5 hours ago, LordFajubi said:Was gonna say the same thing but they will just contend the stat line is better on the defender so it made it OP. Even though long ago MJ himself proved focus tokens are mathmatetically better than evades. So I agree with you but some won't.
It's contextually dependent on which is better. If you know that you are going to get shot, then evade is generally better (unless you're rolling 4+ dice). If you're going to be able to attack, then focus is better overall, unless that ship is about to die anyway (see point 1).
The problem with x7 Defenders is that they got both the evade and the focus, at a consistency (for the evade anyway) and price point that made it too efficient (especially for the named pilots), which was made worse when used in conjunction with their 4K.
Conversely, stock Defenders were Dead On Arrival because their cost efficiency was about the same as a turreted ship, which by definition it had to be strictly inferior to regardless of dial, as it was stuck shooting out of its front arc.
As for the OP, Mindlink is too good for 2 reasons:
- The floor is too low for ships that have green turns; if stress is in the game then you're actually better off with Mindlink than without it, which is almost certainly opposite of the designers' desired effect.
- It costs too little. PtL gives a (conditional) free action for 3 points, and that is a reasonable baseline for the game. In a 3 ship list, mindlink gives 2 focus tokens for 3 points, and those focus tokens go to the most expensive ships, which has an outsized effect.