2-dice attacks are kind of crap. Rebels and their 1-agility barges are addicted to Biggs. Could these problems be at least helped by the following:
- When defending, replace one of your green dice with a white die. White die is a green die but one of its evade faces is replaced with a double evade face.
- When attacking a target (with your primary weapon?) in your primary firing arc, replace one of your red dice with a black die. Black die is a red die with a double hit side in place of a regular hit.
Why?
- The black die will provide a larger benefit to multiple attacks with fewer red dice.
- The white die will provide the largest benefit to 1 agility ships and might help Rebels get over a Biggs addiction. (i.e. Biggs could be nerfed "safely")
- Makes all ships care about arc against all targets.
I'm not positive on the best way to enhance the two "super" dice but this is the simplest example I could use. The idea is to maintain the overall balance so that the odds of a standard joust would be unchanged. I know this would undermine the costing of current ships. (e.g. turrets and aux arcs are weakened) But, the idea of making the first die rolled a stronger one keeps the power curve from bottoming out so much on low attack or low agility ships.
Maybe I'm just crazy, but I feel like the idea has potential.
Edited by gamblertuba