Strongholds

By LordBlunt, in Legend of the Five Rings: The Card Game

12 hours ago, Foxtrot Four said:

THEORY: Dragon Clan will have 6 Fate, but an reaction/action to reap fate off of rings, or generate fate/put it on peeps.

THEORY: Everyone will have +2 Province Strength, except the Crab who will have +3 Province Strength.

THEORY: Scorpion will have Action: Reduce the cost of the next event you play to 0

[Side note if there are no sensei's at all in the core box I'll throw a tantrum like no one's business. Seriously FFG, if you take away my Tactical Battle Actions AND my Gohei Sensei I will be writing very wordy very mad emails to everyone involved]

Dragon won't have 6 fate out of the Core. It is an interesting idea they may eventually do, but it is too unique for right out of the Core. The core stronholds will be more "boring".

1 hour ago, HidaYama said:

I think the action and influence may be too much.

I mostly agree with both of your suggestions. The Influence level does seem high, but we don't know what the other Clans have for Influence, so I don't know. The Action also seems powerful, and maybe warranted due to the Dragon's perceived abilities with focus. ???

On 6/16/2017 at 3:42 AM, Foxtrot Four said:

THEORY: Everyone will have +2 Province Strength, except the Crab who will have +3 Province Strength.

I don't know. I still would like it to be +3.

IMO, if anyone attempts to break into a monastery that is located atop a mountain range, over 14,000 feet high, with a single, winding foot path leading to and away from said location... seems pretty difficult for most rank and file soldiers... and, have you EVER SEEN the insides of a monastery?! The depressing decor is enough to make you contemplate suicide! And dont get me started on the continual, non-stop chanting!!! :D

Edited by LordBlunt
2 hours ago, LordBlunt said:

I don't know. I still would like it to be +3.

IMO, if anyone attempts to break into a monastery that is located atop a mountain range, over 14,000 feet high, with a single, winding foot path leading to and away from said location... seems pretty difficult for most rank and file soldiers... and, have you EVER SEEN the insides of a monastery?! The depressing decor is enough to make you commit suicide! And dont get me started on the continual, non-stop chanting!!! :D

True, true. However, the samurai of Rokugan are cut of a finer cloth! *gong beat*

16 hours ago, Joe From Cincinnati said:

Here's an ultra fuzzy close up of Borderland Fortifications vs Ikoma Eiji (38 vs 78)

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I think you're right. It seems pretty clear, even in a super low res picture.

Any chance of a misnumbering on either Otomo Courtier or Fine Katana? Because having them as #122 and #200 leaves Unicorn 1 card short (adding dynasty and conflict together) compared to the other clans.

46 minutes ago, Khudzlin said:

Any chance of a misnumbering on either Otomo Courtier or Fine Katana? Because having them as #122 and #200 leaves Unicorn 1 card short (adding dynasty and conflict together) compared to the other clans.

Currently no. The Borderland Fortifications is also pretty unclear. We probably just have to wait and see.

16 hours ago, LordBlunt said:

I don't know. I still would like it to be +3.

IMO, if anyone attempts to break into a monastery that is located atop a mountain range, over 14,000 feet high, with a single, winding foot path leading to and away from said location... seems pretty difficult for most rank and file soldiers... and, have you EVER SEEN the insides of a monastery?! The depressing decor is enough to make you commit suicide! And dont get me started on the continual, non-stop chanting!!! :D

The reality of what you are saying is correct about the difficulty, but mechanics of how different clan decks work have to be considered too. Since the crab are the defense deck, I would expect thier stronghold to be better than everyone else, but not too much as to unbalance the game.

I don't think the scorpion stroghold will dishonor a character, most like " when you are in a political conflict, target and bow a dishonored character"

Unicorn can be "move your target personality to the conflict or ...move him home"

Crab "ready your target character"

Phoenix - something to do with shugenjas

Dragon - I really don't know, hope that is nothing to do with attachments

On 6/16/2017 at 4:42 AM, Foxtrot Four said:

THEORY: Dragon Clan will have 6 Fate, but an reaction/action to reap fate off of rings, or generate fate/put it on peeps.

THEORY: Everyone will have +2 Province Strength, except the Crab who will have +3 Province Strength.

THEORY: Scorpion will have Action: Reduce the cost of the next event you play to 0

[Side note if there are no sensei's at all in the core box I'll throw a tantrum like no one's business. Seriously FFG, if you take away my Tactical Battle Actions AND my Gohei Sensei I will be writing very wordy very mad emails to everyone involved]

I'd say those are pretty good predictions, to be honest. Scorpion will not be able to dishonour a character, that's too strong. The problem with the one you suggested is that it doesn't work well with City of Lies (drop the cost of an event by 1), and I don't think they'd put that much anti-synergy in a faction. Bowing dishonoured characters is also a good suggestion, I think that's totally possible.

I like your Crab suggestion of +3 strength, and I'd second the idea that it prevents bowing or something similar. I seriously doubt it will be defensive in nature, I think they want everyone on the offensive right out of the gate, with perhaps Phoenix as the most defensive clan, aiming for honour victory.

The Dragon Clan one would be interesting, and works well with what they want to do. I could totally see it. We'll see soon!

On 2017-6-16 at 7:42 AM, Foxtrot Four said:

THEORY: Scorpion will have Action: Reduce the cost of the next event you play to 0

This would be so broken! And would hinder event design for the game forever.

4 hours ago, Casanunda said:

I'd say those are pretty good predictions, to be honest. Scorpion will not be able to dishonour a character, that's too strong. The problem with the one you suggested is that it doesn't work well with City of Lies (drop the cost of an event by 1), and I don't think they'd put that much anti-synergy in a faction. Bowing dishonoured characters is also a good suggestion, I think that's totally possible.

I like your Crab suggestion of +3 strength, and I'd second the idea that it prevents bowing or something similar. I seriously doubt it will be defensive in nature, I think they want everyone on the offensive right out of the gate, with perhaps Phoenix as the most defensive clan, aiming for honour victory.

The Dragon Clan one would be interesting, and works well with what they want to do. I could totally see it. We'll see soon!

from what ffg has said and crab cards we have seen so far, the crab will be a very defensive deck.

10 minutes ago, HidaYama said:

from what ffg has said and crab cards we have seen so far, the crab will be a very defensive deck.

I'm of the idea that them being "defensive" means that it's difficult to break their provinces, but it doesn't mean that they won't attack. I didn't express that clearly above, I'm sorry. If you don't attack, you can't win, I believe that's one of their design philosophies here. The stronghold ability I'm envisioning would likely be defensive yet not exclusively tied to defense, to discourage turtling (you're a Crab, not a Turtle!). Prevent bowing sort of does this, but it could be something totally different.

The stronghold ability of the Crab could be a mirror of the Crane one. We saw it in champions already. Bow weak guys that try to attack you is a great theme for Crab that are spending their days fighting Oni.

Phoenix Stronghold: Bow to draw a spell card from your discard.

5 hours ago, Tonbo Karasu said:

Phoenix Stronghold: Bow to draw a spell card from your discard.

No just no xD They already had their adventure with easy recursion in Netrunner I can tell you it didn't end well xD

Edited by BordOne
On 6/17/2017 at 5:37 PM, blackheartz said:

The stronghold ability of the Crab could be a mirror of the Crane one. We saw it in champions already. Bow weak guys that try to attack you is a great theme for Crab that are spending their days fighting Oni.

After another player's action targets your Crab, delay its effects until the end of the conflict!

I hope that with togashi's power of vision that he or the stronghold has an ability like Action: look at top x conflict cards in your deck where x equals the number of claimed ribs you control. Draw 1 and put the rest back in any order.

Dibs on the ribs!

Thinking about it after the reading the new fiction and going over some of the Dragon cards again, I would like to see the Dragon Stronghold have a dynasty action that puts a fate (from the bank) onto a ring. It seems so simple but adds some very interesting strategy to the clan. Yeah, even your opponent could 'steal' that fate with an attack, but that would very well lure them into choosing the wrong ring at an opportune time.

3 hours ago, Kubernes said:

Thinking about it after the reading the new fiction and going over some of the Dragon cards again, I would like to see the Dragon Stronghold have a dynasty action that puts a fate (from the bank) onto a ring. It seems so simple but adds some very interesting strategy to the clan.

I like it very much. Maybe too indirect effect for the core set as the benefit can go to your adversary, but great for strategic choices. If it's not in the core, I'd really like to see something like this in the future