jumpmasters? You know they are doing a a 1-2 left, why are you not blocking them?
You are also still removing their ability to boost/roll/TL/Shift Arc.
Hotshot, Carnor, Palob, Teroch, Wes all deal with focus tokens specifically.
The thing is you people don't seem to want to look at the health of the faction as a whole. Mindlink, Jumps, Fenn, Shadowcaster are proping up that faction.
What else is there? seriously? Brobots? should scum be limited to 2 turn tango Bossk and Firesprays?
What do you consider a healthy space for that faction to be at? while turning a blind eye to the Rebels of course who have the most utility and synergy in the game by far with a number of relatively overpowered combos and regen ships.
Imperials are balanced in the grand scheme of things with next to no "bullsh1t" combos.
Oh, Omega leader.
2 minutes ago, Shraken said:People fear what they don't understand.
And don't understand that there are a number of tools to deal with Mindlink.
Here, I'll start it for you.
Anything that alpha strikes - You need 3 ships to get the action economy for mindlink to make it worthwhile. Drop them to 2 ships and its struggle. 1.. what EPT?
Blocking does work in conjunction with the above and stressing.
Yes stress works, while not as effective when it's 3 ships because one of them will get away and do a green, it's still just a focus.
Your double stressbot 1 ship and you stressed all the ships and one is double stressed. From there you know who is doing greens and who isn't.
Oh jumpmasters? You know they are doing a a 1-2 left, why are you not blocking them?
You are also still removing their ability to boost/roll/TL/Shift Arc.
Hotshot, Carnor, Palob, Teroch, Wes all deal with focus tokens specifically.The thing is you people don't seem to want to look at the health of the faction as a whole. Mindlink, Jumps, Fenn, Shadowcaster are proping up that faction.
What else is there? seriously? Brobots? should scum be limited to 2 turn tango Bossk and Firesprays?
What do you consider a healthy space for that faction to be at? while turning a blind eye to the Rebels of course who have the most utility and synergy in the game by far with a number of relatively overpowered combos and regen ships.
Imperials are balanced in the grand scheme of things with next to no "bullsh1t" combos.
Oh, Omega leader.
And you can't spend that focus on dodging a bomb, autoblaster or feedback array
24 minutes ago, Shraken said:People fear what they don't understand.
The thing is you people don't seem to want to look at the health of the faction as a whole. Mindlink, Jumps, Fenn, Shadowcaster are proping up that faction .
What else is there? seriously? Brobots? should scum be limited to 2 turn tango Bossk and Firesprays?
What do you consider a healthy space for that faction to be at? while turning a blind eye to the Rebels of course who have the most utility and synergy in the game by far with a number of relatively overpowered combos and regen ships.
Imperials are balanced in the grand scheme of things with next to no "bullsh1t" combos.
Oh, Omega leader.
This is simple ignorance @Shraken . None of us have a clear idea of what knowledge, ability or experience people have on the forums beyond a handful; so blanket quotes that are basic insults like that are more than useless in attempts at dialogue and debate.
Now you may just be trolling, IDK, but you need a retort, that's clear. We the idiots of the forum who think the health of the game hinges on the JK5 Expansion actually getting a nerf need a voice I guess.
That aside, yes, there are counters to MindLink itself; everyone gets that. It's the amazing versatility and cheapness of it and of many ships it attaches itself to that cause real issues for those designed counters. Not only can I fly my favorite Mindlink list with that amazing focus sharing ability at a single point a ship, but I can also have two great alpha strikers (better than any other ship in the game) AND a super red dice throwing (and a fantastic end game, IMO) ship !!!AND!!! they can arguably out-fly and out-joust almost any list ever conceived; even at the hands of an blooming idiot like me. I'm not going to assume that anyone has to take my opinion as anything important really, but I have personal experience flying AND flying against JK5 Expansion lists (with or without Jumps, but with MindLink) and can also point to a plethora of third-party data to back my personal findings up; it's everywhere if you care to look for it. The JK5 Expansion isn't "proping up that (Scum) faction" as you claim, it's making it simply bad for the game as a whole; it's unbalanced; it's under-costed. Period.
Edited by clanofwolves