So what's the best way to handle a fleet like this, assuming you didn't build your fleet specifically to dismantle it? I doubt this will be the new meta, but it could be annoying, and may be worth imagining ways to counter effectively, especially if MOV is on the line.
Lowhhrick with Selflessness
Biggs with R4-D6 and IA
Kanan Jarrus with Recon Specialist + FCS + Autoblaster Turret + "Chopper"
I figure bump if you have a low enough pilot skill, so you can deny Lowhhrick or Kanan their important action and hopefully split up the formation. Or use lock-munitions like Proton Torpedo or Homing Missile to ignore Biggs' ability and target the help... again, if you have those in your fleet. Or just pour maximum firepower on Biggs and try to overwhelm the 3 damage the team will shed from him per round (on top of the one-time uses of Selflessness and possibly R4-D6). Or see what you can do to force them to spread out, e.g. herding them toward an asteroid or your own ships and forcing their formation to lose cohesion.
I kinda want to fly this fleet... it's the first thing that came to mind when I saw Lowhhrick's ability. But it might not be fun for either player... turtling is often... unwholesome. Though it is made up of high-firepower ships, so it's not a toothless will-grinder. I'm also expecting I'll see it fielded against me once or twice at least, so I'm trying to imagine how good or bad it'll be, and how to dismantle it.
Thoughts?
(edit: maybe Synced Turret + Ruthlessness, to bypass Biggs then deliver unavoidable damage to him; but you'd have to have other reasons to field that, since building a fleet to counter this one isn't a wise strategy. Maybe field a couple of TLTs and TIE/Ds to odds-fight Biggs' defenses and exhaust their tokens. Or come at the fleet at range 3 so only one ship is in range of your shots, so you can pick a target and damage it heavily without Biggs' protection; though they're both very durable ships.)
Edited by Wazatadding info
