Strongholds

By LordBlunt, in Legend of the Five Rings: The Card Game

What are your thoughts/guesses as to the remaining Strongholds and their makeup?

We have Lion and Crane given, but there are 5 remaining. I'm eager to see the rest, and my interest will go through the roof when other Clans' Strongholds are eventually released....

Can you make a guess as to the unreleased Strongholds and their stats?

I'm guessing the Crab Stronghold will either be related to holdings like: 'During a conflict at a province with a holding, bow this stronghold, bow or straighten a participating character.' or related to no attacking like: 'After you pass your first opportunity to attack in a turn, bow this stronghold, draw a card.'

Dragon might be adding Fate to an unclaimed ring.

Phoenix could negate ring effects of a conflict.

Scorpion could be as simple as dishonouring a character during a conflict.

Unicorn could move someone into a conflict.

THEORY: Dragon Clan will have 6 Fate, but an reaction/action to reap fate off of rings, or generate fate/put it on peeps.

THEORY: Everyone will have +2 Province Strength, except the Crab who will have +3 Province Strength.

THEORY: Scorpion will have Action: Reduce the cost of the next event you play to 0

[Side note if there are no sensei's at all in the core box I'll throw a tantrum like no one's business. Seriously FFG, if you take away my Tactical Battle Actions AND my Gohei Sensei I will be writing very wordy very mad emails to everyone involved]

6 hours ago, shineyorkboy said:

I'm guessing the Crab Stronghold will either be related to holdings like: 'During a conflict at a province with a holding, bow this stronghold, bow or straighten a participating character.' or related to no attacking like: 'After you pass your first opportunity to attack in a turn, bow this stronghold, draw a card.'

I don't think the after first pass one will be a stronghold ability. It encourages non-play, and I don't FFG will do that in any of their cards. Even though non-play for a specific turn or attack option may be the best strategy at that moment depending on how the board lays and your pursued victory condition.

I think the Crab stronghold will be a simple +X power when defending. On a side note so far all clans have had one holding. I believe when the Crab is previewed it will be the only clan with 2 holdings.

46 minutes ago, HidaYama said:

I don't think the after first pass one will be a stronghold ability. It encourages non-play, and I don't FFG will do that in any of their cards. Even though non-play for a specific turn or attack option may be the best strategy at that moment depending on how the board lays and your pursued victory condition.

I think the Crab stronghold will be a simple +X power when defending. On a side note so far all clans have had one holding. I believe when the Crab is previewed it will be the only clan with 2 holdings.

Since there is a Crab holding at #36 and the Crane cards start at #40, I believe the Crab will have no fewer than 4 holdings.

2 minutes ago, Khudzlin said:

Since there is a Crab holding at #36 and the Crane cards start at #40, I believe the Crab will have no fewer than 4 holdings.

I think crab have more holdings than the other clans, but I doubt it will be 4 holdings. That would mean they have created cards specific to a clan where in all cases there are at least 1 if not two of that type not in the deck of that clan. Having two crab holding and one neutral to choose from allows for choice without FFG wasting card realestate.

9 minutes ago, Khudzlin said:

Since there is a Crab holding at #36 and the Crane cards start at #40, I believe the Crab will have no fewer than 4 holdings.

Where did you see a Crab Holding at 36?

According to number, and spread of costs seen in Lion and Crane, Kisada, (or at least the Champion) should be 37, which would leave Crabs with 2 holdings, which is still one more than any other Clan.

Borderland Fortifications is listed as <Core Set, 36> in the "Crafting a Dynasty" article. However, after checking with how they printed the numbers on Matsu Beiona (76) and Ikoma Eiji (78), I think there might have been a typo in the original article, since that looks like a 38 to me. It wouldn't make a lot of sense for Crab to have 4 Holdings in the core set, in my opinion, so I am more inclined to believe that 38 is indeed the correct number.

48 minutes ago, Eu8L1ch said:

Borderland Fortifications is listed as <Core Set, 36> in the "Crafting a Dynasty" article. However, after checking with how they printed the numbers on Matsu Beiona (76) and Ikoma Eiji (78), I think there might have been a typo in the original article, since that looks like a 38 to me. It wouldn't make a lot of sense for Crab to have 4 Holdings in the core set, in my opinion, so I am more inclined to believe that 38 is indeed the correct number.

That seems more reasonable, to be honest.

Crab will probably be defensive. Something along the lines of giving a defending personality a bonus to either military or political.

Phoenix will have to do with Shugenja or spells. Maybe recycling spells or unbowing Shugenja.

Dragon will May have to do with attachments. Like, lower the cost of one once per turn.

Scorpion. I'm thinking somehow dishonoring someone. Maybe if you're doing a political attack you can bow your Stronghold to dishonor an opposing personality.

They got the most obvious away, didn't they?

Honestly, I think Crab's will be a resilience thing. Prevent a discard, bow, send home or something along those lines. I hope it isn't just on defense.

Scorpion will almost certainly have some way of dishonoring someone. It may be as simple as "bow stonghold, dishonor character with 2 or less political"

The others I feel like they can go a number of directions. Dragon may retrieve an attachment from...somewhere. Or some way to manipulate fate on the rings.

Phoenix will be a bonus to shugenja or spells. I wouldn't be surprised if they were able to play spells and gain an additional action or something like that.

Unicorn I bet will have either a move in or a move out ability strapped to their stronghold. It may or may not require the cavalry trait.

Those are just my initial guesses, but the possibilities are endless. It all depends on the card pool it comes with.

4 hours ago, Eu8L1ch said:

Borderland Fortifications is listed as <Core Set, 36> in the "Crafting a Dynasty" article. However, after checking with how they printed the numbers on Matsu Beiona (76) and Ikoma Eiji (78), I think there might have been a typo in the original article, since that looks like a 38 to me. It wouldn't make a lot of sense for Crab to have 4 Holdings in the core set, in my opinion, so I am more inclined to believe that 38 is indeed the correct number.

Here's an ultra fuzzy close up of Borderland Fortifications vs Ikoma Eiji (38 vs 78)

xLX0jQL.png

I think you're right. It seems pretty clear, even in a super low res picture.

26 minutes ago, Joe From Cincinnati said:

Unicorn I bet will have either a move in or a move out ability strapped to their stronghold. It may or may not require the cavalry trait.

I hope it does require the trait. Cavalry has always been a defining thing for the Unicorn, so the more it matters mechanically, the more on point the clan's new feel will be, IMHO.

Edited by Ide Yoshiya

I think that the Scorpion stronghold will not dishonor people. I think it will mitigate their honor losses in some way (maybe not directly) so that they can bid high and play cards with honor losses but not lose.

Unicorn if I had to guess will have something that readies a character.

1 hour ago, Joe From Cincinnati said:

They got the most obvious away, didn't they?

The others I feel like they can go a number of directions. Dragon may retrieve an attachment from...somewhere. Or some way to manipulate fate on the rings.

I pull this sword out of my...

...Stronghold. What? Where did you think it was coming from?

Here is my take on the ? Clan's Core Stronghold:

+3 Stronghold

Monastery

Honor: 9 Fate: 6 Influence: 12

Action: During a Mil or Pol conflict, bow this stronghold. Choose a participating character and double their printed Mil and Pol skill.

Am hoping the Action ability is not too much.

32 minutes ago, LordBlunt said:

Here is my take on the ? Clan's Core Stronghold:

+3 Stronghold

Monastery

Honor: 9 Fate: 6 Influence: 12

Action: During a Mil or Pol conflict, bow this stronghold. Choose a participating character and double their printed Mil and Pol skill.

Am hoping the Action ability is not too much.

I think the action and influence may be too much.

4 minutes ago, HidaYama said:

I think the action and influence may be too much.

what about doubling the effect of attachments instead?

Edited by Kuni Katsuyoshi
1 minute ago, Kuni Katsuyoshi said:

what about doubling the effect of attaxhments instead?

That could work if the crab have a decent attachment game.

7 minutes ago, HidaYama said:

That could work if the crab have a decent attachment game.

I thought we were talking Dragon?:lol:

Edited by Kuni Katsuyoshi

My bad.

10 minutes ago, HidaYama said:

My bad.

no big, just making sure 'I" wasn't confused. I get that way talking cards:P

Edited by Kuni Katsuyoshi