Why does FFG only care about OT?

By goncardoso, in Star Wars: Imperial Assault

5 hours ago, RogueLieutenant said:

My assumption is that it's just a marketing decision. As evidenced by comments in this thread and elsewhere, most of the people who play FFG games are also people who happen to prefer the OT over the PT.

Most tabletop gamers are older men, and most older men hate the prequels (broad generalizations here obviously). Therefore if you're selling to a base of older men, maybe don't give them something they hate.

Destiny is a game that probably has a younger target audience, so they felt better throwing prequel characters into it.

That's my line of thinking anyway.

I've dropped around $300 since February for this game. I'm 30 years old. I wouldn't have been able to do that when I was 20 or even 25. My slightly younger friend dropped around $200.

We grew up with the original trilogy and were in our late teens before we got used to the prequels. Our teenage years were for LotR and Harry Potter. Then we were a bit too old to be interested in cartoons (except for Simpsons/Family Guy/etc). We love Star Wars, and have played Star Wars monopoly and some Star Wars computer games that sucked, but nothing has really caught my attention until this game with one exception: another board game we got in to around 5 years ago called Star Wars Epic Duels. I just started watching Rebels earlier this year and don't particularly like it.

I believe we're the age group they're targeting.

Edited by caseycheesecake
1 hour ago, cleardave said:

On the horizon we have Heart of the Empire laid out for us, and an inevitable Endor expansion soon after I'm sure. After that, who knows what's next? The movies will have been mined of most of their recognizable content, other than the tons of obscure aliens and creatures seen in the Mos Eisley Cantina and Jabba's Palace in the movies.

I was totally expecting an Endor box with Yoda, and perhaps the Emperor as blister pack figures. We got the Emperor, but they faked us out with Heart of the Empire.

I'm calling it here first. Next box will be a small box and Yoda will be one of the blister figures, but it will not be an Endor box. The final mission might be on Endor, and there may even be Ewok figures, but the overall theme of the box is going to be Dagobah. Campaign is to save Yoda.

32 minutes ago, Pollux85 said:

I was totally expecting an Endor box with Yoda, and perhaps the Emperor as blister pack figures. We got the Emperor, but they faked us out with Heart of the Empire.

I'm calling it here first. Next box will be a small box and Yoda will be one of the blister figures, but it will not be an Endor box. The final mission might be on Endor, and there may even be Ewok figures, but the overall theme of the box is going to be Dagobah. Campaign is to save Yoda.

That's so non-canon it hurts, why would they do that? Nobody knows anything about Dagobah. Let me paraphrase the Yoda "You must unlearn what the Flannel One force fed you in the prequels." Yoda was in hiding. Obi Wan knew where he was, then Luke did. The empire doesn't know, and the rebellion doesn't know. So there is no reason to send the non-canon heroes there.

1 hour ago, Rikalonius said:

That's so non-canon it hurts, why would they do that? Nobody knows anything about Dagobah. Let me paraphrase the Yoda "You must unlearn what the Flannel One force fed you in the prequels." Yoda was in hiding. Obi Wan knew where he was, then Luke did. The empire doesn't know, and the rebellion doesn't know. So there is no reason to send the non-canon heroes there.

A small Imperial detachment discovers Dagobah. Yoda reaches out with the Force to call the nearest heroes to help. When they leave, they are sworn to secrecy.

That was easy. And it's no worse of an idea than the idea that Luke Skywalker just drops in to Jabba's Realm and then doesn't at least try to engage with Jabba. Or that the Rebels would EVER go back to frickin Hoth. Why would they do that? To distract the Empire? To rescue some guy they met two weeks ago with zero strategic value? Because someone leaves their work computer on?

Edited by Pollux85
1 hour ago, Pollux85 said:

A small Imperial detachment discovers Dagobah. Yoda reaches out with the Force to call the nearest heroes to help. When they leave, they are sworn to secrecy.

That was easy. And it's no worse of an idea than the idea that Luke Skywalker just drops in to Jabba's Realm and then doesn't at least try to engage with Jabba. Or that the Rebels would EVER go back to frickin Hoth. Why would they do that? To distract the Empire? To rescue some guy they met two weeks ago with zero strategic value? Because someone leaves their work computer on?

Yeah, dude forgot his security badge at Echo Base. They had to return.

I'm already pretty content with FFG's current plan of incorporating elements from the prequels, e.g. Nexu, Clawdite from HotE.

I wouldn't mind seeing the battle droids from the prequel trilogy done in this vein as salvaged relics from the Clone Wars (Droid-Trooper with some equivalent of the Hired Gun's Disposable), but I wouldn't try to make them their own faction. OT has been this game's focus from the start, and I'm happy for them to stick to the current three factions.

On another note, the 'Rebel Assault' campaign sounds pretty neat. Maybe we'll see more push for something like that if the story for Battlefront 2 turns out well?

The OT is the most popular time period, this isn't really debatable. Why wouldn't FFG make that their primary focus? From a financial point of view, it makes sense, particularly considering the time when IA is launched.

Having said that, they are moving beyond it - Destiny has managed to incorporate a lot of good PT elements. But it's not likely to effect existing games that are set pretty specifically during the Galactic Civil War. We might see 'cameo' appearances in IA, but we're unlikely to see full blown PT elements simply because of that. However if we ever saw an 'IA 2.0' (or something like an X-Wing reboot), I think you'd be far more likely to see PT content, especially compared to when those games debuted a couple of years ago.

Rebellion is getting rogue one content, the RPG has force awakens content, x-wing has FA, rebels, rogue 1 and prequel stuff is incoming (probably) , imperial assault has rebels.

FFG have already show they are willing to go beyond OT.

The question is will other time periods work with imperial assault. For campaign mode it would have to be kept separate (new core box). For skirmish mode it would be compatible as extra factions but I'm not sure they would be well received. I imagine that a lot of players that invested heavily in skirmish to fight the empire (or crush the rebellion) would be angry if they were suddenly fighting gungans and war droids. Not buying the content you don't like isn't a solution in skirmish, especially competitive skirmish.

like i said people are close-minded and only care about OT. And didnt understand what i meant.

Admin can close this topic i'm off with this guys.

Edited by goncardoso
5 minutes ago, goncardoso said:

like i said people are close-minded and only care about OT. And didnt understand what i meant.

Admin can close this topic i'm off with this guys.

It's not about being close-minded. With many hours of movies + tv, lots of computer games, thousands of pages of comics and 100+ books it won't all be of the same quality and appeal. This is subjective and some SW fans will hate some parts that other SW fans love.

It's 40 years of star wars material that means different things to different people. That someone doesn't like the parts you do doesn't make them closed-minded anymore than liking this one bit of the SW story makes you open minded.

15 hours ago, FearofaBlankPlanet said:

I'm already pretty content with FFG's current plan of incorporating elements from the prequels, e.g. Nexu, Clawdite from HotE.

I wouldn't mind seeing the battle droids from the prequel trilogy done in this vein as salvaged relics from the Clone Wars (Droid-Trooper with some equivalent of the Hired Gun's Disposable), but I wouldn't try to make them their own faction. OT has been this game's focus from the start, and I'm happy for them to stick to the current three factions.

On another note, the 'Rebel Assault' campaign sounds pretty neat. Maybe we'll see more push for something like that if the story for Battlefront 2 turns out well?

Liked strictly based on the Public Enemy reference in the username.

1 hour ago, goncardoso said:

like i said people are close-minded and only care about OT. And didnt understand what i meant.

Admin can close this topic i'm off with this guys.

Let's not turn our fandom into Fan Dumb .

As a kid of the '80's, I didn't get to see Star Wars in a theatre in 1977, but grew to love it on VHS. I wouldn't call this cultural appropriation of a fandom's love for a movie from the '70's, and I would expect Star Wars fans to not arbitrarily judge your worthiness to enjoy that movie based on the year you were born.

So there's little me, watching the Holy Trilogy to death as a kid. Then in the early '90's Timothy Zahn's novels came out and blew my mind.

Then a lot more novels came out that just kept, in my opinion, coming up with convoluted reasons to have evil Force users and Imperial super-weapons show up time and again. Retcons abound! I was out on that, as it didn't appeal to me.

Lots of interesting games were made by LucasArts in the '90's as well, and FFG clearly loved them as I did, as they tossed the Defender, Phantom, and Outrider into X-Wing for my enjoyment.

Special Editions came out, and there was that Han Shoots First thing, which actually bothered me more because of how embarrassingly bad the altered footage looked, never mind the debate on what it does to Han's character (though many would argue there's no debate at all).

Then the prequels came out and those were pretty bad.

Releases of mixed worth on the videogame front.

2012 saw FFG bring their Star Wars license to the tabletop. X-Wing!

Cut to 2015, The Force Awakens came out. I loved it. Started loving X-Wing a lot less in the time to follow, as it was buried under a design framework that couldn't support a balanced open field with all the content they kept pumping out. Errata! Fix-Cards! See you later.

IA got off to a terrible start in Skirmish but now it's been properly fleshed out and is the best value for your dollar in a tabletop game, serving multiple roles.

Then Rogue One came out, which was to me a baffling mess of references to things that created more Prequel-Trilogy-Style plot holes. Terrible story and shoe-horned Vader aside, I actually didn't mind Tarkin's "appearance" in the movie, per se. If you HAD to make a movie about the Death Star (and they didn't), then it would make sense that Tarkin shows up somehow, since he's clearly running the show in Star Wars. So that was like "whatever, sure" to me. But man, people loved Vader hacking people to death with that lightsaber with such agility, despite him never being depicted as all that nimble in the previous movies, and despite the fact that the scene makes the opening of Star Wars make zero sense.

In between all this, Rebels comes out. It was pretty juvenile in the beginning, but it grew on me as being entertaining enough, more so than I thought Clone Wars was.

We'll see what Episode VIII has in store.

So there you have it, a summary of my feelings on various Star Warsy things over the years. I know the movies like to portray a black and white morality in a lot of ways, but the real world is much more nuanced than that.

There's various things I've liked and disliked. Things I've loved and hated. I'm embarrassed to show our child a high-def copy of Return of the Jedi because it has that ridiculously out of place "Jedi Rocks" number in it, as well as that terrible "NOOOO!" at the end with Vader, so I found a copy of a high-def "De-Specialized Edition" of the movie to solve that problem. Revisionist history! If Lucas can do it, so can we!

So, to the original poster; relax dude. People love various parts of the gigantic mess that is Star Wars. Imperial Assault, both in name and box art of the Core Set is out to depict a specific conflict at a specific point in time. I'd rather they keep it that way for as long as possible. If they get that companion app out and decide one day to alienate their fans by releasing a Prequel-Era expansion, that'll probably be the end of it as a competitive game, since it's already hanging on a thread.

It works in Destiny because the collectible nature of the game and money to be made reselling singles will override any disdain many players will have for the potential for a Jar Jar Binks card ruling the meta.

When I look at the state of X-Wing I feel like the legions of players are in an "Emperors New Clothes" scenario, which is apropos I guess. They might be able to go "Full Prequel" there and get away with it, but a more gentle inclusion feels like the way to go there. Of course I'm not on a soap box telling them they're all a bunch of close-minded ignoramuses for lining up in droves to play a game I no longer like.

For a non-Star Wars example, look at the backlash to Prometheus. Great looking movie that probably should have taken the core story and NOT made it a prequel to Alien, but studios do what they do and here we are. I could get furious and demand Ridley Scott's head on a spike, but really, it's just easier not to contribute to the box office to allow a hack fraud remake and its sequel to keep getting made. Vote with your dollars.

Their market research says "Original Trilogy = Safe Bet" and that's the bet they're taking. If everyone here was mostly in favour of seeing Anakin Skywalker and his rat-tail haircut running around a board instead, we'd get that.

Heck, the community can't even agree that playing as "made up" (if you could say that about characters in a universe that is itself "made up") heroes instead of Luke, Han, Leia, etc is a better way to go.

Why don't you try ordering pizza for 50 people in a work place and see how easy it is to make sure every gets exactly what they want while keeping costs down. Come back to us with the results.

On 6/16/2017 at 2:07 PM, Fightwookies said:

Even the mercenaries of the day make more sense as a new faction. Jabba is the only unique I can think of who would be in both time periods. Just call them bounty hunters or some other generic third faction name.

Not really, Clone Wars established that Bossk, Dengar, and Greedo were all active during well the Clones wars and the latter half of the prequels, not to mention Young Boba. and that's just going into in-game characters. That and while I'm not sure about IG-88 in particular, his predecessors at least were causing great strife

2 hours ago, mulletcheese said:

It's not about being close-minded. With many hours of movies + tv, lots of computer games, thousands of pages of comics and 100+ books it won't all be of the same quality and appeal. This is subjective and some SW fans will hate some parts that other SW fans love.

It's 40 years of star wars material that means different things to different people. That someone doesn't like the parts you do doesn't make them closed-minded anymore than liking this one bit of the SW story makes you open minded.

the problem is that this guys dont understand no one is hating the OT , everyone LOVES the OT. When I say close-minded is that they just want this and dont care with the rest. they dont care this game could expand to other eras and make it more enjoyble. like people said before no one asks or demands u to buy it or like it, but should support people that want to play other eras. FFG did a good job with Star Wars universe and i really would like to see clone wars in imperial assault kinda game.

1 hour ago, cleardave said:

Let's not turn our fandom into Fan Dumb .

As a kid of the '80's, I didn't get to see Star Wars in a theatre in 1977, but grew to love it on VHS. I wouldn't call this cultural appropriation of a fandom's love for a movie from the '70's, and I would expect Star Wars fans to not arbitrarily judge your worthiness to enjoy that movie based on the year you were born.

So there's little me, watching the Holy Trilogy to death as a kid. Then in the early '90's Timothy Zahn's novels came out and blew my mind.

Then a lot more novels came out that just kept, in my opinion, coming up with convoluted reasons to have evil Force users and Imperial super-weapons show up time and again. Retcons abound! I was out on that, as it didn't appeal to me.

Lots of interesting games were made by LucasArts in the '90's as well, and FFG clearly loved them as I did, as they tossed the Defender, Phantom, and Outrider into X-Wing for my enjoyment.

Special Editions came out, and there was that Han Shoots First thing, which actually bothered me more because of how embarrassingly bad the altered footage looked, never mind the debate on what it does to Han's character (though many would argue there's no debate at all).

Then the prequels came out and those were pretty bad.

Releases of mixed worth on the videogame front.

2012 saw FFG bring their Star Wars license to the tabletop. X-Wing!

Cut to 2015, The Force Awakens came out. I loved it. Started loving X-Wing a lot less in the time to follow, as it was buried under a design framework that couldn't support a balanced open field with all the content they kept pumping out. Errata! Fix-Cards! See you later.

IA got off to a terrible start in Skirmish but now it's been properly fleshed out and is the best value for your dollar in a tabletop game, serving multiple roles.

Then Rogue One came out, which was to me a baffling mess of references to things that created more Prequel-Trilogy-Style plot holes. Terrible story and shoe-horned Vader aside, I actually didn't mind Tarkin's "appearance" in the movie, per se. If you HAD to make a movie about the Death Star (and they didn't), then it would make sense that Tarkin shows up somehow, since he's clearly running the show in Star Wars. So that was like "whatever, sure" to me. But man, people loved Vader hacking people to death with that lightsaber with such agility, despite him never being depicted as all that nimble in the previous movies, and despite the fact that the scene makes the opening of Star Wars make zero sense.

In between all this, Rebels comes out. It was pretty juvenile in the beginning, but it grew on me as being entertaining enough, more so than I thought Clone Wars was.

We'll see what Episode VIII has in store.

So there you have it, a summary of my feelings on various Star Warsy things over the years. I know the movies like to portray a black and white morality in a lot of ways, but the real world is much more nuanced than that.

There's various things I've liked and disliked. Things I've loved and hated. I'm embarrassed to show our child a high-def copy of Return of the Jedi because it has that ridiculously out of place "Jedi Rocks" number in it, as well as that terrible "NOOOO!" at the end with Vader, so I found a copy of a high-def "De-Specialized Edition" of the movie to solve that problem. Revisionist history! If Lucas can do it, so can we!

So, to the original poster; relax dude. People love various parts of the gigantic mess that is Star Wars. Imperial Assault, both in name and box art of the Core Set is out to depict a specific conflict at a specific point in time. I'd rather they keep it that way for as long as possible. If they get that companion app out and decide one day to alienate their fans by releasing a Prequel-Era expansion, that'll probably be the end of it as a competitive game, since it's already hanging on a thread.

It works in Destiny because the collectible nature of the game and money to be made reselling singles will override any disdain many players will have for the potential for a Jar Jar Binks card ruling the meta.

When I look at the state of X-Wing I feel like the legions of players are in an "Emperors New Clothes" scenario, which is apropos I guess. They might be able to go "Full Prequel" there and get away with it, but a more gentle inclusion feels like the way to go there. Of course I'm not on a soap box telling them they're all a bunch of close-minded ignoramuses for lining up in droves to play a game I no longer like.

For a non-Star Wars example, look at the backlash to Prometheus. Great looking movie that probably should have taken the core story and NOT made it a prequel to Alien, but studios do what they do and here we are. I could get furious and demand Ridley Scott's head on a spike, but really, it's just easier not to contribute to the box office to allow a hack fraud remake and its sequel to keep getting made. Vote with your dollars.

Their market research says "Original Trilogy = Safe Bet" and that's the bet they're taking. If everyone here was mostly in favour of seeing Anakin Skywalker and his rat-tail haircut running around a board instead, we'd get that.

Heck, the community can't even agree that playing as "made up" (if you could say that about characters in a universe that is itself "made up") heroes instead of Luke, Han, Leia, etc is a better way to go.

Why don't you try ordering pizza for 50 people in a work place and see how easy it is to make sure every gets exactly what they want while keeping costs down. Come back to us with the results.

again no one hated the OT and no one talked about the year they were born, i borned 10 years later of OT and still enjoyed every movie. i got to see every star wars movie at cinema that was released until now and i loved every single of it. obviously some were better than others like ot is better than prequels but there's opinions. one can not like the casting and like the story behind the movie.

about the other part of ur post, how would a prequel-era expansion ruin the game ? its like armada and x-wing, it would have been two different games in two different times. how would the competition be ruined ?

about the heros, i like what FFG did adding the characters everyone wanted and giving us new cool characters. And again no one here said they should stop with imperial assault and the OT, just to expand it.


and please dont talk about the alien thing, worst 2 movies ever maded ( promotheus and sequel ) , i cant see anyone enjoying that piece of ***

I think the problem many are having, including myself, is that we want the game to stay in the timeline. Every game doesn't have to cover every period of Star Wars. It is fine to just have a game that reflect the galactic civil war period. As I said before, I don't want it to become Star Wars miniatures where you have every character from every time line.

On 6/16/2017 at 11:38 AM, a1bert said:

The license includes everything, as I think can be seen from Destiny, but FFG has indicated that they just do not like (to include) the prequel material. (Apart from when appropriate to appear in the timeline, like the Nexu - despite it being seen in the prequels.)

Licenses for certain types of games don't necessarily mean a blanket license for the company, but we can hope. Things like the nexu and the upcoming shapeshifter are more general Star Wars than Clone Wars era specific. That said, I'd love to see a bit more Clone War tech in IA. Maybe some battle droids or vehicles repurposed for Scum or Rebel.

On 6/16/2017 at 5:01 PM, Tibbel said:

I'd be pretty stoked about something like:

myGbWSg.png

I mean, the Runebound universe has paved the way for Star Wars successors before...

Who knows? But I don't think that FFG would have broken up with GW just to make Rune Wars into a Star Wars game...and there's the Hasbro license dispute over "miniatures" games.

I haven't fully read everything that's been said here but here are two things that I haven't seen mentioned that I think are very important:

1) Adding Clone Wars content could genuinely destroy the skirmish meta.

If FFG wants to keep any semblance of lore accuracy in skirmish then they'd need to release two additional factions (well, barring stuff like re-purposed battle droids which I don't think is really what you mean). Balancing five factions would be a mammoth task and if FFG weren't up to it then... (I assume I don't actually need to go into a long explanation of what happens here).

2) Adding Clone Wars content takes resources away from developing more OT content.

Sadly FFG don't have infinite resources. They only have so many developers and putting some of them to work on making clone wars content would slow down the release of OT content. This means that for FFG to release Clone Wars content it has to be at least as profitable for them as OT content. As Cleardave said earlier the OT is safer money. A lot of people specifically wouldn't buy Clone Wars content for various reasons (including a bad taste in their mouth from the prequel films) so unless they think it will bring enough people from outside the game in to make up for it then they're unlikely to make it. One thing of note is that it could potentially cause a boom in the game which means that the chances of them doing it increase if people start getting tired of new content in the OT era.

Edited by Norgrath

You know, while full on clone wars content is unlikely, it would be cool to see some army droids added as scum, within 2 contexts: Repurposed droids used by the hutts, and War holdouts. The latter would make for a really interesting side/story mission, since it would be a Scum only story scenario. But that's just a thought

The way I see it:

Whilst the Empire is technically in control of the Universe (or a solid functionally large portion of it), there's still a fair bit of wild west lawlessness about. The Outer Rim worlds provide us the scum and villainy section of the figures. I think if we roll the clock back 20 years, those same fringe elements were more on the villainy side of the argument (Han Solo defined the 'good natured rogue' character). Ultimately, who were the bad guys from the Clone Wars era?

I think the new storylines aren't as defined (I don't how much involvement George Lucas has these days), whereas the OT are defined, printed, labelled and are held in a very special place.

Back on topic, I don't think it's a matter of 'loving Original Trilogy' over 'hating the Prequels', it's more that the era of the OT is content rich.

2 hours ago, Norgrath said:

I haven't fully read everything that's been said here but here are two things that I haven't seen mentioned that I think are very important:

1) Adding Clone Wars content could genuinely destroy the skirmish meta.

If FFG wants to keep any semblance of lore accuracy in skirmish then they'd need to release two additional factions (well, barring stuff like re-purposed battle droids which I don't think is really what you mean). Balancing five factions would be a mammoth task and if FFG weren't up to it then... (I assume I don't actually need to go into a long explanation of what happens here).

2) Adding Clone Wars content takes resources away from developing more OT content.

Sadly FFG don't have infinite resources. They only have so many developers and putting some of them to work on making clone wars content would slow down the release of OT content. This means that for FFG to release Clone Wars content it has to be at least as profitable for them as OT content. As Cleardave said earlier the OT is safer money. A lot of people specifically wouldn't buy Clone Wars content for various reasons (including a bad taste in their mouth from the prequel films) so unless they think it will bring enough people from outside the game in to make up for it then they're unlikely to make it. One thing of note is that it could potentially cause a boom in the game which means that the chances of them doing it increase if people start getting tired of new content in the OT era.

1) or open it up even more? More evenly balanced factions could make the game much more interesting. And Lore accuracy has never been at the forefront of Skirmish either.

2) The OT has a finite amount of content, unless you branch wider into Comics and Rebels/Rogue One. Even then, there is only so far this can go. At some point, and it's already happening, PT content will come into play (like the Clawdite, Nexu, etc)

Just so we are clear I am not advocating a full on, PT era campaign/CW campaign. But some elements of that era could easily make their way into IA OT time period and be awesome.

56 minutes ago, Majushi said:

1) or open it up even more? More evenly balanced factions could make the game much more interesting. And Lore accuracy has never been at the forefront of Skirmish either.

More factions means less evenly balanced factions (in general).

1 hour ago, Majushi said:

2) The OT has a finite amount of content, unless you branch wider into Comics and Rebels/Rogue One. Even then, there is only so far this can go. At some point, and it's already happening, PT content will come into play (like the Clawdite, Nexu, etc)

Just so we are clear I am not advocating a full on, PT era campaign/CW campaign. But some elements of that era could easily make their way into IA OT time period and be awesome.

I feel like you're going off on a bit of a tangent here. Things like the Clawdite and Nexu can exist just as easily in the OT time period, they just happened to appear in the movies of the PT.

This does point out something I should probably expand though: when I say OT content I'm not actually talking about stuff associated with the movies. I'm just using it because it's a convenient term for "Things that comfortably fit in the time period around that the OT were set in." Which is pretty much anything from the star wars universe not associated with some particular organizations (and individuals that weren't alive during the time).

I dislike the prequels. as a Designer, illustrator and animator I can admit the designs are cool. they had very talented artists working on star wars. Some of the aspects of the look and aesthetics of the prequels are good. but the context in which all these characters exist in is a mess. its a lot of people/hardcore fans trying to put puzzle pieces together that don't fit.

personally i feel a lot of the choices in the prequels don't work and a re not interesting or cool, and it is a shame we are stuck with those choices. Im glad, it is not invading Imperial assault, im not really against it being added, but i would probably lose interest and stop collecting. similar thing happened with X-wing for me, too many ships i had never heard about, where were the X-wings?

I have my own head canon for the prequels and i like it that way.

(im a big fan of the red letter media reviews and 'what if the prequels were good' series. even been in talks with the guy to animate some of it)

Edited by Spidey NZ
17 hours ago, goncardoso said:

the problem is that this guys dont understand no one is hating the OT , everyone LOVES the OT. When I say close-minded is that they just want this and dont care with the rest. they dont care this game could expand to other eras and make it more enjoyble. like people said before no one asks or demands u to buy it or like it, but should support people that want to play other eras. FFG did a good job with Star Wars universe and i really would like to see clone wars in imperial assault kinda game.

I'm sure there are people in the world that do not care for the classic Star Wars trilogy, for a variety of reasons. Regarding expanding the game out beyond that era, but if you're asking me to support a product purely for the enjoyment of others (ie-buying into a "Phantom Menace Assault" box), it's not my style to pour my disposable income into a game so that people who aren't me can have fun with it.

The reason why this would be a problem is that it creates this situation, strictly from a competitive skirmish player's perspective;

Each SKU for this game will contain one or more command cards that are unique to that product. These command cards can be of varying value or interest to any given player's own style and taste in terms of what it supports in the game.

If you were planning on being involved in the competitive skirmish scene, such as it is, by going to Nationals, Worlds, that kind of thing, you need to keep up with the product line for the most part to ensure you have all the materials needed to participate, which includes not only map tiles, but deployment cards and command cards, various tokens, etc.

So if a blatant Prequel-era product was going to come out that some players might be offended by the presence of, let's call it "Gungan Bombad Soldiers, Okie-Day", it would be safe to say that at first blush, the product would be rejected by the community at large.

How does FFG ensure they didn't just waste resources on development, playtesting and manufacture of those amphibious rabbits? Put in some critical command card that supports a trait, or some super useful skirmish upgrade that fixes another more beloved unit or otherwise makes a certain trait stronger, thereby "requiring" a competitive player to invest in it to get that critical card.

Worse yet, the Gungans could be over-the-curve powerful in their own right, creating a terrible meta game of Gungan spam!

If you have a hate-on for Jawas, you probably weren't happy that the IG-88 fix was included in that pack, but if you want to win a tournament with Iggy Pop in your list, you're buying that Jawa pack.

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again no one hated the OT and no one talked about the year they were born, i borned 10 years later of OT and still enjoyed every movie. i got to see every star wars movie at cinema that was released until now and i loved every single of it. obviously some were better than others like ot is better than prequels but there's opinions. one can not like the casting and like the story behind the movie.

I brought up age because I think it does matter when discussing a person's preference for various aspects of Star Wars lore. If you watched these movies as a kid in the '70's or '80's you're likely to be more beholden to those classic movies and a little resistant to Special Editions, the prequels, etc, because by the time they came around, you would have watched the original movies countless times and placed them on a pedestal.

Being a younger kid when the Phantom Menace came out might make you more receptive to the prequels because your tastes and standards for movies and story telling in general might not have been fleshed out, and even by the time they are, you'll carry a soft spot in your heart for them out of nostalgia as we all do when we look back on "simpler times" in our lives.

I'm not a huge fan of the Harry Potter movies for instance, but I totally get how a generation of millenials would be, since the movies started coming out when they were children, they grew up with Harry, Ron, and Hermione the same way I grew up with Luke, Han, and Leia.

So when you're wondering what the problem is with a certain "older" crowd regarding Star Wars, they got to see their beloved childhood movies trotted out in 1997, "improved", then exposed to an embarrassing trilogy of movies meant to tell a backstory but just created even more incongruities. To be fair, the downward spiral really started with Return of the Jedi, which as a critically thinking adult I can admit and discuss in spite of my love of those movies, which is certainly not blind to the flaws contained within.

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about the other part of ur post, how would a prequel-era expansion ruin the game ? its like armada and x-wing, it would have been two different games in two different times. how would the competition be ruined ?

As a game per se, I don't think it would ruin anything if we stripped the theme off and just thought of it as moving tokens around on a grid. Where I think it would be problematic is in alienating players.

I don't know how it is on the ground across the world, but I can tell you from my experiences talking to players I've met at Worlds over the last couple of years, that it's mostly small devoted player bases holding on out there.

I think we got 150 people out in May? Back in Novemeber it was closer to 100. So I guess you could say it's growing, but it's no X-Wing. A store isn't going to invest too much time and energy into marketing tournaments for a game only 4 people show up to play, but they'll put in the time for a white hot property like Destiny.

So, going back to my example above regarding integrating other eras, to sell that product, it would need to be alluring enough for people to want it, despite a hard-wired aversion to Gungan warriors built into the psyche of some players. This would make people feel "forced" to invest in these SKU's to get the competitive materials needed to play, which might make some people walk. Leaving wouldn't take much convincing in any small area, since the scene for IA isn't exactly booming near the levels of X-Wing or Destiny.

You can call it close-minded if you want, but remember, there's a lot of games to be played out there, and if this one ever jumped the shark, I would probably stop right there. Of course because the game is great as a campaign dungeon crawl as well, I would have no problem keeping my collection as is. We've got 5 campaigns currently; 3 large ones, 2 small ones, with all those heroes and Imperial class decks, various units for optional deployments. It's a pretty solid full game as it stands right now. I would have no regrets. But I wouldn't be excited to play skirmish the same way.

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about the heros, i like what FFG did adding the characters everyone wanted and giving us new cool characters. And again no one here said they should stop with imperial assault and the OT, just to expand it.

But what you're missing is that not "everyone" wanted the heroes from the movies to be side characters. There are people that wanted to play as Han and Luke and Leia and level them up and have that be the game. Personally I'm glad it went the way it did, as they would have ran out of movie characters pretty quickly, and instead we have a nice motley crew of commandos of various skill sets to play with, but that's my own taste speaking.

They will continue to expand IA with gentle injections of things from other eras until they run out of room and then you'll see the big paradigm shift. The clawdite shapeshifter from Attack of the Clones is coming to IA in the Heart of the Empire box, but I'm not personally offended by it because it still feels like it belongs in this series and seems to be coming with some interesting mechanics.

But man, people hate those Gungans...

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and please dont talk about the alien thing, worst 2 movies ever maded ( promotheus and sequel ) , i cant see anyone enjoying that piece of ***

Neither can I, but somewhere, someone is enjoying those movies. Just like somewhere, someone is talking about how that Clone Wars movie wasn't a disaster at all and they totally thought Truman-Capote-The-Hutt and Jabba's nephew weren't horrible facepalms.

i'm so glad when someone else can make sense and has the patience to type out a literate response to these topics.

Bottom line is money and resources. Last I heard, it took a full year to develop a box start to finish. There was at least, only 2 people dedicated to developing the skirmish side (more than before, when there was zero). I think implementing Prequel or Clone Wars full-scale would kill the game.

I'd prefer not to have my favorite game killed or ruined. Let them develop as they see fit. Some stuff I won't like, some stuff I will, when the prior overtakes the latter, I'll check out.

Another thing to consider- it's 2017. The game came out in, what, late 2014? Hasn't even been a full three years, yet. At what point is it suddenly acceptable to complain that "the prequels are being ignored"? Right after the first box (that had prequel content in it anyway, in the form of Nexus?) Right after the next box, in which we were still very much in the middle of the OT still? When we got HKs from the Bioware games?

Point is, Imperial Assault is still very much telling a story in the OT. That's the point of the game, as many have point out its name- "Imperial" Assault. But maybe we will get Clone Wars stuff eventually, I'd be all for that. Only thing is, they can take their time. I'd rather tell a focused story that stays rooted in a more cohesive time period pretty well first, instead of jumping around with wanton abandon. If we were suddenly to go to the Clone Wars... well, a lot of things would instantly either be unplayable or at least uncomfortably uncanon. Sure, a lot of the scum units still work, but that's about it. Have fun painting those Clone Troopers and their variants, with little payoff as to how different they are to the current stormtrooper variants. If the Clones even have much presence, that is- because, given the nature of the Campaign, it's unlikely we'd see them often, in favor of a small group of Rebel Republic Heroes fighting countless Battle Droids.

It's almost like FFG doesn't have some conspiratorial agenda against the prequels and this game in general just doesn't lend itself over well to the prequels' type of warfare...

But again, either way, give it some time. We're doing OT now. That's really all that can be said, for the time being. Y'all need to chill.

Edited by subtrendy2